Thanks for your interest in our work! Check out my Discord Server if you want to keep up with what I'm doing next. I also have a Patreon if you'd like to follow me and support me there.
Make sure to send some love to Delta, and check out Dragon War!
With the release of Gourmet - A Cooking Overhaul, I have removed the Apothecary Food and Drink Addon as well as all of the patches for that mod from the page. Gourmet is built on the foundation of the old Food and Drink addon, and will be very familiar to you if you liked that addon.
This mod uses Skypatcher to normalize non-Vanilla alchemy effects to Apothecary's values, and will save you a lot of patching: https://www.nexusmods.com/skyrimspecialedition/mods/111752
Could you please reupload the masterchef food apothecary version files. Masterchef relies on apothecary food esp which no longer exists making master chef now totally unusable with this i believe?
For some reason this mode made my paralysis potions stop working. Every single one that i tried to craft had the description "People up to level 0 are paralyzed for 1 second". I don't know what i did wrong...
I'm quite sorry if this has already been answered. Does this mod remove the special effects of certain ingredients, such as higher potency or value of certain effects like Daedra Hearts and Jarrin Root?
Yes, the potencies of all alchemy ingredients are normalized in Apothecary. As such Apothecary puts more importance on finding combinations of multiple effects on the same potion/poison rather than combining ingredients with large potency multipliers.
Example: It's possible to get Fortify Magicka, Fortify Magicka Regen, and Resist Magic on the same potion and all 3 effects last for 5 minutes with just the multipliers from the Adamant Alchemy tree (no clue what other perk mods are like).
You can actually make much crazier potions than this (especially with Anniversary Edition and Skyrim Extended Cut - Saints and Seducers).
+1, same. It is well known crash, i also check post section in the that mods, there are several report for this crash. Just want to up this threads so anyone have similar problem can see this
Am I still need this patches "Apothecary - Rare Curios Patch and Apothecary - Saints and Seducers" if already use patch for Skyrim Extended Cut - Saints and Seducers?
Are apothecary potions and Ingredients scaling somewhat dependent on Adamant’s alchemy control perk?
despite having patches for all ingredients, alongside Ordinator the potions seem very strong, but based on comparing the mastery perks and skill scaling game settings it looks like Ordinator should actually be weaker than Adamant crafted potions.
For some reason, all of the poisons seem to have their durations stuck at 1 second when I apply them. The description says the correct duration, but when I hit an enemy with it the visuals and actual effects disappear after 1 second. I tested with burden, frenzy, calm, and damage health with both player-made and leveled-list versions of the poisons. Not sure if it's relevant, but the same effects work fine when casting them via Mysticism spells.
The potions work fine such as restore health, stamina, etc., it is only the poisons that have this issue. I disabled both my bashed patch and perk overhaul and tested on a new game. I also checked for conflicts in SSEdit and Apothecary wins all conflicts.
When applying a poison of "weakness to poison" and "damage health" to a target with 100% poison resist, the "damage health" seems to never go through even with repeated hits. No idea if this is intentional or an issue with my game but it seems strange to me. Using a different poison with only "damage health" afterwards works fine.
Versioning is all wonky. 1.4.0 has been uploaded a year ago, which means it is old. 1.3.9 has been uploaded more recently. Changelog points to 1.4.0 as the latest version, but that, according to the timestamps, cannot be true. Stick with 1.3.9 for now, eventually someone will come around to answer our questions and maybe clean up the files
I made an update that had some mistakes and reverted, then I realized that the fix isn't actually very easy to do. I've removed 1.4.0 since there's no reason to download it and since it seems to confuse some mod managers into thinking there's an update available.
1022 comments
Thanks for your interest in our work! Check out my Discord Server if you want to keep up with what I'm doing next. I also have a Patreon if you'd like to follow me and support me there.
Make sure to send some love to Delta, and check out Dragon War!
Every single one that i tried to craft had the description "People up to level 0 are paralyzed for 1 second". I don't know what i did wrong...
Same issue here, I added the mod mid-playthrough. Is there a fix for that?Is this compatible mid-playthough? I updated my game, and now I'm getting really strange values for my pots, i.e. Paralyze up to level 0 for 1 second.Example: It's possible to get Fortify Magicka, Fortify Magicka Regen, and Resist Magic on the same potion and all 3 effects last for 5 minutes with just the multipliers from the Adamant Alchemy tree (no clue what other perk mods are like).
You can actually make much crazier potions than this (especially with Anniversary Edition and Skyrim Extended Cut - Saints and Seducers).
despite having patches for all ingredients, alongside Ordinator the potions seem very strong, but based on comparing the mastery perks and skill scaling game settings it looks like Ordinator should actually be weaker than Adamant crafted potions.
The potions work fine such as restore health, stamina, etc., it is only the poisons that have this issue. I disabled both my bashed patch and perk overhaul and tested on a new game. I also checked for conflicts in SSEdit and Apothecary wins all conflicts.
Does anyone have any ideas?
Changelog points to 1.4.0 as the latest version, but that, according to the timestamps, cannot be true. Stick with 1.3.9 for now, eventually someone will come around to answer our questions and maybe clean up the files