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This page was last updated on 12 April 2025, 7:14PM
- Changelogs
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Version 1.3.9
- Back-end changes to a script shared by Stormcrown, Thaumaturgy, and Apothecary. Please update all three mods at the same time.
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Version 1.3.8
- Forwarded some changes to the effect controller shared by Apothecary and Thaumaturgy.
- Removed the 50% chance for Sinderion’s Legacy to proc, as I found it kind of annoying to get inconsistent amounts of potions when re-crafting my stores.
- A recent Adamant update fixed an issue where Adamant’s Chemist perk would stop Sinderion’s Legacy from procing.
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Version 1.3.7
- Forwarded some edits to a record shared by Thaumaturgy and Apothecary that was edited for the Artificer release.
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Version 1.3.6
- Removed a GameSetting which was edited by mistake, and which affected the amount of XP earned for learning ingredients. This may be a mechanic I revisit in the future.
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Version 1.3.5
- Fixed an issue w/ Sinderion's Legacy.
- The Apothecary - Food and Drink addon is now superseded by the more robust standalone mod Gourmet - A Cooking Overhaul.
- Removed references to food, alcohol, and drugs from the documentation.
- Reuploaded Apothecary patches without the Apothecary Food ESPs.
- Added some metadata.
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Version 1.3.4
- The Fortify Barter effect now scales up to 20%, instead of scaling up to 25%.
- The Fortify Shout Power effect now scales up to 25%, instead of scaling up to 50%.
- Damage Weapon enchantments and poisons will now use Peak Value Modifier to control which effect wins, meaning that instead of stacking, the more powerful effect will overwrite the less powerful effect.
- The Burden poison now affects Attack Speed as well as Movement Speed.
- Burden enchantments and poisons will now use Peak Value Modifier to control which effect wins, meaning that instead of stacking, the more powerful effect will overwrite the less powerful effect.
- The Shared Controller Perk for Apothecary and Thaumaturgy has been updated to account for Thaumaturgy 1.3.
- A small error with the tooltip of Sinderion’s Legacy has been corrected.
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Version 1.3.3
- Changed assets used for Silence poisons.
- Fixed wrong assets path for Weakness to Poison poisons.
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Version 1.3.2
- Fixed wrong magnitude on Slaughterfish Egg.
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Version 1.3.1
- Updated the SPID ini.
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Version 1.3.0
- Become Ethereal is now the third effect on Bone Meal instead of the first.
- Stop right there, criminal scum. Your bone snorting days are over.
- Poisons of Weakness to Poison have been re-added into the mod.
- When used in conjunction with the “Poison Resistance” setting in Scrambled Bugs, Weakness to Poison poisons will no longer scale on Poison Resistance, making them a viable way for Alchemists to attack Draugr and Dwemer without being a complete fucking meme.
- In addition, Poisons of Burden, Damage Weapon, Damage Armor, Weakness to Fire, Weakness to Frost, and Weakness to Shock no longer scale on Poison Resistance. However, targets with 100% Poison Resistance are immune to these Poisons. You will still need to find a way to reduce their Poison Resistance in order to use them; however, they will no longer scale to ungodly high potencies with Poisons Resistance.
- Poisons of Burden, Damage Weapon, Damage Armor, Weakness to Fire, Weakness to Frost, and Weakness to Shock are now twice as strong. This was their original intended potency, which we had to pull back from because of the way these poisons interacted with Poison Resistance.
- Poisons of Damage Health, Damage Magicka, Damage Stamina, Lingering Damage Health, Lingering Damage Magicka, Lingering Damage Stamina, Calm, Silence, Paralysis, Frenzy, Fear, and Command still scale on Poison Resistance, so any Weakness to Poison effect you use will increase their potency.
- Poisons of Damage Health, Damage Magicka, and Damage Stamina have been buffed by 66%.
- Lingering Damage Health, Lingering Damage Magicka, and Lingering Damage Stamina have been buffed by 50%.
- (Note, in my testing, some of these potions were overperforming what their intended target was, so it might be less that the Lingering potions were buffed and more that I updated some tooltips, lol.)
- Fixed an issue where some Poisons did not have the proper flags for their visual effects to persist.
- Taken together, these changes mean that Apothecary’s Poisons should be significantly more desirable, and more on par with their potion counterparts.
- Made a few small changes to the controller for new effects that necessitated injecting a new formlist.
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Version 1.2.4
- Fixed Elixir of Extra Magicka wrong model.
- Fixed the price of Skooma and the other drugs in the Food and Drink Addon.
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Version 1.2.3
- Fixed an error where Illusion poisons were about 25% stronger than intended.
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Version 1.2.2
- Fixed an error in potions of the Assassin.
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Version 1.2.1
- Reworked unarmed potions to be %-based.
- Updated all patches and added a Saints & Seducers Patch.
- Added Fishing Patch.
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Version 1.2.0
- Potions of Fortify Health, Magicka, and Stamina should now cap out at 100. This change was handled in the scaling controller and you should not need to update your patches for it.
- Potions of Fortify Health Regeneration, Magicka Regeneration, and Stamina Regeneration should now cap out at 100%. This change was handled in the scaling controller and you should not need to update your patches for it.
