Alternate Starting Scenarios None of those Options will handhold you. If you want to be an Inn's Regular you will be an Inn's Regular and if you want to start Shipwrecked, you will start Shipwrecked, in a ship, that got wrecked, under water and I will not save you from drowning. I put large effort into the attempt to make every start feel at least somewhat unique, avoiding of making every start just another iteration of "spawn somewhere in the world with random gear" Until you want to start the Intro, Helgen will be an everyday town that you can go to, sell your junk, and move on, there should be nothing in this mod forcing you to start the Intro, at least not in the Base Frame
AP natively offers a total of 45 different Starting Scenarios divided in 12 main categories + multiple random Options:
Default Starting the Game without a Quest. This will be chosen if you didnt talk to the Dragon or the Quest selected in the Menu is invalid (doesnt exist)
Regular at an Inn Start the Game in an Inn somewhere in Skyrim or Solstheim (17 Inns)
From Oversea Start the Game in a random Port in Skyrim or Solstheim (4 Ports: Solitude, Dawnstar, Windhelm & Raven Rock)
A wanted Criminal Start the Game somewhere in the Wilderness (4 Locations) with a random Bounty in up to 5 Holds
Left for Dead Start the Game somewhere in the Wilderness (3 Locations) with barely any HP and a special Disease that heavily restricts your combat capabilities
Shipwrecked Start the Game in a custom Minidungeon underwater. Explore the sinking shipwreck and get to the surface
I live in my own house Start the Game in your own house (4 Vanilla Playerhomes)
Part of a Vampire Clan Start the Game as a Vampire (4 Vampire Lairs)
Member of the Forsworn Start in Druadach Redoubt as Member of a Forsworn Tribe
Hunt in Hircines Name Start the Game as aWerewolf in Falkreaths Forests during the Night
Part of a Guild Start the Game as Member of one of Skyrims Guild (4 Guilds, Volkihar & Dawnguard not supported currently)
The Dragonborn Skip the first Mainquests and start near Ivarstead, on your way to the Greybeards
The Game doesn't start/I have an infinite Loading Screen when clicking on "New Game" Make sure you have no other Alternate Start mods installed beside Alternate Perspective
The Messenger/Matlara doesn't have any Dialogue Ensure Alternate Perspective loads at the bottom of your Load-Order
In the Starting Cell, when talking to the Messenger, no menu appears You are missing requirements. The Menu requires PapyrusUtil and UIExtension to function. Make sure those are installed for the correct Version of your game and that they aren't being overwritten by other mods
After enabling the Intro and sleeping in Helgens Bed, my game becomes stuck You are missing requirements. This only happens when you don't have the for your game correct version of Fuz Ro D-oh installed. If, for whatever reason, you are unable to use Fuz, type "epc" into the console, and leave the inn. Ignore the NPC which are stuck in a Scene due to the absence of Fuz. Check the changelog at the bottom of Fuz's modpage to see which version is the 'correct' one for your game
Matlara doesn't show me to my Bed The bed may still be rented even if Matlara does no show you to your room. If this is not the case, make sure nothing is overwriting changes Alternate Perspective makes to Helgen NPC
My game crashes when leaving Helgen Inn, after starting the Intro The most likely cause of this CTD here will be a NPC overhaul. When starting the Intro and leaving the Inn, the following NPC will be spawned into the world: Stormcloak, Imperial and Thalmor Soldiers, Ulfric, Tullius, Elenwen, Hadvar and Ralof. Make sure the game is able to properly load them in
The Carriages are glitching out Carriage are one-time-only, if you started the Intro and reload to a save before you started the intro, the carriages are very likely to glitch out if you trigger the Intro again without first restarting your game. This is a Vanilla limitation. There is a reason why even with AP installed, the game saves when all Carriages came to a halt Your game lagging or mods editing the area around Helgen (where the carts are being spawned) might also be causing this. If you cannot resolve this issue, remember that the Messenger is idling behind Helgen Inn and talking to him offers you the option to skip Cart Ride and start the Intro inside the Keep
During the Intro, when Alduin is supposed to land, he flies circles around the watchtower/sits on the tower without doing anything This is a bug in the Vanilla Game which can happen at random. Usually this will correct itself within one minute of waiting. If the Intro still does not progress, type the following into your console line by line: "setstage mq101 120"; "setstage mq101 130"; "setstage mq101 140" This should force the Intro to progress
During the Intro, I followed Ralof into the Watchtower but Alduin does not break the Wall to jump through This is a bug in the Vanilla Game which can happen at random. If you encounter this, open the console: Click on the part of the wall which is normally being broken by Alduin and type "disable" to break the wall manually OR type "tcl" and clip through it
Cool mod, but my HUD disappears when I walk out into Helgen from the first inn. I didn't start any quests yet. Using SkyHUD. The bug reports mention TrueHUD, so is it just custom HUDs in general?
