This is a well known problem with modified snow textures and NSUtR. The new snow texture does not respect the vanilla alpha channel behavior of the original snow01.dds texture, resulting in an "acid-hole snow look" for the new NSUtR 3D snow objects.
Next time please search for old posts first, it has been addressed several times.
Well, it was possible to search the posts in the forum view, but unfortunately it looks like this function is no longer available since the update to the new posting system.
General: Please search the posts before asking a new question, as it may have already been asked and answered.
This is a known bug (among several others) that was fixed some time ago by my bugfix mod for NSUTR. In fact, this bug is the reason why my bugfix mod is called "No Snow Under the roof - Hall of the Vigilant fix". Check it out if you are interested.
Bug history: was first reported in 2017 by LeanWolf
Posted by LeanWolf on 20 March 2017 - 10:53 PM in File topics
Hey Prom! Just to let you know that the Hall of the Vigilant shows up as both whole and destroyed once Dawnguard starts. I had a look and you forget to set the enable parent for the FarmInn reference itself - you did set it properly for the roof snow and porch snow refs. Anyway it's an easy fix for your next update.
For anybody reading this and wanting this fix, the Cell is HalloftheVigilantExterior01 in Block 0,0 Sub-block 0,2 - set the XESP-Enable Parent for Prom_FarmInn01Snow_Heavy [STAT:06002312] to DLC1HallNormalState [REFR:02003531]
General: Please search the posts before asking a new question, as it may have already been asked and answered.
-> simple answer, no. If you QAC the mod you will break it. That's the the reason I created a bugfix mod for NSUTR. Look it up if you are interested in.
Is there a way to get rid of the huge layers of snow in certain areas? I dont know if anyone understands what I mean, if you want a photo to show u what I mean tell me.
In Morthal some floor planks are covered with snow and the snow flickers like a stroboscope in an early 2000s disco. Does anybody know how to get rid of that?
maybe you could give more detailed information about the affected Static Object Records, a picture wouldn't be bad either. Also some snow text mods tend to flicker or cause other wired visual effects when used with NSUTR. Please share more information about your mod setup, thanks.
If you don't already use my NSUTR HotV bugfix mod, give it a try, maybe this will fix the flickering.
Is there a way to get snow on the roof covering the chicken nests at Dawnstar? or is this a problem with the BDS v2 Everything else with the mod works perfect thanks.
Unfortunately no. NSUTR does not ship with any new snow cover objects for vanilla Stockade assets. Also the vanilla vertex colouring on vanilla stockade objects makes it very hard to “spot” the vanilla snow shader, so it always appears to be not snow covered even when the effect is applied.
Thank you very much, and indeed that is the chicken roof it always bugged me when I saw it because it just looks so out of place and stands out like a sore thumb, nevertheless it's not like I see it on a regular basis, I just thought I'd ask just in case there was a fix. Thanks again I appreciate it.
I'm not sure, but I think you have a misconception of how NSUTR works. It just puts new snow covers (static mesh objects) on some Farmhouse and North External vanilla assets. This is done statically and permanently, it has no weather dependent dynamic effects.
The video shows where exactly it is and if you use this mod you will find that it is buried.
This mod hides the treasure and you ( well I couldn't ) click on the two .. as they were covered with snow. - > I removed this mod and they were visible. ( I can supply pictures if you wish? )
Now the question that needs and could be asked - How many other outside treasure are not found / seen, because they are buried on snow from this mod?
I'm torn as to remove this mod to see what else is buried ... ????
NSUTR does "block" access to some vanilla containers. This was fixed some time ago by this mod -> No Snow Under the roof - Hall of the Vigilant fix (version 1.4) Bleak Falls Barrow - strongbox and satchel acces fix
Spoiler:
Show
As far as I know, no other vanilla containers are blocked by NSUTR. But if you find any new problems, please let me know, thanks.
There are two reasons: First, NSUTR does not provide new 3D snow cover assets for all possible 3D exterior objects or surfaces.
Second, even if you just want to use the existing new 3D snow assets in all possible locations, you would have to place them manually in CK (or xEdit), like the NSTUR plugin does it for vanilla snowy areas.
That’s a lot of work :-).
The ultimate "improvement" to NSUTR would be a dynamic placement of the new 3D snow assets using powerofthree's modding tools like:
518 comments
"empty" snow under the roof.
p.s.
was able to solved using other mod snow01.dds on this mod meshes, cathedral landscape one is too trasparent
This is a well known problem with modified snow textures and NSUtR.
The new snow texture does not respect the vanilla alpha channel behavior of the original snow01.dds texture, resulting in an "acid-hole snow look" for the new NSUtR 3D snow objects.
