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Trainwiz -DarthVitrial

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DarthVitrial

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108 comments

  1. bigray85
    bigray85
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    This mod pairs well with the Lives of the Saints - Morrowind Religion in Skyrim mod.
  2. DwemerRocks
    DwemerRocks
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    Does the mod generates it's own LOD or is DynDOLOD required to see the structure from afar ?
  3. KawaiiMagikarp
    KawaiiMagikarp
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    I don’t think the orb was ever added to my inventory is there a way to spawn it in?
  4. Rezialn
    Rezialn
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    I would like this much more if I could change rooms using something other than a dialogue interface. Maybe some buttons.
  5. JayD186
    JayD186
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    Just a heads up, if you want the Shrine Module and have JK's Temple of the Divines, you may need to use no-clip to get it. I have to go straight down through the floor near the shrines.
  6. OmegaGenisis
    OmegaGenisis
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    Very cool Player Home Mod. Thank  you for creating it and sharing.
  7. Glormac
    Glormac
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    Out of curiosity, is there a Blackreach Railroad station for this?
  8. Glormac
    Glormac
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    Why not Talos?
    1. Astrodog88
      Astrodog88
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      Probably was constructed before the Eight became Nine. Also if you sit on the throne you get Talos' blessing.
    2. Glormac
      Glormac
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      Sounds close to how at was in Knights of the Nine, what with the relics being of the eight, and the new gift of the one.
  9. drgsldr691
    drgsldr691
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    ok clockwork city hub key. where is this? considering i cant even find it using additem. is that lever for an upcoming mod your making?
    1. jagerfrogger
      jagerfrogger
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      try using the unlock command on the door
    2. DarthVitrial
      DarthVitrial
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      On a technical level it's just a holding cell for things the mod needs to keep track of without them being visible to the player.
      It's just there to show that Fyr Manor isn't part of Skyrim, or really of Tamriel.
    3. splizzard19000
      splizzard19000
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      Yeah I love everything else about this mod but was looking forward to actually seeing where the locked doors would take me or if there were any additional quests/ Easter eggs to uncover. So I was disappointed when I found that out but overall like everything else about this mod.

  10. ThorM465
    ThorM465
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    Has anyone tried to ESMify this mod and then flag it as an ESL? Any problems or patches needed?

    I'm trying to reduce my reference handles to stabilize my load order.
    1. DarthVitrial
      DarthVitrial
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      Please stop posting this on every single trainwiz mod, it makes it very hard for me since I get notified every time there’s a new post.

      there’s no real reason to make these mods esms because they’re so small, so I doubt you’ll get any answers. The only one that would benefit is wheels of lull, which is already an esm.

      All I can say is I wouldn’t recommend it, it’s not worth it and likely to break things.


      if your load order has so many mods as to be actually unstable, you have bigger problems that won’t be fixed by just making everything esms.
    2. ThorM465
      ThorM465
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      So you didn't visit the link. I don't blame you we're all busy. Skyrim has a reference edit limit of about 1.04 Million. My load order currently exceeds that. Does it have other problems? Probably does. I'll fix those when they come up, but first I have to fix this one. Every mod with >5000 reference edit is getting converted to an ESM or deleted. It may not sound like a lot to you, but it does add up. 

      I'm probably wrong, but based off everything I've read on this over the last 48hrs, the overwhelming majority of instability in large load orders is likely cause by exceeding the reference edit limit. 
    3. DarthVitrial
      DarthVitrial
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      I am aware of the reference limit.

      I don’t know if it works as an esm, it might, it might not, but it’s not intended to be an esm so who knows. 

      in my experience with large load orders it is only a very small minority of cases where crashes are caused by reference limit and if you're close to the limit I'd really recommend cleaning out mods you don't really need anyway. Less is more imo.

      use the Esmifyer xedit script (https://www.nexusmods.com/skyrimspecialedition/mods/28046) to check esm capability if you want.

      but even if you do I would *strongly* discourage adding the esl flag as well, that will cause the esl cell bug in many cases.


      Also, make sure you have SSE Engine Fixes installed and have your maxStdio limit adjusted. On windows 10 you can set it to 8192. 
      That's a more common cause of stability issues with big load orders than the ref limit.

      (edited to add more info)
    4. ThorM465
      ThorM465
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      That's exactly what I'm going to do. Except that last part. I was completely unaware of that. I'm going to go figure out what is and then do it. The "maxStdio limit adjusted" that is. Thank you!
    5. DarthVitrial
      DarthVitrial
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      No problem, I hope that helps.
      download SSE engine fixes (https://www.nexusmods.com/skyrimspecialedition/mods/17230), the maxstdio setting is in EngineFixes.toml.
      Default is 512 in vanilla Skyrim and SSE engine fixes raises it to 2048 (maximum possible in windows 7) but you can go to 8192 with no issues as long as you’re on windows 8 or newer. 
    6. vvk78
      vvk78
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      Don't bother to convert to ESM.
      Just use Ruddy88 ESLify to convert any ESP to ESL, if it meets the criteria.
      Please stop bugging mod authors for ESL version, when you can create it yourself using such a tool.