Skyrim Special Edition

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Created by

Jigalag23

Uploaded by

Jigalag23

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About this mod

This mod creates a variety of new ways to obtain vanilla gemstones.

Made with all vanilla assets, ESL flagged version available.

Requirements
Permissions and credits
Translations
  • French
Mirrors
Changelogs
== What this mod does ==


Tired of spending hours depleting every mine, scouring every dungeon chest, and shaking down every passing Khajiit caravan only to scrape together a few measly garnets, amethysts, and a lone sapphire? No longer! This mod adds several new ways to obtain those precious stones.

I – like many of you – play with a multitude of mods that make changes to the game both big and small. A good number of them use gems for a variety of purposes, greatly increasing the need for more than the vanilla game was designed to provide (not including the Prowlers Profit perk reward). Sadly, the mod options I found out there to help with the issue were limited. Since cheating with the console takes the fun out of it for me for this kind of thing, I set about  finding balanced ways to make gems and jewels easier to acquire.

This mod is an all-in-one version of all of the mods I have previously created that were focused on gems. Each is available individually, if so desired. The new  ways for obtaining gems are as follows:

  • Gems are now sold by the 3 vanilla jewelry merchants. These merchants also have improved inventories.
  • Gems can now be extracted from vanilla jewelry via the smelter.
  • Flawless gems can be crafted via the smelter using two regular gems. Two regular gems can be created at a forge using one flawless gem.

Read on for all of the details of each feature.

#1– Enhanced Jewelry Merchants

Having jewelry merchants sell gems was one of the avenues I pursued, but as I worked on the mod to just add gems to their inventories, I came to realize their inventories needed a bit of a makeover.

The merchants affected by this mod are as follows:

  • Fralia Gray-Mane in Whiterun
  • Kerah in Markarth
  • Madesi in Riften

For all three, I added leveled lists for gems so that you should expect to see roughly 2 – 5 gems per inventory refresh. This includes everything from regular amethysts up to flawless diamonds based on your level. Additionally, all of these merchants will now offer a small selection of leveled enchanted jewelry as  well.

Finally, their base inventories are all pretty limited in the vanilla game. They may be specialists at small stalls, but they still ought to have a large enough selection to stay in business. When I added the handful of gems to their inventories, they seemed to almost crowd out the jewelry selections. Increasing their inventories seemed like a necessary change, so I have enhanced the volume and variety of the jewelry inventories in general so that each should have about ten regular jewelry items consisting of vanilla rings, amulets, and circlets.

The specific changes to each merchant's general jewelry selections are as follows:

Kerah – Kerah's inventory required the biggest overhaul as it was actually unleveled – they directly placed individual jewelry pieces in her chest. I'm about 95% sure their goal was to have her only sell silver jewelry because silver is the big theme for Markarth. Since they didn't have a leveled list for only silver jewelry, lazy Bethesda just stuck silver jewelry directly in her merchant chest. It achieved their goal but at the cost of her inventory having little to no variety. That makes her fairly useless and irrelevant as a jewelry merchant unless you really want a lot of plain silver rings and amulets. I solved this by creating a leveled list just for her. I tried to make it so she would only have silver enchanted jewelry too, but due to the extensive leveled lists (upon leveled lists upon leveled lists) of enchanted jewelry, it just wasn't feasible. From a lore friendly perspective, she could easily just be trading with other merchants from outside Markarth to  obtain the non-silver enchanted jewelry. And finally, I changed her gold leveled list from VendorGoldStreetVendor to VendorGoldMisc. This will change her available gold from 50 to 750, which seemed much more appropriate for a jeweler. She's selling Emeralds, not apples, after all.

Fralia – Her issue was primarily that she didn't offer circlets. Not a huge problem but it did mean she had less variety. Additionally, she also needed her gold list to be changed from VendorGoldStreetVendor to VendorGoldMisc like with Kerah.

Madesi – Only needed to add circlets.

Note: the changes may appear right away but if not then you may need to allow up to several days for merchant inventories to reset. If after that you still don't see the changes, then another mod may be conflicting and you need to move this mod lower in your load order.

Also keep in mind that they may appear to have a little more than I claim they should if they have any rings or gems in their personal inventories and you have the Merchant perk. They may also have more if they allow you to buy the items physically displayed at their stand (I believe at least Fralia does). The Merchant perk is not required to buy the gems from these merchants based on the testing that I have done.


#2 – Gem Crafting

With this feature you can take any two regular gemstones and melt them down in a smelter to create one flawless version. There are a handful of other mods that accomplish the same goal as this mod – to convert regular gems into their flawless counterparts. This is my take on how to get there and is as straight forward as it gets. No extra ingredients, no craft A so you can craft B. No scripts, altering perks, or adding new items to your already cluttered game. Just take two normal gems and throw them in the smelter.

Smelter recipe list:

  • 2 Amethysts → 1 Flawless Amethyst
  • 2 Diamonds → 1 Flawless Diamond
  • 2 Emeralds → 1 Flawless Emerald
  • 2 Garnets → 1 Flawless Garnet
  • 2 Rubies → 1 Flawless Ruby
  • 2 Sapphires → 1 Flawless Sapphire

Do you need/prefer quantity over quality? I've got you covered! Take any flawless gem to a forge and beat the shining daylights out of it until it cracks in half,
granting you two regular jewels.

