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26 comments

  1. MehrunesDagon47
    MehrunesDagon47
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    Legacy of the Dragonborn Patches (Official) now includes a patch for KIC.
    1. kexactao
      kexactao
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      Thank you!
  2. HelenBaq
    HelenBaq
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    I'm not sure what I'm doing wrong. I have Realistic Water 2, but this loads after it and still KiC doesn't recognize the bath water in the safehouse. I've also tried restarting KiC and that didn't help. There are no conflicting files according to Vortex
  3. Serighon
    Serighon
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    This mod does not play nice with Realistic Water Two SE, specifically with RealisticWaterTwo.esp. LOOT also doesn't yet know this (as of 4/9/24), so it will place this mod above it in your load order, which will prevent it from working.

    Be sure to place this mod BELOW RealisticWaterTwo.esp in your load order if you use that mod and you'll be fine. No other RW2 esp's seem to conflict so my load order appears as follows:

    RealisticWaterTwo - Resources.esm
    Keep it Clean.esp
    YOT Keep it Clean.esp
    CACO_Keep it Clean.esp
    RealisticWaterTwo.esp
    Keep It Clean - LegacyoftheDragonborn Bathwater Patch.esp
    RealisticWaterTwo - Keep It Clean.esp
    RW2 5 up - KIC Patch.esp
    RealisticWaterTwo - Alt Volcanic Watercolor.esp
  4. Glormac
    Glormac
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    Question, Does this work for the bathtub in Clockwork Castle?
  5. MagiStarIL
    MagiStarIL
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    It fixed everything except safehouse water
    1. fdlnx
      fdlnx
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      Hmmm... Sorry I reply so late. Haven't been playing a long while.

      Just checked with version 5.6.5 of LoTD. The cell in question, DBMDGSafehouse [xx0AEACE] still uses DefaultWaterCold [xx001C18] from Dawnguard.esm as its water record. This is the water record that this mod patches to work with KeepItClean.

      As far as other placed elements in that cell that reference water go, there are these activators:

      DBMSHPoolWater[xx16CE13] from LegacyoftheDragonborn.esm that references DefaultIntWaterWaistHeightStill [xx0CC7B4] from Skyrim.esm
      Water1024 [xx03AC83] from Skyrim.esm that references DefaultWater [xx000018] from Skyrim.esm
      WaterPuddle [xx09727E] from Skyrim.esm that references PuddleWater [xx04CC4B] from Skyrim.esm

      DefaultIntWaterWaistHeightStill and DefaultWater are already patched by KeepItClean to work and I think PuddleWater is used somewhere else.

      Strangely enough, LoTDhas its own water record DBM_PoolImagespaceOverride [xx16CE1F] from LegacyoftheDragonborn.esm, but it isn't used anywhere as far as I can see with xEdit.

      What all that means is... unless you have some other mod that overrides water records from Skyrim.esm and/or Dawnguard.esm in your load order after this one, my patch should still work. It has to be one of those records since KeepItClean uses the "CausesDamage" flag of water records to determine if it allows bathing IIRC.

      At the moment my patch really only changes DefaultWaterCold as that is what worked for me and I try to keep changes to a minimum. However if there's certainly the possibilty that I'm missing something since I didn't follow the changes in LoTD/KiC for a while.
  6. MrBigNutzz
    MrBigNutzz
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    I was having issues getting this to work but all I had to do was tick "Reset Mod" in KiC's Mod Menu. Posting this in case anybody else has a moment lol
    Thank you for the patch!
  7. MistressWolf
    MistressWolf
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    Not sure if something has happened but this doesnt seem to be fixing the water in the safehouse for me.
  8. Sennerezza
    Sennerezza
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    Just noting a bit of what I've learned trying to get KiC and the LotD bath to work nice together:

    The other patch adds features from inn bathrooms (basket to undress at, a basket to buy soap from) to the safehouse bathroom, but doesn't change/fix the water.

    This patch fixes the water to work with KiC, but it does conflict with water mods. Load this after a water mod and it will undo some of the changes to Dawnguard water but fix the KiC compatability. Load this before and the water mod's changes will apply in Dawnguard, but you won't be able to bathe in your safehouse.
  9. Sakurasrb
    Sakurasrb
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    But it‘s a esp not esl...
    1. fdlnx
      fdlnx
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      The file extension is .esp, but it is flagged internally as ESL (unless something went wrong). This type of plugin is sometimes referred to as ESPFE.

      ESP and ESM plugins have the well known limit of 256.
      ESLs, or "light" plugins are loaded - along with ESMs, before ESPs in your load order, making them a bit less flexible.

      ESPFEs are basically just normal ESPs and behave as such with regard to load order, but because they are flagged as ESL do not contribute to
      the 256 limit.
  10. clioshand
    clioshand
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    Thanks for posting this!