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Activity logs
This page was last updated on 17 August 2023, 4:07PM
- Changelogs
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Version 3.0.6
- Stabilized the cart spawn at the beginning of the intro to reduce the likelihood of the cart or prisoners glitching out before entering Helgen
- Overhauled all hostile intro quests, allowing for better compatibility with various other mods
- Disabled a dialogue scene in Riften referencing Helgens destruction until the intro is completed
- Fixed a typo in "Skaleis Package"
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Version 3.0.3
- Gunnar is now following his usual schedule again
- Filled a gap near the well inside the basement of the Resting Pilgrim
- Removed the floating fence as position 0 in Whiterun plains
- Fixed the timeskip when starting the intro to be more.. drastic than intended, causing some undesired side effects with certain needs/survival mods
- Fixed a very dramatic typo in the source code
- Fixed the Messenger having no dialogue when leaving the starting room, and then reloading the game, spwaning in the starting room again
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Version 3.0.2
- Attempt #2 to fix dialogue issues some are experiencing in V3
- The imperial captain now has their crime faction removed when entering the keep with ralof
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Version 3.0.1
- Fix Dialogue Quest not starting correctly. This is responsible for the dragon not using the correct dialogue lines or Matlaras intro-starting dialogue option not being present for some users
- Fix the Imperial Captain being essential in the Stormcloak Helgen Keep path
- Fixed Civilians not starting in their correct locations
- Fixed Matlara not showing the player to their bed
- Undeleted navmesh in HelgenExterior02
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Version 3.0
- You can now experience the Vanilla Intro with Alternate Perspective's Helgen, an option for this has been added to the Messengers Menu
- It is now possible for authors to manually start the Vanilla Intro at wish. Documentation has been added in the appropriate Article
- Revisited all Interior Cells
- Revisited all exterior cells
- Reworked the Central Watch Tower
- Reworked the Cliffside behind Helgen Inn
- Available Armor in the Starting Room has been adjusted
- Available Gold & Gems in the Starting Room has been adjusted
- Added Flames and Healing to the Starting Room's available Spells
- Vilod and Ingrid can now both be killed without breaking the Intro
- The Helgen Soldiers patrolling the watchtower can now be killed without breaking the Intro
- The Helgen Soldiers patrolling the north and east gate can now be killed without breakingthe intro
- Skalei will now watch the execution from the Fort Walls
- Gunnars Dialogue has been reworked & revoiced
- Gunnars Smithing Level has been decreased, he can now only teach you to Smithing Lv20
- After completing the Intro, the Quests Skalei and Vilod offer you will now complete and no longer stick in your journal
- Hadvar will now properly path towards the keep - note that his pathing will still break if you move ahead too early
- Fixed multiple landscape issues
- Fixed the misaligned roads, made roads properly blend into the landscape
- Fixed an issue causing Torolf to not die when attacked by Alduin during the escape sequence
- Fixed the crime system in Helgen not working correctly
- Fixed an issue causing Vilod to attack you when walking near his house in the evening
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Version 2.7.2
- Fixed an issue in 2.7.1 causing the Intro to become unplayable
- Changed the timings of the Blackout after Alduin knocked you out
- Reworked Lighting of the Start Cell. (Let me know if you prefer that over the old one)
- Added Voicelines for Matlara
- Cleaned up & restructured parts of the mod
- Fixed an issue causing the Gate at the end of Helgens Cave not to despawn if using the Messenger Skips
- Fixed alignment of Helgen Inn's Doors
- Fixed an issue with some Civilians still roaming Helgen after it has been destroyed
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Version 2.7.1
- Forwarded some missing USSEP Changes
- Fixed Pinemoon Vampire Start adding the Player to the wrong Faction
- Fixed all Keys being named "Key to Battle-Born Farmhouse"
- Fixed a Ctd when starting a new Game after quitting to Main Menu if the Character in the previous played Game was not a Nord
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Version 2.7
- Reworked Skaleis Dialogue + Quest. I think its no secret that Skaleis Dialogue was probably one of the most awkward ones. I hope this change will make conversing with her slightly more.. pleasing. Other NPC will be revisited as xVASynth uploads its V2 Versions of their Voicetype
- Maramals Lecture about Dragons is being paused until after the Intro has started
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Version 2.6
