I'm looking through Furious Combat and I don't see any conditions on the FC_StaminaRegen Spell form. I might be missing something, but isn't there supposed to be a condition that the player isn't in combat for the effect to apply, just like in TDG's Advanced Combat? At least, that's what it says on this page.
I really think you could make the game a lot more fun for more people if you gave it a fancy name and bundled it. I think people don't realize mortal enemies has an update!
I'm paring Furious Combat with the combat module from Dragonstone and it has actually made the combat fun for me. I usually can barely stomach combat in this game no matter what combat mods I add (blade and blunt, valravn etc..). Now it's something I look forward to.
I'm using Dragonstone because it doesn't mess with speed values or damage taken/dealt. Enemies are more offensive oriented so the two mods pair nicely.
Furious Combat should definitely have it's own mod page (with an optional file that includes combat styles). I think a lot of people like the idea of a Vanilla+ change like this that would pair nicely with other combat mods (the ones that don't slow down humanoid movement speed).
Firstly, thanks for the patches. I've been looking into your change for Vokrii - SkySA patch and notice that you didn't touch Crater Maker and Warmaster perks added by Vokrii which is only triggered by forward power attack. I wonder if the perks can still be triggered with SkySA or do they need to be updated as well? Thanks
yea, I though that's the case since with SkySA there's no difference between standing and forward power attack. I tested it with some giants and the knockback/paralysis only triggers when doing forward power attack in first person.
heyo deletepch, is the vokrii - skysa patch updated with the directional powerattack requirements removed? I'd love to just use that instead of using the rescaling patch. Would appreciate it!
46 comments
I'm looking through Furious Combat and I don't see any conditions on the FC_StaminaRegen Spell form. I might be missing something, but isn't there supposed to be a condition that the player isn't in combat for the effect to apply, just like in TDG's Advanced Combat? At least, that's what it says on this page.
This is the best Vanilla+ Combat mod available.
I really think you could make the game a lot more fun for more people if you gave it a fancy name and bundled it. I think people don't realize mortal enemies has an update!
I'm using Dragonstone because it doesn't mess with speed values or damage taken/dealt. Enemies are more offensive oriented so the two mods pair nicely.
Furious Combat should definitely have it's own mod page (with an optional file that includes combat styles). I think a lot of people like the idea of a Vanilla+ change like this that would pair nicely with other combat mods (the ones that don't slow down humanoid movement speed).
I assume Furious Combat will make No BS AI Projectile Dodge (Magic and Arrows) - Immersive Projectiles Nondetection of Enemies and Less Sniperlike NPCs redundant, right ?
thx for the great work as usual :)
*Correct me if I am wrong.
I am working on a Vokrii scaling rebalance tweaks and I will update the patch alongside it.
Thanks for the testing!
I'd love to just use that instead of using the rescaling patch. Would appreciate it!