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kartoffel

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Kartoffels

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30 comments

  1. fibrewire47
    fibrewire47
    • supporter
    • 17 kudos
    will you be doing architecture anytime soon? This mod is awesome.
  2. Minii
    Minii
    • member
    • 9 kudos
    holy shit. a skin/face mod that doesn't make everything look like second life fabio/tittybooby goonbait slop. i want to pin this mod to the top of this site for all time.
  3. vegaswanderer
    vegaswanderer
    • supporter
    • 125 kudos
    Why isn't this mod more famous? Just by looking at the NPCs, the cow, and the goat, you can tell it's totally worth it. A really good baseline to start modding on top.
    1. Holneer
      Holneer
      • member
      • 1 kudos
      Because 75% of the people looking for character mods want big booba bitches, not improved vanilla.
    2. Argenti
      Argenti
      • member
      • 0 kudos
  4. kaitoshomahotline
    kaitoshomahotline
    • member
    • 2 kudos
    Here's to hoping architecture gets covered with SSEUT someday. It's the thing I'm trying to keep close to vanilla the most - and Clarity just didn't cut it out as I couldn't even tell the difference, while SRO had some pretty noticeable tiling issues.
    1. deleted94992878
      deleted94992878
      • account closed
      • 0 kudos
      +1
  5. Ghostly
    Ghostly
    • premium
    • 42 kudos
    A lot of the tintmasks have very imperceptable errors in them, (presumably from upscaling? I've never used the tools so I wouldn't know), that show up when generating facegen using this mod.

    Here is an image of one of the tintmasks that has the issues:
    Spoiler:  
    Show



    Here is the same texture but I edited it (using paintdotnet's auto-level) to make the issue as obvious as possible:
    Spoiler:  
    Show



    And here is an image of a facegen using said tintmask:
    Spoiler:  
    Show



    You can actually see the issue in the facegen (albeit very faintly). The discoloration shows up as a band around the characters neck and above the backs of the ears (and on the lower back of their head).


    Update: I don't know much about image editing or color but I managed to "fix" my copies of the tintmasks using XnConvert and shifting the black point up by 1 point. Its not perfect since some of the textures have different upscaling errors (and it makes some of the ones, especially ones with a gradiant, look ever so slightly different) but it fixed it for the most part and from my test you can't really see anything in the facegen anymore.
  6. SalamiOrigami
    SalamiOrigami
    • member
    • 2 kudos
    Hello, if I use the 2x version of this mod, what value should I use for iTintTextureResolution in skse.ini? Or should I just not have that line in there? Thank you!
    1. Kartoffels
      Kartoffels
      • premium
      • 1,136 kudos
      proly 2048?
    2. SalamiOrigami
      SalamiOrigami
      • member
      • 2 kudos
      Edit: Never mind my follow up question was stupid. Thank you!
  7. Deesthetics
    Deesthetics
    • premium
    • 25 kudos
    nvm lol
  8. Exalderan
    Exalderan
    • premium
    • 846 kudos
    Im confused now, is there anything new since SSEUT actors v0.5? can you post a changelog please?
    1. Exalderan
      Exalderan
      • premium
      • 846 kudos
      I never got an answer, now im sad. =( I was building an npc mod on the old 0.5 version as foundation but now im hesitant to release it as i don't know what changes or improvements I may have missed out on.
    2. Kartoffels
      Kartoffels
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      • 1,136 kudos
      oh shoot sorry. I miss questions sometimes :c.
      uhhhhhh. I think this has some changes I can't remember. If the previous one looks fine to you then it's probably not relevant to what you changed.
  9. Hamtaralstrasz
    Hamtaralstrasz
    • member
    • 0 kudos
    Just a question : Why is this mod smaller than other 4k creatures upscaling mods (for exemple project clarity creatures 4k) despite being the only of these mods that upscales player textures too ? Have u forgoten one or two textures, or have u just compressed your files better than your """"""concurents"""""" ?

    edit : i searched by myself, just the 8k mammoths and dragons ^^
    1. Kartoffels
      Kartoffels
      • premium
      • 1,136 kudos
      Yeah, I avoid 8k textures, they are increased size from 4k by 4x size, so they are very expensive for RAM and disc space. I think they usually don't have much improvement.
      Occasionally they might be worth it for screen shots, so I include it as an option.
    2. xrayy
      xrayy
      • premium
      • 409 kudos
      8k can make sense if the texture is used as an atlas (tree branch texture for example, it is 8192x4096), also for object lod atlas.
  10. EssTwelve
    EssTwelve
    • premium
    • 44 kudos
    CSSET forwards the Khajiit tail normal map fixes from USSEP, but this reverts them - is that intentional?
    1. Kartoffels
      Kartoffels
      • premium
      • 1,136 kudos
      oops