- Improved Werewolf Spawn Points
- Added Soft Integration into Nightmare Night ( https://www.nexusmods.com/skyrimspecialedition/mods/60751 )
- Fixed Black Screen on Dragonborn Start
- Fixed Sven & Hilge being stuck on their Intro Package before the Mainquest started
- Fixed Balgruuf being stuck in Farengar's Office before the Mainquest started
- Fixed CW Intro Quest progressing before the Main Quest started
- Added Patch for Simple Children
- Added Patches for Anniversary Edition (made by Nechigawara)
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Version 2.5
- PLEASE NOTE: Despite granting the Option of playing this mod in an environment not using SKSE, AP is - and always will be - intended to utilize both PapyrusUtil & UIExtensions. I do not support Frame Compatibility without those two mods installed
- Added Forsworn Start
- Removed hard dependency on PapyrusUtil
- Removed hard dependency on UIExtensions
- Increased maximum amount of Menu Options from 128 to 512 (AP natively uses ~60)
- Lotta lot of dialogue that referenced Dragons & the destruction of Helgen has been disabled until your complete Unbound
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Version 2.4
- The Imperial Soldier patrolling Helgens Maingate is now Essential to avoid the Intro breaking
- Added a small Quest for Vilod
- Rewrote Vilods Dialogue
- Rewrote the Intro Cutscene (Haming running up to Torolf)
- Rewrote Messenger Skips
- Removed internal SKSE Dependencies
- Undeleted References
- Removed unused or unnecessary Records in AP's .esp
- Landscape & Visual Fixes around Helgen & in Helgens Inn
- Fixed some Script Errors
- Fixed an inconsistency causing the Player to not always start with 72g in their Inventory
- VR Users: Fixed an issue with the Intro Sequence breaking shortly before Alduin Spawns
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Version 2.3.1
- Fixed an issue with Guards engaging the Messenger
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Version 2.3
- Added: Helgen Inn Cellar
- The Archers in Helgen Keep are now essential to avoid them being killed, making the Intro unplayable
- Changed Outfit equipping in some Alternate Starting Options & the Default Outfit equipping to now use native Outfits rather than Vanilla ones, avoiding issues with mods editing those Vanilla variants
- Disabled some Dialogue referencing Dragons in Riverwood
- Slightly dimmed lights in Character Creation
- Fixed an issue that allowed you to exit the Startroom by pushing yourself into the wall next to the Door
- Fixed an issue with Bandits Spawning before the Intro has been played, thanks to Nechigawara for doing most of the work on this
- Fixed an issue with Helgen not being destroyed when using the Dragonborn Start
- Fixed an issue with Hadvar running into the Fire next to Skaleis Scrap. He now runs into the fire behind Gunnars house (PROGRESS!)
- Fixed an issue with the Black Door in Falkreath not allowing you to enter when choosing the Dark Brotherhood Start
- Fixed an issue with the Player not being allowed to purchase a House
- There is now a (not so) hidden way to Skip (part of) the Intro after leaving the Start Cell. I recommend taking a look at the Cellar :)
- *Updated TUDM Patch
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Version 2.2
- The Dragon in the Starting Room no longer reacts to you attacking him; Whoever found that out is a meany btw >:(
- The 72 Gold added to you at Gamestart no longer trigger the "gold added" sound effect
- Vampire Start: Only the Vampires in your starting Areas are non hostile towards you
- Vampire Start: Excessively Attacking (or killing) makes you a Traitor and turns all previously allied NPC in your Home hostile towards you (not alarming them however) (basically, everyone will treat you as if you werent starting out there)
- Vampire Start: When the Quest stops, it will announce to you that you are now considered a Traitor to your Faction
- Guild Starts: You now start with a custom Outfit
- Removed some out-of-bounds junk in Helgen Keep
- Fixed an issue with the Companions Quest not starting correctly (I have no idea what I did to fix this issue btw)
- Fixed an issue with the City encaging Collision Wall to be active indefinetly
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Version 2.1
- In the Starting Cell, you will now have access to a multitude of chests you can use to gear yoiurself up before jumping into an Alternate Start. Some Alternate Starts will still equip custom Armor on you but will no longer remove all your Gear
- Changed the Starting Cells lighting
- The Menu to display alt start options is reset when talking to the messenger to avoid issues with previously loaded options to be listed in the menu
- Improved the "Random" Option in the Main Option Menu: This Option will no longer choose a Random Quest from all available ones and instead first choose a Mainoption and then if possible a Suboption in succession. This should fix the extremely high probability to get an Inn Start when using this Option
