and all it's requirements, (OPTIONAL but strongly recommended)
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
In no particular order:
Antioch08 - For Undeath, which is the reason for this mod being created in the first place ConnerRia - For Undeath - Classical Lichdom which furthermore inspired me to create this, as well as beta testing Shikyokira - For creating Nemesis Zartar - For SBT which I used to do the behaviour edits Nemesis discord - for being very helpful when I first began to learn about behaviour editing NickNak - for being my documentation and wiki <3 as well as the animation file that makes the camera zoom out during sprinting Bethesda - for creating the game
Donation Points system
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Changelogs
Version 1.6.1
Made the mod use the vanilla condition for right hand self casting. This is an intentional ITM
Version 1.6
Sprinting now works without having to sheathe magic
Slowed down sprinting speed
Removed animation that triggered when you stopped moving while having magic ready, it looked silly and could cause you to be stuck in the idle animation if you move too fast after stopping
Master level spells now use dual magic animations
Version 1.5
Made unlocked casting much more responsive and fixed the bug where you would freeze if casting spells too quickly
Sprinting now stops properly, either by choosing to or by stamina running out
Sprinting now makes the camera zoom out a bit behind the character (thanks NickNak for the camera zoom animation file)
Improved the look of sprinting to make it look a little less dumb
Realigned the dual ward animation to make it face forward
Slowed down the ranged lefthanded concentration spell to make it look less erratic
Version 1.4.1
Accidentally used the wrong .esp file. Now uses the proper ESLified version
Version 1.4
Fixed left hand fire forget spell charging bug. When holding down a spell like that for 15 seconds without firing the animation would cycle through four stages and then fire on its own
Made the dual ward animation much less static
Removed the idles for wielding a sheathed staff since holding air looked silly
Removed unnecessary animation files
Version 1.3
ESL-ified the plugin.
THIS IS NOT COMPATIBLE WITH EXISTING SAVEGAMES WITH THE PREVIOUS (1.2) VERSION INSTALLED
Version 1.1
Removed Undeath requirement from main file. It is still recommended to use Undeath to fully experience the mod.
Added a patch for Undeath in the optional section. Required to enable sprinting for liches.
Make sure to load this below Undeath if using it. Otherwise the righthand self-casting will not as intended.
What this mod does
This mod aims to overhaul and enhance dragon priest behaviour while also fixing old bugs and visual inconsistencies.
Features
"Unlocks" the spell casting
Fixes long-standing bugs
Rudimentary sprinting behaviour
Unlocked casting By unlocked casting I refer to the ability to cast or charge a spell in one hand while already using a spell in the other hand. This was not possible in vanilla which I felt was a big limitation for any combat as a dragon priest.
Fixed bugs The left hand fire and forget animation would force the spell to be shot and cycle through different animations when charging too long. The right hand self-cast fire and forget spell now uses the correct animation. The dual self-cast animation would interrupt itself causing the spell to never be fired and the animation to loop in one specific place.
Sprinting behaviour The sprinting behaviour is currently described as rudimentary because it only works while sheathing your hands. This will change in the future.
Installing & Updating
Download and install the mod and its requirements using your preferred mod manager