Welcome to my Temple of Mara overhaul. Now go explore,there's a little more to see than shown in the images! The ESP have been cleaned with the SSEEdit auto clean feature and flagged as an ESL, so it doesn't count towards the ESP limit. Big kudos to Teabag86, DrMonops and Janquel for testing and fixes
Regarding an All in one file There’s no plans at the moment for a merged all in one file. With the exception of The Blue Palace and The College of Winterhold all of the interior files are ESL flagged so don't count towards your mod limit. Being modular, you can pick and choose the interiors as you like.
Please understand that the additional workload involved would most likely kill off this series. Any patches, updates, bugfixes would need to be redone.
So please enjoy the flexibility of modular files to pick and choose what you want and any compatibility patches Janquel makes. If you want an AIO you can merge them all yourself, there’s good tutorials on Youtube about how to do it, I recommend the one made by GamerPoets, but please be aware that you won't even gain an esp slot in the process.
We understand that VR doesn't have the benefit of ESL support, but that none of us have headsets to test with so we can't officially support VR. So unfortunately, end user merging will be necessary in that case. I hope this information helps.
Uhm, Hello, I hope you're well. Firstly, this mod is simply amazing, even with the use of the alternate appearance mod for Lady Mara'a Statue, which is Mandragorasprouts' handiwork, along with the golden mesh mod done by albinowalrus64, and the interior & Exterior patches done by Xtudo.
With that being said, I was being very careful with the arrangements of said mods and, well I was greeted with this when I checked on the temple in a test run through An alternate Start:
I tried re-arranging the listed mods to remedy this, but I just can't seem to get Lady Mara's statue to. .. . well. . Scootch back to where she originally sits in the temple. can anyone provide some ideas on a possible fix? any advice is greatly appreciated
Is there any way to patch the Temple of Mara, Talos and Dibella so that they all work with Gods and Worship ? All of this content is important to me and it's heartbreaking to have to choose one or the other.
Please help this same bug is happening in many of JK's mods and I've tried a lot and I can not figure out how to fix it. There are just giant black 2D boxes that are just black on one side. I'm using quite a few mods but I think it has something to do with ENB any suggestions would be awesome thank you in advance.
No, I'm not talking about ENB, but about the lighting mod (Lux/ELFX/ELFX Shadows/Relighting Skyrim). Alternatively you can install More Informative Console and click these black squares to determine which mod adds them.
Неllo, thank you for your nice mods. I love them. Could you help me? This mod worked good, but now began to form a void everywhere, which becomes normal only when I enter it. Moving the mod to the end of the download list did not help. The problem is only with the temple of Mara, all other your similar mods work fine. What could this be related to and how do I find the conflict? When I turn off this mod, the vanilla room looks normal.
It's a conflict with another mod. Please check if you have all the appropriate patches. Also, you might check with More Informative Console which mod adds/modifies them as the last one.
I would point out that the big plant pots at each side of the doors in the temple are blocking npcs who are walking against them. I suppose it's a navmesh problem.
I can't affirm it for each door at each corner, but I have noticed it at least for the first door at the right. The refs of the 2 pots of that door are: xx14792E and xx147933.
120 comments
The ESP have been cleaned with the SSEEdit auto clean feature and flagged as an ESL, so it doesn't count towards the ESP limit.
Big kudos to Teabag86, DrMonops and Janquel for testing and fixes
There’s no plans at the moment for a merged all in one file. With the exception of The Blue Palace and The College of Winterhold all of the interior files are ESL flagged so don't count towards your mod limit. Being modular, you can pick and choose the interiors as you like.
Please understand that the additional workload involved would most likely kill off this series. Any patches, updates, bugfixes would need to be redone.
So please enjoy the flexibility of modular files to pick and choose what you want and any compatibility patches Janquel makes. If you want an AIO you can merge them all yourself, there’s good tutorials on Youtube about how to do it, I recommend the one made by GamerPoets, but please be aware that you won't even gain an esp slot in the process.
We understand that VR doesn't have the benefit of ESL support, but that none of us have headsets to test with so we can't officially support VR. So unfortunately, end user merging will be necessary in that case. I hope this information helps.
Firstly, this mod is simply amazing, even with the use of the alternate appearance mod for Lady Mara'a Statue, which is Mandragorasprouts' handiwork, along with the golden mesh mod done by albinowalrus64, and the interior & Exterior patches done by Xtudo.
With that being said, I was being very careful with the arrangements of said mods and, well I was greeted with this when I checked on the temple in a test run through An alternate Start:
I tried re-arranging the listed mods to remedy this, but I just can't seem to get Lady Mara's statue to. .. . well. . Scootch back to where she originally sits in the temple.
can anyone provide some ideas on a possible fix? any advice is greatly appreciated
All of this content is important to me and it's heartbreaking to have to choose one or the other.
https://drive.google.com/file/d/11xDwXTzk4GA_CF8OdJVap5EARGtaoMQf/view?usp=sharing
https://ibb.co/B68r35q
https://ibb.co/RQgDkXv
What is RLO?
initial release
Are your overhauls compatible with PSBoss statues?
https://www.nexusmods.com/skyrimspecialedition/users/82685338?tab=user+files
I would point out that the big plant pots at each side of the doors in the temple are blocking npcs who are walking against them. I suppose it's a navmesh problem.
I can't affirm it for each door at each corner, but I have noticed it at least for the first door at the right.
The refs of the 2 pots of that door are: xx14792E and xx147933.
Thank you.