Next time please search for old posts first, it has been addressed several times.
With best regards
Spawnkiller
You're an insufferable bellend.
With best regards
This question answers itself -> no.
Due to the way both mods work, they can't be inherently compatible.
As far as I know, there is no compatibility patch for them avaialble yet.
wbr Spawnkiller
"DLC1HallNormalState [REFR: 003531] (places XMarker [STAT: 00000 3B] in GRUP Cell Persistent Children of [CELL: 00000 D74] (in Tamriel 'Skyline' [WRLD: 00000 3C]) at 4,16)"
General: Please search the posts before asking a new question, as it may have already been asked and answered.
This is a known bug (among several others) that was fixed some time ago by my bugfix mod for NSUTR.
In fact, this bug is the reason why my bugfix mod is called "No Snow Under the roof - Hall of the Vigilant fix".
Check it out if you are interested.
Bug history: was first reported in 2017 by LeanWolf
Posted by LeanWolf on 20 March 2017 - 10:53 PM in File topics
Hey Prom! Just to let you know that the Hall of the Vigilant shows up as
both whole and destroyed once Dawnguard starts. I had a look and you
forget to set the enable parent for the FarmInn reference itself - you
did set it properly for the roof snow and porch snow refs. Anyway it's
an easy fix for your next update.
For anybody reading this and wanting this fix, the Cell is HalloftheVigilantExterior01 in Block 0,0
Sub-block 0,2 - set the XESP-Enable Parent for Prom_FarmInn01Snow_Heavy
[STAT:06002312] to DLC1HallNormalState [REFR:02003531]
wbr Spawnkiller
General: Please search the posts before asking a new question, as it may have already been asked and answered.
-> simple answer, no. If you QAC the mod you will break it.
That's the the reason I created a bugfix mod for NSUTR.
Look it up if you are interested in.
wbr Spawnkiller
Does anybody know how to get rid of that?
maybe you could give more detailed information about the affected Static Object Records, a picture wouldn't be bad either.
Also some snow text mods tend to flicker or cause other wired visual effects when used with NSUTR.
Please share more information about your mod setup, thanks.
If you don't already use my NSUTR HotV bugfix mod, give it a try, maybe this will fix the flickering.
wbr Spawnkiller
Everything else with the mod works perfect thanks.
I guess you are referring to this object?
In-game shot with applied vanilla snow shader
Unfortunately no. NSUTR does not ship with any new snow cover objects for vanilla Stockade assets.
Also the vanilla vertex colouring on vanilla stockade objects makes it very hard to “spot” the vanilla snow shader, so it always appears to be not snow covered even when the effect is applied.
wbr Spawnkiller
Thanks again I appreciate it.
I love my weather mods but it pisses me off getting wet whilst sitting under the verandah...
I'm not sure, but I think you have a misconception of how NSUTR works.
It just puts new snow covers (static mesh objects) on some Farmhouse and North External vanilla assets. This is done statically and permanently, it has no weather dependent dynamic effects.
wbr spwankiller
Now I can only point to one example today - as I did not think this was an issue.
This mod, for outdoors hides certain treasures and such.
CASE IN POINT: I found an article today about a treasure outside to the LEFT of Bleak Falls Barrow.
Treasure outside to Left of BF Barrow
The video shows where exactly it is and if you use this mod you will find that it is buried.
This mod hides the treasure and you ( well I couldn't ) click on the two .. as they were covered with snow.
- > I removed this mod and they were visible.
( I can supply pictures if you wish? )
Now the question that needs and could be asked - How many other outside treasure are not found / seen, because they are buried on snow from this mod?
I'm torn as to remove this mod to see what else is buried ... ????
Nexus put an extra HTTP at the beginning .. it should work now.
NSUTR does "block" access to some vanilla containers.
This was fixed some time ago by this mod -> No Snow Under the roof - Hall of the Vigilant fix (version 1.4)
Bleak Falls Barrow - strongbox and satchel acces fix
As far as I know, no other vanilla containers are blocked by NSUTR.
But if you find any new problems, please let me know, thanks.
wbr Spawnkiller
The short answer is no, I don't think so.
There are two reasons:
First, NSUTR does not provide new 3D snow cover assets for all possible 3D exterior objects or surfaces.
Second, even if you just want to use the existing new 3D snow assets in all possible locations, you would have to place them manually in CK (or xEdit), like the NSTUR plugin does it for vanilla snowy areas.
That’s a lot of work :-).
The ultimate "improvement" to NSUTR would be a dynamic placement of the new 3D snow assets using powerofthree's modding tools like:
But that's a lot more work, and on top of that, it requires the knowledge of how to use these special mod tools.
wbr Spawnkiller