- Potions of Restore Health, Magicka, and Stamina now last for 10 seconds. This change was not handled in the scaling controller and you will need to update your patches for it.
- Weakness to Magic has been removed.
- Reflect Damage has been added. We used the same magic effect as Weakness to Magic, but you will still need to update your patches for this effect, since we had to change the magnitude.
- Adjusted the number of pregenerated potion tiers for some effects.
- Buffed Fortify Unarmed.
- Fixed a bug where Lingering Damage poisons were giving significantly more XP than intended.
- Poisons with Illusion effects now cap out at 40. This change was handled in the scaling controller and you should not need to update your patches for it.
- Fixed a bug where Speed Potions were being registered as Poisons still.
- We’ve renamed quite a few potions. The new names should match up with the enchantments added from Thaumaturgy.
- We’ve done some back end work for compatibility between Apothecary and Thaumaturgy. Note that there is a single conflict, as each mod has its own version of a form list. The contents of the form lists are identical and it does not matter which mod wins.
- Several errant durations have been corrected.
- Bread now gives Health Regeneration instead of Stamina Regeneration.
- Alcohol now lasts for 10 minutes instead of 5. This change was not handled in the duration controller and you will need to update your patches for it.
- Higher tier alcohols are now less expensive, to make them feel more worth buying.
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Version 1.1.5
- Apothecary
- Fixed Damage Health recipes.
- Apothecary Food and Drink Addon
- Fixed sounds for several food.
- Fixed White-Gold Tower effect.
- Removed built-in compatibility with Survival Mode. Provided a proper and more complete patch.
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Version 1.1.4
- Fixed Orange Dartwing wrong Lingering Damage Health duration, again.
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Version 1.1.3
- Fixed an issue where Calm Poisons were also functioning as Command Poisons.
- Fixed an errant duration in the Food and Drink Addon (1.0.2).
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Version 1.1.2
- Fixed Potions of Speed, for real now.
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Version 1.1.1
- Fixed Orange Dartwing wrong Lingering Damage Health duration.
- Fixed wrong flags on Potions of Speed.
- Fixed White-Gold Tower effect in Apothecary Food and Drink Addon.
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Version 1.1.0
- Potions of Fortify Unarmed Damage now have the proper magnitude when crafted by the player.
- Blisterwort now has Restore Health again.
- Cure Disease is no longer the first effect on Hawk Feathers.
- Ice Wraith Bane now properly informs the player that it only deals damage to Ice Wraiths.
- I buffed Jarrin Root so you nasty memers can have your fun.
- Poisons of Damage Health, Magicka, and Stamina were buffed by 20%.
- Poisons of Lingering Damage Health, Magicka, and Stamina were buffed by 33%.
- Poisons of Burden, Damage Weapon, Damage Armor, Weakness to Fire, Weakness to Frost, Weakness to Shock, and Weakness to Magic were nerfed by 50%. However, their duration was increased by 100%.
- Poisons of Weakness to Poison were removed.
- Potions of Fortify Movement Speed were added.
- I added some keywords for tjhm4.
- Several recipes have been adjusted to be accurate to Apothecary.
- A new food and drink module was added.
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Version 1.0.3
- Fixed some wrong magnitude in ingredients.
- Fixed Fortify Shouts not working as intended.
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Version 1.0.2
- Removed some un-needed records.
- Changed Sinderion's Serendipity to Sinderion's Legacy. Added a 50% chance for it to take effect, instead of making it guaranteed, so it didn't feel too much like a requirement.
- Fixed some errors in Illusion and other "debuff" poisons where they were not scaling as intended.
- Fixed an error where you would receive irregular XP when paying for training.
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Version 1.0.1
- Added Sinderion's Serendipity at a user's request.
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- Author's activity
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July 2024
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11 Jul 2024, 9:30PM | Action by: SimonMagus
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May 2024
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'Change log added for version 1.4.0'
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07 May 2024, 7:36PM | Action by: SimonMagus
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'Apothecary - Fishing Patch [version 1.4.1]'
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07 May 2024, 7:32PM | Action by: SimonMagus
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April 2024
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21 Apr 2024, 9:21PM | Action by: SimonMagus
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February 2024
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15 Feb 2024, 5:37PM | Action by: SimonMagus
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15 Feb 2024, 5:28PM | Action by: SimonMagus
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December 2023
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26 Dec 2023, 6:08PM | Action by: Delta
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26 Dec 2023, 6:07PM | Action by: Delta
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01 Dec 2023, 4:12PM | Action by: SimonMagus
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'Change log added for version 1.3.9'
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01 Dec 2023, 4:11PM | Action by: SimonMagus
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'Apothecary - An Alchemy Overhaul [version 1.3.9]'
November 2023
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24 Nov 2023, 10:08PM | Action by: SimonMagus
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'Change log added for version 1.3.8'
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24 Nov 2023, 10:08PM | Action by: SimonMagus
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October 2023
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02 Oct 2023, 8:51PM | Action by: SimonMagus
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'Change log added for version 1.3.7'
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02 Oct 2023, 8:40PM | Action by: SimonMagus
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02 Oct 2023, 7:36PM | Action by: SimonMagus
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