- You now start with 72 Gold in your Inventory
- The Chest in the Resting Pilgrim (not the Starting Cell) no longer contains custom Items to get you started into your Game
- Added Collision Walls to stop Players from leaving Helgen during the Intro Sequence
- The World Encounter showing a Farmer whichs House has been destroyed has been disabled until you completed Unbound
- Frokis House is no longer accessable until you completed Unbound
- Fixed an issue causing the Player to be teleported into the wrong Position after the Title Sequence
- Fixed Navmesh Errors
- Fixed an issue in the Vampire Quest, causing Vampires to be non hostile to you forever
- Fixed Skaleis Quest not starting properly
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Version 2.0
- Reworked Framework, see Forum for more Information
- Stabilized Quest for locking/unlocking Whiterun's Main Gate
- Fixed an issue with Astrid Clones appearing in the Abandoned Shack
- Fixed an issue with the Door to the Abandoned House not disappearing after Helgen got destroyed
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Version 1.4
- The Tree next to Gunnars House will now be disabled when the Intro starts, no longer blocking the path through his House (or withstanding a firebreath)
- Undeleted Helgens Civilians to avoid Bugs with Mods referencing those Actors directly (e.g. Immersive Citizens)
- Whiterun Gate is no longer locked before Alduin destroys Helgen
- Fixed TUDM Patch
- Added Helgen Reborn Patch (Based on spoonsingers input)
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Version 1.3
- Improved Navmesh (Hadvar should now path accordingly and undeleted Navmesh)
- Dialogue Scene between Sven & Hilde no longer plays every time you enter Riverwood
- Fast Travel & Wait is now disabled during the Intro
- Helgen Keep: Moved the Table in the Sleeping Dorm to no longer melt with the Shelf
- Helgen Keep: Fixed Actors gitching into the wall when leaning against it
- Fixed issue causing the Player to be unable to join the Stormcloaks after completing Unbound
- Included a patch by spoonsinger, fixing the north gates bar brackets to point inwards instead of outwards
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Version 1.2
- Matlara no longer has to finish her walk to your bed for the Intro Scene to start
- Game Time is no longer set to 7A.M. when starting a intro but only moves 3h ahead (to still express some time to pass before Haming wakes you up)
- Chest in the Player Room of Helgen Inn is a save Storage owned by the Player (of course if Helgen Inn gets destroyed, the content will still be lost)
- For debugging purposes: Added 4 Traces into the Quest Script to analyze the exact timing when a Crash happens. See Thread for more Info
- For Modders: Added a Mod Event when AP's Intro starts, this intended for Plugins that want to keep the Player in a specific Factions or similar until Helgen gets Destroyed
- For Modders: Added a new Documentation to explain how to easily create starting Cells for any AP-Plugin, since AP doesnt and cant support this support this natively
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Version 1.1
- Reconditioned some of Tullius's packages, hopefully preventing him to randomly spawn inside some Flowers near the East Gate
- Improved the Backside of the Inn, where Matlara stands, to allow her to get to the Players Room more easily without getting stuck
- Changed Matlaras Outfit to avoid her boots clipping through her skirt
- Fixed some Typos in Vilods Dialogue
- Fixed a missing Ownership for one of Gunnars Items near his Forge
- Cleared the Pathway between Gunnars Forge & Helgen Keep
- Changed timing of some Scripts when starting the Intro
- Changed Ceiling/Floor Mesh in Helgen Inn
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- Author's activity
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August 2023
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17 Aug 2023, 4:07PM | Action by: Scrabx3
Changelog added
'Change log added for version 3.0.6'
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17 Aug 2023, 4:06PM | Action by: Scrabx3
Changelog added
'Change log added for version 3.0.6'
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17 Aug 2023, 4:04PM | Action by: Scrabx3
File added
'Alternate Perspective [version 3.0.6]'
April 2023
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04 Apr 2023, 10:48AM | Action by: Scrabx3
File added
'RS Children - Patch [version 3.0.3]'
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04 Apr 2023, 10:48AM | Action by: Scrabx3
File added
'Northborne Falkreath - Patch [version 3.0.3]'
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04 Apr 2023, 10:47AM | Action by: Scrabx3
File added
'Northborne Falkreath - RS Children - Patch [version 3.0.3]'
March 2023
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05 Mar 2023, 9:30AM | Action by: Scrabx3
Attribute change
'File \'TUDM Patch\' changed to \'The Ultimate Dodge Mod Patch\'.