TrueHUD has a bug that causes it to glitch out when SetCartHUD (a vanilla papyrus function) is being called. Nothing to do with me, it happens in the vanilla intro (unmodded) as well and likely any other mod/place in the game where this function is being used
I've gone through the common issues and checked everything and I can't figure out this issue; the Messenger doesn't have any dialogue. No menu appears. He asks me what my fate is, who I am... And nothing. I have to exit out of the dialogue and can't choose anything. I checked if it's a dialogue issue by leaving and speaking to the innkeeper but she has dialogue working perfectly fine.
I have both requirements, PapyrusUtil SE and UIExtensions. Alternate Perspective is at the bottom of my load order.
Don't even bother, it's something that we have communicated several times here and not even the author deigns to write to us... It is probably because UI Extensions is a completely outdated mod and that in version 1170 it no longer works
No clue what you're talking about ElRuti, UIE works perfectly fine as Halcyon said. Not sure where you're getting the idea it doesn't work considering numerous mods require it.
100% of the people complaining about this issue either do not have PapyrusUtil installed, or have it be overwritten by some other mod that inlines a 10 year old version of it and frankly, Ive grown tired of explaining people how to mod their game properly, just to have someone else with the same issue come around 2 weeks later not bothering to do 5 minutes of research
Just as multiple people have been complaining about this issue there have also been multiple people explaining a solution to it
Unfortunately it's not always that simple. PapyrusUtil SE is in my load order. It is not being overridden. Just because the same issue is being spouted by numerous people that DON'T look at other solutions or the FAQ, doesn't mean that nobody can come along that has the issue that did.
I have all the requirements, I've gone through the FAQ, I've looked at other questions regarding the same issue that've been posted within the last 2 pages, the issue is not resolved. I don't know what to tell you. I would try setting the requirements to higher priorities but other mods require them. I'd try looking at conflicts but mo2 reports no conflicts. I've tried altering the priority of this mod to the highest priority as said, it does not fix the issue. I've double and triple checked that I have the correct versions of the requirements, i.e. the ones linked and not some other version that isn't compatible. Etc etc.
Frankly I'm wondering why this issue is happening so much in this mod specifically. No other mod that adds dialogue to literally anything has this issue, only this one.
I cannot for the life of me find that Messenger dragon behind the Helgen Inn.
EDIT: for some reason, the messenger behind the Inn is disabled 🤔to enable him, you have to open up the console, type in prid B640B18A hit enter, then type enable and the dragon will appear.
I don't know how this conflict works at all but I couldn't absorb dragon souls at all having this mod running. Took it out for Realm of Lorkhan and now I can absorb dragon souls again.
Another issue I had was not being able to start the Dampened Spirits quest from the Thieves Guild story. Not even through console commands. Went away when I got rid of this mod.
Has anyone had the game crash trying to enter the fort (default start)? It always shows the load screen and then it just crashes. xEdit isn't showing any conflicts and crash log isn't printing anything so I'm totally lost and just hoping someone else had a similar issue and fixed it.
Sooooo in the version 3.0.3 changelog notes, I'm gonna need some more details about this line, and if you could deliver it like you're Josh Johnson, that would be amazeballs:
Well people... for those of you who don't see it on the menu when talking to the messenger (dragon). The menu will not appear unless you have the game in English... As Spanish, it is an inconvenience, as is any other language that is not English. I hope the author can resolve this error, while he will have to choose a start with Skyrim in English and then change the language again.
If UIExtensions is a completely outdated mod and does not work for version 1170... couldn't you find some other method to interact with the dragon in the main room? Currently I can't talk to the dragon, I only get its subtitles.
