Skyrim Special Edition
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tarlazo

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tarlazo

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44 comments

  1. ftwranger
    ftwranger
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    • 7 kudos
    thanks, the optional version is neat little change ;)
    1. tarlazo
      tarlazo
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      • 878 kudos
      Thanks.
      I love being told "no lollygagging", especially when I'm a thane. :)
  2. DarkWandererAmon
    DarkWandererAmon
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    • 110 kudos
    yeeet
  3. Argonil
    Argonil
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    • 223 kudos
    Hi mate. I've added a new variable called GDODawnguard and released an ESL version. Thanks for your work :)
    1. tarlazo
      tarlazo
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      • 878 kudos
      How nice, I was disappointed that I didn't have to update this mod again :D
      More seriously, thanks for the heads-up.
  4. deleted199823207
    deleted199823207
    • account closed
    • 1 kudos
    Thanks you.
  5. BlueGunk
    BlueGunk
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    • 106 kudos
    EDG has updated to an ESPFE now.
    1. tarlazo
      tarlazo
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      EDG?
      What's that?
      Why should its updates mean anything to me?  :)
  6. Isilme830
    Isilme830
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    • 5 kudos
    Can this be used with GDO Redux by Kelsenellenelvian??
    1. tarlazo
      tarlazo
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      • 878 kudos
      Nope.
    2. Isilme830
      Isilme830
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      Thank you.
  7. GamerPoets
    GamerPoets
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    • 936 kudos
    Still works fine. Using GOG for anyone curious.
    1. rmtpsr
      rmtpsr
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      • 1 kudos
      ma hero ^^
  8. Begun27
    Begun27
    • supporter
    • 3 kudos
    Hi what is those skill levels on mcm? 
    1. tarlazo
      tarlazo
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      The minimum skill level you need to have in order to hear comments about your... skills.
      Because I have a lot of respect for the Restoration school, but even more for someone who can conjure me up a warm bed :)
      Anyway, it's all explained on the GDO page.
    2. Begun27
      Begun27
      • supporter
      • 3 kudos
      oh! ty for your kindly answer, and sorry for didn't readed
  9. WalksInDreams
    WalksInDreams
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    Nicely done.  Endorsing since the mod works as designed. 

    Just wish that Bethesda and GDO had restricted comments on Sneak, Lockpicking, and Pickpocketing, to players who were less competent in these skills.  The whole point in developing them is to be able to do so without anyone else noticing - so comments on these skills should actually stop at a certain level.  The only way I can around this in GDO is to use the console to set the skill required to hear thief-skill related comments beyond the maximum level I'd set for these skills in my Uncapper.iini. Unfortunately, doing so also means missing out on comments for Light Armor, Alchemy, and Speech.
    1. tarlazo
      tarlazo
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      Thanks.
      It would be technically easy to separate the comments, unfortunately it would require a lot of tedious work in reading them all, deciding where they belong, and changing the conditions.
  10. jore666
    jore666
    • member
    • 3 kudos
    Does this work with newest version of Guard Dialogue Overhaul uptade from december?
    1. tarlazo
      tarlazo
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      It should be perfectly fine, provided that the changelog is complete and there are no undocumented changes.