About this mod
- Health and Magicka no longer regenerate passively.
- Potions are stronger, but regenerate attributes over time. Food and Potions are non-stackable, preventing the player from drinking a hundred potions to stay alive.
- Improving is Schools of Magic, passively decreases cost
- Changes up all Standing Stones with unique game-play alt
- Requirements
- Permissions and credits
-
Translations
- Russian
- Changelogs
Health:
- No Longer Regenerates Passively.
- Using "Wait" no longer heals you to full.
- Health Potions heal for more but no longer stack, and regenerate over 10 seconds.
- Regeneration potions heal slower over a much longer period.
- To heal, you must utilize potions, restoration, and sleep. Play carefully to avoid damage if possible.
Magicka:
- No longer Regenerates Passively.
- Using "Wait" no longer restores your Magicka.
- Magicka Potions also restore more, no longer stack, and regenerate over 10 seconds.
- You now get a passive Magicka Cost Reduction to spells according to your skills Level in each school.
Apprentice: 20% Cheaper
Adept: 30% Cheaper
Expert: 40% Cheaper
Master: 50% Cheaper
- Developing Your Magical Skills is tougher now. Will be much slower if not utilizing +Magicka and -Cost Enchantments.
- To restore Magicka, you can utilize Potions and Sleep. Developing your skills and adding in Helpful Enchantments is Recommended to become a good wizard.
Enchantments:
- Replaced all vanilla regeneration enchantments with a Different Effects.
- No more redundant enchantments due to Stunted Health/Magicka gain.
- Fortify Health Regeneration now slowly Restores Health up to 30% of Maximum Health.
- Fortify Magicka Regeneration has been changed to a Fortify Magicka Enchantment
Standing Stones Update
------------- The Warrior -------------
Health: +50
Block Efficiency: +15%
Melee Damage: +15%
--------------- The Mage ---------------
Magicka: 50
Spell Magnitude: +20%
---------------- The Thief ----------------
Stamina: +50
Stamina Regen: +50%
Weapon Speed: +15%
------------ The Apprentice ------------
Magicka: +100
Spell Cost: -30%
Spell Magnitude: -20%
---------------- The Lady ----------------
Health: +50
Passive Health Regeneration up to 30% of Maximum Health.
---------------- The Steed ----------------
Stamina: +50
Movement Speed: +15%
Carry Weight: +100
Heavy Armor no longer encumbers you.
---------------- The Tower ----------------
Health: +50
Armor: +100 Armor
Movement Speed: -15%
Weapon Speed: -15%
Weapon Damage: +35%
----------------- The Lord -----------------
Health: +25
Armor: +50
On Kill: Regenerates A Small amount of Health
---------------- The Lover -----------------
Health, Stamina, Magicka: +30
Persuasion: +20%
Prices are 20% Better
In Battle, Followers are bolstered and attack more fiercely.
--------------- The Atronach --------------
Magicka: +50
Magic Resist: +30%
While Blocking: Recovers Health at the Cost of Magicka.
On Kill: Regenerates a small amount of Magicka.
-------------- The Serpent ---------------
Stamina: +50
Dagger Attacks apply a stacking poison on hit.
Poison has a small chance to paralyze targets.
---------------- The Ritual -----------------
Health: +30
Magicka: +30
Automatically Casts Soul Trap on nearby enemies.
On Kill: Regenerates a small amount of Magicka.
--------------- The Shadow ---------------
Stamina: +30
Magicka: +30
On Kill: Cloak for 3 seconds and regenerate a small amount of Magicka
Compatibility:
This mod may clash with other mods that edit "vanilla races","Potion" and "Standing Stone" records.
Compatibility patch would probably be needed to use with mods such as the Animated Potions.
- The New Standing Stones affect Weapon Speed, and thus require an Attack Speed Fix.
- Would Recommend Installing a mod to Limit Spell Cost Reduction to prevent 100% Free Casting.