?HQ 3D-4D Modern Magic casting and SFX Sounds Rework Replacer i've been working on for a very long while before i took a break from skyrim and here it is finally done
First off thank you everyone for your kind and inspiring comments <3
Includes:
3D Fire/Ice Explosions and impact Sounds
All magic schools Unique Sounds
Over 87 104 unique Sounds
All in high quality more so than vanilla
Other Quick Previews not on the main description
Soultrap SFX
Illusion Charge & cast / Projectile
Altars Blessing 2 SFX
Bane of the undead (Charge - Cast Projectile - Impact)
if i delete every sound magic in ISC file and use this mod would that be okay?, i was using ISC with this mod and the patch but i didn't get all of your magic sound for example like the fireball explosion, impact, and projectile that all didn't work for me
Hello, thank you for creating the mod! I have a question...
I previously downloaded an old version of the mod and it contained an ESP. Now that I want to update, the new mod does not have an ESP and I do not think it is a good idea to uninstall a mod with an ESP... Can I keep the previous version with an ESP and install the latest one?
So by keeping it on, it just overwrites the old one? I did try doing that and it seems MO2 did not alert me that it overwritten the older one (the thunder with +/- sign)
Author's suggestion needed! What do you recommend for the best sound combo? Do you still recommend loading Castigate over the newly updatedbAirgetlam Remake - Rework, or nah? I personally tend to play with a dark mage playstyle.
my latest playthrough is necrotic necromancer i used to use castigate but after Remake i started prefering Airgetlam again because the update itself uses some unreleased castigate assets!
Hey! Just saw this awesome update on your work. I'm going to use it for myself, but can I have your permission to port an updated version of your work here and your shouts to bethesda.net? As expected, you'll receive credit for your work, a link to this page, and the page for your shouts, as well as a link to reach me for any concerns or issues, to not bother you with issues I can resolve with the port itself. Let me know if you ever want it removed, and I'll oblige. Lmk!
435 comments
-Modern Magic Sounds Rework-
First off thank you everyone for your kind and inspiring comments <3
Includes:
87104 unique SoundsSoultrap SFX
Illusion Charge & cast / Projectile
Altars Blessing 2 SFX
Bane of the undead (Charge - Cast Projectile - Impact)
Rune Impact SFX
Immersive Sounds - Compendium Compatibility Patch Added
Audio Overhaul for Skyrim SE Compatible
Update 2
Airgetlám Stendar Aura Charge / Fire
Airgetlám Vampire Drain Bolt Charge / Hit
Airgetlám Wards Cast / Deflect / Break
Airgetlám Enter The Time Wound
Lower Volume Version Available
Also Includes Update 2 (Main Version Not required)
Please report any issue's and i'll do my best to fix them
Can I remove this file? Is there an update in the future for this?
I literally only have ISC, Eviscerate, and this mod for SFX
When I tested the new version I get that sound in the favorites menu...
Electricity etc... works fine
When I was using RE 4.2.2 this happened --- I haven't tried the 5B version, I'll test next --- The version that worked for me was 4.1.0 + RUPTURE mod
I previously downloaded an old version of the mod and it contained an ESP. Now that I want to update, the new mod does not have an ESP and I do not think it is a good idea to uninstall a mod with an ESP... Can I keep the previous version with an ESP and install the latest one?
So by keeping it on, it just overwrites the old one? I did try doing that and it seems MO2 did not alert me that it overwritten the older one (the thunder with +/- sign)