Well, well, well, look what the cat dragged in: a new year's update of TBZ. Well, too be honest, the update was live on Patreon for the last two weeks. Although, I updated the FOMOD, cleaned and updated the patches, and migrated everything to the latest Skyrim version (don't worry, older version users should still have access, granted they have the necessary requirements, of course).
With that said, this major update largely focuses on overhauling Riften (again, for the third time). Although, a few other areas got updated as well. I'm pretty pleased with the outcome. Most old and familiar encounters got a new makeover. So check out the full change log, here. Remember, due to script changes, updating requires a new game.
As for the future, there's still a lot of stuff I would still like to add and rework (see the backlog on Patreon for an overview), but modding is a time consuming process and motivation comes and goes. Anyway, wish all of you a happy new year and best wishes for 2025 and beyond. Best regards, 13Coins.
I know you're pretty adamant on forming the game in your way, it's just a shame that 95% of the nexus can't use your amazing mod because it's incompatible with nearly everything, including Northern Roads which is a staple in almost all load orders and Wabbajacks.
If it was compatible with Cities of the north Falkreath & Dawnstar, + Northern Roads, that would already be a massive boost in the amount of people who can incorporate it.
Regardless, one of the most amazing mods on the Nexus.
I agree. This is still a good mod, however I hope that one day a version with only additional encounter or dialogues without other "bloated" edits is added.
Dear friend, I recently switched from Mo2 to Vortex and can't find a way to place your mod at the bottom of the load order so it wins conflicts. Do you know of any loot or other settings I can use to achieve this? Lately, I've been having a lot of trouble with the cabin next to Ivarstead Bridge, with floating trees and terrain conflicts, and I've given up.
Hi、I am interested in this mod, but I can't install it because I don't have CC. Is there a CC-free version that can be installed with 1.5.97.0?Or old version files.
The CC requirements are free though. Just upgrade and downgrade. Alternatively, there is a CC-free version in the old files section, but it's pretty dated and contains deleted navmeshes.
I tried installing the mod, and I was amazed at how each character has such a strong personality! Just a personal idea, but I think it would be interesting to have characters like: ①Bards or jesters who randomly perform in towns (not just in inns). ②Another Khajiit caravan, different from the vanilla ones. ③Drunken people getting into fistfights in the city. ④Harmless ghosts that appear at night. ⑤Mysterious talking animals that are actually Daedra in disguise, like Barbas. ⑥Harmless vampires wearing hoods and walking around town during the day. ⑦A shady merchant trying to sell Skooma. ⑧A character just like the Adoring Fan. ⑨M'aiq in Human place I especially think a mod featuring bards performing in towns would be unique, as I haven’t seen many like that! I would love for you to consider these ideas!
①Bards or jesters who randomly perform in towns (not just in inns). Added in the latest update. Visit riftenplankside02 in the evening, just beyond the south gate. ②Another Khajiit caravan, different from the vanilla ones. Added to Rorikstead ③Drunken people getting into fistfights in the city. Kind of added, sort of. ④Harmless ghosts that appear at night. ⑤Mysterious talking animals that are actually Daedra in disguise, like Barbas. Lacks voicelines to make ⑥Harmless vampires wearing hoods and walking around town during the day. Already implemented ⑦A shady merchant trying to sell Skooma. Already implemented ⑧A character just like the Adoring Fan. There are probably mods for that already :D ⑨M'aiq in Human place ??
Hey! Sorry to ask but with RDO is this troublesome to get working? I've seen conflicting conversations in its homepage there's some trouble as of recent.
Or is this something you'd yourself consider or do downgrade (the game)?
774 comments
With that said, this major update largely focuses on overhauling Riften (again, for the third time). Although, a few other areas got updated as well. I'm pretty pleased with the outcome. Most old and familiar encounters got a new makeover. So check out the full change log, here. Remember, due to script changes, updating requires a new game.
As for the future, there's still a lot of stuff I would still like to add and rework (see the backlog on Patreon for an overview), but modding is a time consuming process and motivation comes and goes. Anyway, wish all of you a happy new year and best wishes for 2025 and beyond. Best regards, 13Coins.
Poll: Best TBZ encounter/quest?
Also check out my Patreon, it's got a lot of (imaginary) content and a lot of (imaginary) supporters!
more updates please bro :)))))))
If it was compatible with Cities of the north Falkreath & Dawnstar, + Northern Roads, that would already be a massive boost in the amount of people who can incorporate it.
Regardless, one of the most amazing mods on the Nexus.
I'm only accounting for mods that I use myself. But others are free to make patches.
Or do you have certain locations that you know are finished and you don't wanna touch?
It needs to be integrated, not reduced.
Is there a CC-free version that can be installed with 1.5.97.0?Or old version files.
Alternatively, there is a CC-free version in the old files section, but it's pretty dated and contains deleted navmeshes.
Thank you for a great mod!Looking forward to more updates!
Just a personal idea, but I think it would be interesting to have characters like:
①Bards or jesters who randomly perform in towns (not just in inns).
②Another Khajiit caravan, different from the vanilla ones.
③Drunken people getting into fistfights in the city.
④Harmless ghosts that appear at night.
⑤Mysterious talking animals that are actually Daedra in disguise, like Barbas.
⑥Harmless vampires wearing hoods and walking around town during the day.
⑦A shady merchant trying to sell Skooma.
⑧A character just like the Adoring Fan.
⑨M'aiq in Human place
I especially think a mod featuring bards performing in towns would be unique, as I haven’t seen many like that!
I would love for you to consider these ideas!
①Bards or jesters who randomly perform in towns (not just in inns).
Added in the latest update. Visit riftenplankside02 in the evening, just beyond the south gate.
②Another Khajiit caravan, different from the vanilla ones.
Added to Rorikstead
③Drunken people getting into fistfights in the city.
Kind of added, sort of.
④Harmless ghosts that appear at night.
⑤Mysterious talking animals that are actually Daedra in disguise, like Barbas.
Lacks voicelines to make
⑥Harmless vampires wearing hoods and walking around town during the day.
Already implemented
⑦A shady merchant trying to sell Skooma.
Already implemented
⑧A character just like the Adoring Fan.
There are probably mods for that already :D
⑨M'aiq in Human place
??
Can you please make this mod compatible with markarth outskirts: https://www.nexusmods.com/skyrimspecialedition/mods/70213?tab=description?
Or is this something you'd yourself consider or do downgrade (the game)?
I should have maybe referenced that in the mod requirements, good call.