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Author notes
This author has not provided any additional notes regarding file permissions
File credits
- THANKS meh321 for Custom Skill Framework - THANKs Nasch for the Leadership mod
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Changelogs
Version 1.6
Using PO3's Papyrus Script Extender (archived due to not working, for now)
Version 1.5
Sync Skill level on every Skill increase event, due to a bug of the skill increase event not triggering when the game is in menu mode, which is the majority of times you level up speechcraft.
Version 1.4
readded Leadership.esp as a master to avoid confusion
Version 1.3
cleaned master list
Version 1.1
added support to use the same keybind for Haemophila (requires my Haemophilia extension)
Version 1.0
initial release
Regarding permissions:THIS MOD DOES NOT CONATAIN OR ALTER ANY OF THE FILES OR RECORDS CONTRAINED IN THE ORIGINAL LEADERSHIP MOD AND STILL REQUIRES SAID MOD SO THE CUSTOM SKILL FRAMEWORK CAN REFERENCE THEM TO WORK.
How to use ? Set a custom keybind in the MCM. And unlock the perks with your perk points. The progression is the same as with the base Leadership mod. The 1st requires Speech 30. The 2nd requires Speech 50. The 3rd requires Speech 70.
Why did I make this MOD ? Well. I loved the idea behind the Leadership mod, but it wasn't compatible with SPERG at the time (still isn't in the way the author intended). After looking at existing compatibility patches I realized they are simply modified perk trees of the original mods that got the leadership perks added via the creation kit, no big deal one might say, BUT, what if Adamant updates and changes all its perk trees (which it did recently) then you would break adamant with said compatibility patch. This is where this mod comes into play, by using the Custom Skill Framework you can add a separate perk tree for the leadership mod making ALL its previous compatibility patches (even the vanilla perk tree edit) obsolete and ensuring the best compatibility.
How did I make it? I made a skill tree with the Custom Skill Framework with a skill called Leadership that I then synchronize with the Speechcraft skill. By doing it this way I didn't need to edit the original perks to make the custom skill the requirement (which I maybe will with some new names and descriptions for the perks, once the author gets back to me for permissions to do that.) and could still keep the speech skill the deciding requirement.
Future Plans ? If the author of Leadership responds then I will be able to upload my edited perks that have names more fitting for a perk tree and updated descriptions that make it clear that every 3rd level per perk only grants the additional follower slot. My names for the different perks per level are "Leader", "Expert Leader" and "Master Leader", those of you who want to spice up the menu visually can simply rename the perks in xEdit or the Creation Kit(I prefer xEdit for stuff like that.)
Another Change I made to the perks for my private setup is, too make the previous perk a hard requirement and have the speech requirement for every stage of a perk and not just the final one so they actually show up in game immediately.