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Dionisiy300

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dionisiy300

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10 comments

  1. LostNexus
    LostNexus
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    I'm using these two mods but this one fails to also move the Imperial Ale house from its location. resulting in both buildings trying to take up the same place.
    1. dionisiy300
      dionisiy300
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      I'm still at a loss with the answer because I don't quite understand what kind of house we are talking about... you can take a screenshot.. perhaps it is worth the wrong order, first there should be solitude, then springwood and only then my mod.. one of the options is only one.
    2. stuard
      stuard
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      Imperial Ale House isn't from Enhanced Solitude, is from Dawn of Skyrim...

      I'm trying to create a patch to remove them from the game, since they is useless for me...
    3. bluwale7
      bluwale7
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      Hey stuard, im having the same issue with the Imperial Ale House. Any update on the patch?
       
  2. vicki08
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    Good afternoon, everyone!

    First, to the mod author, thank you so much for sharing these patch options!  I am so happy to not miss out on the Springwood Estate; I appreciate you sharing this with the community!

    Second, to other users who have opted to use the 2nd version like I did (I had some visual issues with version 1), I was able to update the names for Pelagius Manor and the Books of Skyrim locations using SSEEdit.  It seems to be working for me, so I will share the steps I followed in my personal game in the hopes that it will help others.  If it doesn't work for you, my apologies in advance; I am not an advanced mod creator/editor.  

    Begin with the Enhanced Solitude SSE, Springwood Estate, Enhanced Solitude SSE Player Home Patches mods loaded.  In SSEEdit, select the 'Enhanced Solitude springwood patch 2-1x.esp' file, which should auto-select the .esp files for the others mods ('Enhanced Solitude SSE.esp' and 'DT_SpringwoodEstate.esp') as well.  Click 'OK' to load the 3 mods.

    1)  In the left-hand menu, click the + next to 'Enhanced Solitude springwood patch 2-1x.esp'
    2)  Click the + signs next to: 'Cell' --> 'Block 2' --> 'Sub-Block 9' 
    3)  Select the line for Pelagius Manor
            In the right-hand window, 2 columns will appear: 1 for 'Enhanced Solitude' and 1 for this mod.  
    4)  For the line titled "FULL - Name", you should see that the names listed are different, as the one for this mod is in another language.
            Click and drag the name from the 'Enhanced Solitude' column over onto the column for this mod.
            You will get a pop-up confirming that you really want to make the change; select 'Yes.'
    5)  Repeat the process for the Books of Skyrim, found in: 'Cell' --> 'Block 3' --> 'Sub-Block 0'
    6)  Repeat the process for the Solitude Worldspace, found in: 'Worldspace' --> 'Solitude'
            I am not sure what exactly this 1 affects, but the name for Solitude was also listed in non-English, so I changed it as well.
    7)  Once finished with the above changes, close SSEEdit.  
            I strongly encourage you to ensure the 'Backup Plugins' is selected at the bottom of the pop-up when saving, as keeping backups is good practice.

    To confirm the changes in game, if you have not yet visited Solitude, such as when starting a new game, you can teleport yourself there using the console command: coc SolitudeOrigin.  

    Again, I hope these steps help, and a big thank you to dionisiy300 for creating this great patch!

    Have a wonderful day, everyone!  :)


    Victoria
    1. Daniferd
      Daniferd
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      Thanks for this. It only took a minute to do as well.
  3. Antilia
    Antilia
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    I couldn't find a Solitude mod that was compatible with that house, then luckily I saw this patch, and for that I thank you!
  4. greywolf2478
    greywolf2478
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    the second patch woks great with just one issue names of buildings moved are not in english
    i will use it still 
  5. CrystalBreath
    CrystalBreath
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    Russian door text and floating structures
    1. KazuDazu
      KazuDazu
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      Tengo el mismo problema, ¿sabes cómo solucionarlo?