1373 comments
None of those Options will handhold you. If you want to be an Inn's Regular you will be an Inn's Regular and if you want to start Shipwrecked, you will start Shipwrecked, in a ship, that got wrecked, under water and I will not save you from drowning. I put large effort into the attempt to make every start feel at least somewhat unique, avoiding of making every start just another iteration of "spawn somewhere in the world with random gear"
Until you want to start the Intro, Helgen will be an everyday town that you can go to, sell your junk, and move on, there should be nothing in this mod forcing you to start the Intro, at least not in the Base Frame
AP natively offers a total of 45 different Starting Scenarios divided in 12 main categories + multiple random Options:
Starting the Game without a Quest. This will be chosen if you didnt talk to the Dragon or the Quest selected in the Menu is invalid (doesnt exist)
Start the Game in an Inn somewhere in Skyrim or Solstheim (17 Inns)
Start the Game in a random Port in Skyrim or Solstheim (4 Ports: Solitude, Dawnstar, Windhelm & Raven Rock)
Start the Game somewhere in the Wilderness (4 Locations) with a random Bounty in up to 5 Holds
Start the Game somewhere in the Wilderness (3 Locations) with barely any HP and a special Disease that heavily restricts your combat capabilities
Start the Game in a custom Minidungeon underwater. Explore the sinking shipwreck and get to the surface
Start the Game in your own house (4 Vanilla Playerhomes)
Start the Game as a Vampire (4 Vampire Lairs)
Start in Druadach Redoubt as Member of a Forsworn Tribe
Start the Game as aWerewolf in Falkreaths Forests during the Night
Start the Game as Member of one of Skyrims Guild (4 Guilds, Volkihar & Dawnguard not supported currently)
Skip the first Mainquests and start near Ivarstead, on your way to the Greybeards
Make sure you have no other Alternate Start mods installed beside Alternate Perspective
Ensure Alternate Perspective loads at the bottom of your Load-Order
You are missing requirements. The Menu requires PapyrusUtil and UIExtension to function. Make sure those are installed for the correct Version of your game and that they aren't being overwritten by other mods
You are missing requirements. This only happens when you don't have the for your game correct version of Fuz Ro D-oh installed. If, for whatever reason, you are unable to use Fuz, type "epc" into the console, and leave the inn. Ignore the NPC which are stuck in a Scene due to the absence of Fuz. Check the changelog at the bottom of Fuz's modpage to see which version is the 'correct' one for your game
The bed may still be rented even if Matlara does no show you to your room. If this is not the case, make sure nothing is overwriting changes Alternate Perspective makes to Helgen NPC
The most likely cause of this CTD here will be a NPC overhaul. When starting the Intro and leaving the Inn, the following NPC will be spawned into the world: Stormcloak, Imperial and Thalmor Soldiers, Ulfric, Tullius, Elenwen, Hadvar and Ralof. Make sure the game is able to properly load them in
Carriage are one-time-only, if you started the Intro and reload to a save before you started the intro, the carriages are very likely to glitch out if you trigger the Intro again without first restarting your game. This is a Vanilla limitation. There is a reason why even with AP installed, the game saves when all Carriages came to a halt
Your game lagging or mods editing the area around Helgen (where the carts are being spawned) might also be causing this. If you cannot resolve this issue, remember that the Messenger is idling behind Helgen Inn and talking to him offers you the option to skip Cart Ride and start the Intro inside the Keep
This is a bug in the Vanilla Game which can happen at random. Usually this will correct itself within one minute of waiting. If the Intro still does not progress, type the following into your console line by line: "setstage mq101 120"; "setstage mq101 130"; "setstage mq101 140"
This should force the Intro to progress
This is a bug in the Vanilla Game which can happen at random. If you encounter this, open the console: Click on the part of the wall which is normally being broken by Alduin and type "disable" to break the wall manually OR type "tcl" and clip through it
EDIT: just restart the game
I have both requirements, PapyrusUtil SE and UIExtensions. Alternate Perspective is at the bottom of my load order.
Just as multiple people have been complaining about this issue there have also been multiple people explaining a solution to it
I have all the requirements, I've gone through the FAQ, I've looked at other questions regarding the same issue that've been posted within the last 2 pages, the issue is not resolved. I don't know what to tell you. I would try setting the requirements to higher priorities but other mods require them. I'd try looking at conflicts but mo2 reports no conflicts. I've tried altering the priority of this mod to the highest priority as said, it does not fix the issue. I've double and triple checked that I have the correct versions of the requirements, i.e. the ones linked and not some other version that isn't compatible. Etc etc.
Frankly I'm wondering why this issue is happening so much in this mod specifically. No other mod that adds dialogue to literally anything has this issue, only this one.
Edit: Also saw the bug reports and pinned post now sorry, I didn't bother to look, my bad!
EDIT: for some reason, the messenger behind the Inn is disabled 🤔to enable him, you have to open up the console, type in
prid B640B18A
hit enter, then typeenable
and the dragon will appear.Went away when I got rid of this mod.
> Fixed a very dramatic typo in the source code
I hope the author can resolve this error, while he will have to choose a start with Skyrim in English and then change the language again.