Forge recipe list:

  • 1 Flawless Amethyst → 2 Amethysts
  • 1 Flawless Diamond → 2 Diamonds
  • 1 Flawless Emerald → 2 Emeralds
  • 1 Flawless Garnet → 2 Garnets
  • 1 Flawless Ruby → 2 Rubies
  • 1 Flawless Sapphire → 2 Sapphires
As a bonus, to reduce the clutter in your smelter and forge menus, the recipes will only appear when you have the prerequisites (the gem(s)) present in your inventory.


#3 – Jewelry Gem Extraction

This mod allows you to extract the gemstones from vanilla jewelry via the smelter. The extraction recipes are as follows:

Rings

5 silver rings = 1 silver ingot
1 silver garnet = 1 garnet
1 silver amethyst = 1 amethyst
1 silver ruby = 1 ruby
5 gold rings = 1 gold ingot
1 gold sapphire = 1 sapphire
1 gold emerald = 1 emerald
1 gold diamond = 1 diamond

Necklaces/Amulets
3 silver necklaces = 1 silver ingot
1 silver sapphire = 1 flawless sapphire
1 silver jeweled = 2 flawless garnets
1 silver emerald = 1 flawless emerald
3 gold necklaces = 1 gold ingot
1 gold ruby = 1 flawless ruby
1 gold jeweled = 2 flawless amethysts
1 gold diamond = 1 flawless diamond

Circlets
1 silver and moonstone = 1 silver ingot
1 copper and ruby = 1 ruby
1 gold and emerald = 3 emeralds
1 jade and emerald = 3 emeralds
1 jade and sapphire = 3 sapphires
1 gold and ruby = 1 flawless ruby
1 silver and sapphire = 1 flawless sapphire

Note
  • Recipes will only show up if you have the prerequisite(s) (the jewelry) in your inventory. I did this to keep the clutter in your smelter menu to a minimum.
  • The output for the rings and amulets is based on their crafting requirements in the vanilla game. The exception to this is plain rings and amulets. Two little rings is obviously not enough to make a whole ingot.
  • Due to restrictions in the creation kit for Skyrim, only one type of output is possible per crafting recipe, which is why you don't get to recover the gold, silver, or other materials from the jewelry where it might seem logical.
  • The output for the circlets was more tricky since there are no vanilla crafting recipes for them. I opted to go for the logical approach of recovering however many gems were visibly present.
  • This does make for an easy way to earn money for some of them due to the circlets being poorly priced compared to rings or amulets with the same gems in them. The reason I made this mod was for those who desperately needed more gems to use in the recipes from other mods. We have access to the console and several thousand mods that make cheating for money easier than breathing, so I'm not concerned in that regard.
  • Not all circlets have a vanilla gemstone associated with it (such as moonstone or onyx) and therefore I did not make a recipe for them.


== CCOR==

Optional plugin is available for Complete Crafting Overhaul Remastered. Download that file under the optional files section instead of the the main file. This version adds or alters the functionalities of the flawless crafting and gem extraction features to better align and account for CCOR.

Flawless gem crafting now offers recipes for aquamarine and peridot gems.

Gem extraction now offers breakdown recipes for every circlet, ring, and amulet that is crafted with amber, amethyst, aquamarine, diamond, emerald, garnet, onyx, opal, peridot, ruby, or sapphire. The recipe outputs are now based on the CCOR crafting requirements rather than the vanilla game requirements and will give you the same number and type of gem(s) required by CCOR to make the piece of jewelry being broken down. These recipes have been moved to the crafting forge to align with how CCOR handles other breakdown recipes.

Note: this file is only available as a regular .esp. I couldn't save the file as .esl flagged. My guess is CCOR can't be flagged as an .esl and since it's a master file  to mine, that prevents mine from being flagged as an .esl too. But that's just an educated guess. If anyone knows for sure feel free to enlighten me.


==Known Issues==

None at present.


== Requirements ==

This mod shouldn't require anything beyond the base game.


== Compatibility ==

May conflict with other mods that make direct changes to the merchant chests for Kerah, Fralia, or Madesi. Otherwise, should be compatible with most anything else. This mod does not touch any textures or models nor does it have any scripting. It is purely crafting recipes, one new leveled list, and the aforementioned merchant chest edits.


== Installation ==

Use your favorite mod manager or manually drop the mod file into your data folder. You have the option of downloading the mod as an .esp or an .esl flagged .esp (which won't take up a mod slot in your load order). Only choose one!


== Uninstallation ==

Remove via your favorite mod manager(if installed with one) or manually remove the mod file from your data folder directories.


== Updating ==


If switching to the CCOR version, I would recommend making a clean save by uninstalling the current version, loading up your game, saving, then loading that save after installing the CCOR version of the mod. That's just if you like to err on the side of caution. I'm no expert, but I would think everything should be pretty safe since there are no scripts being used and the mod does not alter any existing game assets, but you never know...


== Credits ==

Bethesda
My amazing wife who helped me with many technical steps along the way
nlcrobots for the French translation
Felipegl for the explanation of how to forward the USSEP changes and for assistance with creating the CCOR version.