File \'The Ultimate Dodge Mod Patch\' description changed.'
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05 Mar 2023, 9:30AM | Action by: Scrabx3
Attribute change
'File \'TKAA Patch\' changed to \'The Kids Are Alright Patch\'.'
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05 Mar 2023, 9:29AM | Action by: Scrabx3
Changelog added
'Change log added for version 3.0.3'
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05 Mar 2023, 9:27AM | Action by: Scrabx3
Changelog added
'Change log added for version 3.0.3'
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05 Mar 2023, 9:21AM | Action by: Scrabx3
File added
'Alternate Perspective [version 3.0.3]'
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05 Mar 2023, 8:45AM | Action by: Scrabx3
Attribute change
'Description changed.'
November 2022
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22 Nov 2022, 12:14PM | Action by: Scrabx3
Mod edited
'How to be compatible with Alternate Perspective'
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22 Nov 2022, 12:11PM | Action by: Scrabx3
Mod edited
'How to be compatible with Alternate Perspective'
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22 Nov 2022, 12:10PM | Action by: Scrabx3
Mod edited
'How to be compatible with Alternate Perspective'
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22 Nov 2022, 12:09PM | Action by: Scrabx3
Mod edited
'How to be compatible with Alternate Perspective'
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22 Nov 2022, 12:08PM | Action by: Scrabx3
Mod edited
'How to be compatible with Alternate Perspective'
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22 Nov 2022, 12:07PM | Action by: Scrabx3
Mod article added
'How to be compatible with Alternate Perspective'
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22 Nov 2022, 11:55AM | Action by: Scrabx3
Mod edited
'For Authors: Important Quest Stages of MQ101'
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14 Nov 2022, 8:04PM | Action by: Scrabx3
Attribute change
'Description changed.'
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- Mod page activity
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April 2024
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24 Apr 2024, 8:40AM | Action by: DrakeZoa24
Tracked
'Alternate Perspective - Alternate Start'
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24 Apr 2024, 5:42AM | Action by: Josigmar
Tracked
'Alternate Perspective - Alternate Start'
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24 Apr 2024, 4:23AM | Action by: HalcyonAnd0n
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'Alternate Perspective - Alternate Start'
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24 Apr 2024, 4:18AM | Action by: BladeFireLight
Tracked
'Alternate Perspective - Alternate Start'
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24 Apr 2024, 3:39AM | Action by: Courtjesster278
Untracked
'Alternate Perspective - Alternate Start'
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23 Apr 2024, 8:54PM | Action by: geneduran
Tracked
'Alternate Perspective - Alternate Start'
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23 Apr 2024, 7:06PM | Action by: MetallMetMetallMet
Endorsed
'Alternate Perspective - Alternate Start'
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23 Apr 2024, 3:08PM | Action by: Overdriven17
Endorsed
'Alternate Perspective - Alternate Start'
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22 Apr 2024, 11:18PM | Action by: foreverie
Tracked
'Alternate Perspective - Alternate Start'
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22 Apr 2024, 10:50PM | Action by: Reyzat
Tracked
'Alternate Perspective - Alternate Start'
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22 Apr 2024, 9:15PM | Action by: Plzforgetmethx
Endorsed
'Alternate Perspective - Alternate Start'
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22 Apr 2024, 5:54PM | Action by: Neoarless
Endorsed
'Alternate Perspective - Alternate Start'
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22 Apr 2024, 4:45PM | Action by: JCENT20XX
Endorsed
'Alternate Perspective - Alternate Start'
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22 Apr 2024, 4:34PM | Action by: User32190
Endorsed
'Alternate Perspective - Alternate Start'
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22 Apr 2024, 12:33PM | Action by: ImaJohn
Tracked
'Alternate Perspective - Alternate Start'
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22 Apr 2024, 12:06PM | Action by: MajesticSkeever
Tracked
'Alternate Perspective - Alternate Start'
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22 Apr 2024, 2:56AM | Action by: MelodyModding
Tracked
'Alternate Perspective - Alternate Start'
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22 Apr 2024, 2:36AM | Action by: MorahWahl
Endorsed
'Alternate Perspective - Alternate Start'
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22 Apr 2024, 2:28AM | Action by: Kiksters
Endorsed
'Alternate Perspective - Alternate Start'
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21 Apr 2024, 11:48PM | Action by: bettervintage
Tracked
'Alternate Perspective - Alternate Start'
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