Skyrim Special Edition
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deletepch

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deletepch

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46 comments

  1. CovenantTurtle
    CovenantTurtle
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    Great little set of mods.

    I'm looking through Furious Combat and I don't see any conditions on the FC_StaminaRegen Spell form. I might be missing something, but isn't there supposed to be a condition that the player isn't in combat for the effect to apply, just like in TDG's Advanced Combat? At least, that's what it says on this page.
  2. JaeDL
    JaeDL
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    Hi there!

    This is the best Vanilla+ Combat mod available.

    I really think you could make the game a lot more fun for more people if you gave it a fancy name and bundled it. I think people don't realize mortal enemies has an update!
  3. deleted130011483
    deleted130011483
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    I have to download each and every single one seperate?
  4. youngsmeagol
    youngsmeagol
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    I'm paring Furious Combat with the combat module from Dragonstone and it has actually made the combat fun for me. I usually can barely stomach combat in this game no matter what combat mods I add (blade and blunt, valravn etc..). Now it's something I look forward to.

    I'm using Dragonstone because it doesn't mess with speed values or damage taken/dealt. Enemies are more offensive oriented so the two mods pair nicely.

    Furious Combat should definitely have it's own mod page (with an optional file that includes combat styles).  I think a lot of people like the idea of a Vanilla+ change like this that would pair nicely with other combat mods (the ones that don't slow down humanoid movement speed).
  5. zinghunt
    zinghunt
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    Hi there, 
    I assume Furious Combat will make No BS AI Projectile Dodge (Magic and Arrows) - Immersive Projectiles Nondetection of Enemies and Less Sniperlike NPCs redundant, right ? 
    thx for the great work as usual :)
  6. vinne2001
    vinne2001
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    Is simple horse tweak compatible with Equestrian?
  7. bientje
    bientje
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    .
  8. gneech
    gneech
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    That No Sneak Attacks patch is sorely needed! I've "killed" Inigo five times now because he jumped between me and my opponent at the last second. >.>
  9. dddyyy
    dddyyy
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    Firstly, thanks for the patches. I've been looking into your change for Vokrii - SkySA patch and notice that you didn't touch Crater Maker and Warmaster perks added by Vokrii which is only triggered by forward power attack. I wonder if the perks can still be triggered with SkySA or do they need to be updated as well? Thanks
    1. deletepch
      deletepch
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      I don't think it need to be patched. SkySA didn't forbid forward power attack.
      *Correct me if I am wrong.
    2. dddyyy
      dddyyy
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      yea, I though that's the case since with SkySA there's no difference between standing and forward power attack. I tested it with some giants and the knockback/paralysis only triggers when doing forward power attack in first person.
    3. deletepch
      deletepch
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      Alright I guess I was wrong then.
      I am working on a Vokrii scaling rebalance tweaks and I will update the patch alongside it.
      Thanks for the testing!
    4. JonnyZer0
      JonnyZer0
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      • 24 kudos
      heyo deletepch, is the vokrii - skysa patch updated with the directional powerattack requirements removed?
      I'd love to just use that instead of using the rescaling patch. Would appreciate it!
  10. moshar18
    moshar18
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    • 7 kudos
    For Vokrii Perks For NPCS what percent you use? 100% or maybe 70%