Ah that makes sense actually, a more permanent solution, which is likely why I didn't encounter the issue, would be to simply enable windows long paths through the registry, this way other OAR mods with long paths would still work as expected.
You can enable long paths by opening regedit from the start menu or the run command, navigate to "Computer\HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\FileSystem", change LongPathsEnabled value to 1.
Hi! I want to download your amazing mod using MO2, but I encounter a problem with the files. The download speed stays at 0kb/s in the manager, and the File Contents are not displayed when I try to preview them.
Edit: I decided to give it one more go before manually downloading the files annnd It seems to work now? Not sure what happened there haha
Hi, I installed all the animation packs in the description but the clothed/naked animations for non mage male characters are still vanilla. Is there any way to change this, can I install a replacer version of a mod in addition to compensate that?
it's highly customizable. Just put the .hkx inside the folder lol drag and drop easy as that. For Non Armor Female Sprint I use Sky Sprint SE (AAA Female version) works really well And for Non Armor Male Idle/Walk/Run/Sprint I just put the 4 .hkx files from Elder Creed Movement II - Male version
I also have this problem, I read and followed the description to the letter, installed all the requirements and animations, tried both with vortex and mod organizer 2 and also manually but the animations remain vanilla
I assume it's fine to only use some of the CATA addons (e.g., only the Leviathan and Runway CATA addons), instead of all of them, right? Meaning that certain condition subfolders would simply be empty
Hi good day. Im sorry im new to modding and im a little bit confuse. Do i need to install those add on animations to work? Or do i just install this mod?. Sorry for the noob question
Love this mod, but i get T-Pose while idling sometimes only with this mod enabled (i got animation queue fix so animation overload is not the issue). I filled the folders with only verolevi animation mods. Happens regardless of wearing light armor or heavy armor etc..
I am running into an issue with all of Goetia's animations. With all of the CATA animations installed, Goetia animations will not play when unarmored; the vanilla animations play instead. Because I have the runway animations installed, this currently only means the vanilla sprint is playing with all of the mods activated, but if I deactivate the runway animations and move around while unarmored, it is just vanilla animations. If I boost my character's magicka to over 300, the Goetia animations begin to work. Maybe this is working as intended and I'll have to figure out how to tweak the conditional logic to make Goetia's sprint play when just unarmored without mage stats, but having the entire suite of Verolevi's CATA animations installed and the unarmored sprint animation remaining vanilla doesn't feel like it should be the intended outcome.
For anyone else having this issue (I use MO2 so this is the MO2 solution), if you are using all of Verolevi's animations (including the runway animations), the fastest way to fix this issue is to copy "mt_sprintforward.hkx" from: "{YOUR MO2 INSTANCE FOLDER}\mods\Goetia Animations - Sprint\meshes\actors\character\animations\OpenAnimationReplacer\CATA\No armor Mage\female" to the runway animation folder at: "{YOUR MO2 INSTANCE FOLDER}\mods\Runway Walk Animation\meshes\actors\character\animations\OpenAnimationReplacer\CATA\No armor\female". This will make the Goetia sprint match the logic for the runway animations. If you don't use the runway animations, you'll have to follow the instructions provided by Verolevi to make the Goetia animations default for no armor without mage stats or tweak the logic yourself.
bro what are you even saying, goetia has a condition that only play sprint animation or any of its animation (idle/walk/run) ONLY AND ONLY IF you pass the stats check for magicka or magic school skills check. So this is intended that when you don't pass the mage check, then you are left with vanilla sprint animation (because runway animations doesnt come with sprint animation) That's intended, and if you want it to not be vanilla then you gotta drop another sprinting animation .hkx inside the folder. Idk why you making this post and act like this is a bug or something
So I solved why the different sprint animations weren't working for me even with all the CATA addons downloaded, If you have "Smooth Random Sprint Animations" installed that will overwrite your OAR animations so unchecking * Unarmed Random 1 * Unarmed Basee * 1 Base from Smooth Random Spint Animations will make Armor type sprinting work.
When I installed the Add-ons, should I have Merged them into the main CATA mod? I installed the main file and all the add-ons separately (via MO2), and have them all all active, but when I look at the main mod in File Explorer the folders are empty. No meshes in the main mod.
Or will OAR pull the meshes from the Add-on folders as needed? Is that the "magic?"
331 comments
Some .hkx can't be detected in OAR.
Which looks like:
Fixed:
By changing "Conditional Armor Type Animations" to "CATA" & same thing for Mods e.g. for Vanargand:
You can enable long paths by opening regedit from the start menu or the run command, navigate to "Computer\HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\FileSystem", change LongPathsEnabled value to 1.
Edit: Issue fixed in CATA v1.3c.
Edit: I decided to give it one more go before manually downloading the files annnd It seems to work now? Not sure what happened there haha
For Non Armor Female Sprint I use Sky Sprint SE (AAA Female version) works really well
And for Non Armor Male Idle/Walk/Run/Sprint I just put the 4 .hkx files from Elder Creed Movement II - Male version
Does anybody have an idea why?
"{YOUR MO2 INSTANCE FOLDER}\mods\Goetia Animations - Sprint\meshes\actors\character\animations\OpenAnimationReplacer\CATA\No armor Mage\female"
to the runway animation folder at:
"{YOUR MO2 INSTANCE FOLDER}\mods\Runway Walk Animation\meshes\actors\character\animations\OpenAnimationReplacer\CATA\No armor\female".
This will make the Goetia sprint match the logic for the runway animations. If you don't use the runway animations, you'll have to follow the instructions provided by Verolevi to make the Goetia animations default for no armor without mage stats or tweak the logic yourself.
That's intended, and if you want it to not be vanilla then you gotta drop another sprinting animation .hkx inside the folder. Idk why you making this post and act like this is a bug or something
* Unarmed Random 1
* Unarmed Basee
* 1 Base
from Smooth Random Spint Animations will make Armor type sprinting work.
Or will OAR pull the meshes from the Add-on folders as needed? Is that the "magic?"
https://www.nexusmods.com/skyrimspecialedition/mods/99842