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This page was last updated on 28 March 2024, 9:40PM
- Changelogs
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Version 25.4
- Removed the random Deserters from the game. They need a rework anyway.
- Reworked Alessia's AI package to prevent her slaughtering Riverwood's inhabitants before the guards arrive.
- Removed two broken NPC's. See sticky for details.
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Version 25.3
- Fixed the last remaining dialogue that got shuffled around as result of a mod import. (This locked dialogue behind conditions, or appear in an unintended order).
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Version 25.2
- Re-structured remaining dialogue that got shuffled around as result of a mod import. (This locked dialogue behind conditions, or appear in an unintended order).
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Version 25.1
- Re-structured (Windhelm) dialogue that got shuffled around as result of a mod import.
- Various misc. tweaks and bug fixes
- Added support for Windhelm Bridge Revived. Details in the FOMOD.
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Version 25
- Overhauled Dawnstar using Symonson's 'Capital of the Pale' as a baseline (props for his permission).
- Added a lot of contextual dialogue to the Silver-Blood Mercenaries upon helping them retain Karthwasten.
- The Reachman natives now break out of their mine upon failing to persuade them to leave.
- fixed an oversight in being unable to progress 'Blood, or Silver' if you convinced Ainethach to sell.
- Reidar Strong-Arm now sells supplies upon completing 'Blood, or Silver' in the mercenaries' favor.
- Reworked Floki Cold-Winter as a hunter camped outside of Dawnstar's alternate entrance (removed the AI voiced NPC).
- Added a new AI voiced NPC to provide an alternate start to 'Shady Business' and add contextual dialogue.
- Added a Khajiit merchant camp to Rorikstead that spawns/despawns just as in vanilla.
- Reworked Bolar Honey-Breath into a carpenter instead of a Dawnguard member.
- Reworked Peryite's butcher as a cannibal in the Markarth Warrens.
- Redesigned Brutius' house interior in Morthal. Added Tesak's unique well outside of his house (removed the other well).
- Added additional quest markers to Shady Business and the Pinewatch encounter.
- Expanded on Hugin's dialogue lines.
- Added level requirements to some of TBZ's unique enemy spawns.
- Replaced Old Hroldan's well with Tesak's well and added one to Rorikstead.
- Refurbished Riften City's squatting area near the temple of Mara.
- Fixed the Outhouse texture thanks to HidaSobu.
- Various misc. immersion tweaks and bug fixes.
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Version 24.3
- Added a synergy patch for Solitude Docks Improvement
- Tweaked some elements in the main file to work better alongside Solitude Docks Improvement
- Did the same thing for the AI Overhaul Patch
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Version 24.2
- Fixed a scripting error preventing 'Blood or Silver?' to advance. Won't fix retroactively, but should fix on existing save if TrailblazersKartwasten's current stage is < 20.
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Version 24.1
- Removed unnecessary CC master files
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Version 24
- Repaired all deleted navmeshes. Including in all of the supported patches (not the old ones)
- Updated the Simple Children Patch (I'll look into fixing RS Children)
- Repurposed Loki in Falkreath using cut vanilla dialogue
- Reworked Malek's encounter (you can now meet him throughout Falkreath)
- Fleshed out the dialogue of Lambi, Einar, Frida and Snaebjorn
- Squashed some bugs (fixed the Pinewatch encounter)
- Added Objectives to help navigate the unmarked Pinewatch quest/encounter
- Added cut vanilla dialogue to Jarek in the aftermath of completing 'Blood, or Silver?'
- Added an old mine shaft just outside of Falkreath
- Repurposed Audgisil Oakenheart's Druid package to now actually behave as one
- Repurposed Rhazalar (the Telvanni wizard) as an alchemist residing in the Alchemist Shack (will probably change this later)
- Added some contextual dialogue in the aftermath of the Cyrellon encounter (full scenic aftermath will follow next update)
- Made mod compatible with NPC name generator to rename all of the generic NPCs (like black-briar cutthroat, silver-blood mercenary, etc.)
- Misc. tweaks and fixes
- Autocleaned files
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Version 23
- Adds a new multibranched quest to Riften's Waterfront
- Various immersion tweaks and fixes
- Revamps last patch's changes to Morthal
- Fixes a rare problem when being confronted by Cyrellon during the execution scene in Solitude
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Version 22
- Overhauls Riften's Waterfront
- Personalizes Maven's cutthroats
- Assigns unique dialogue and AI packages
- Adds an encounter and a scene to Riften
- Adds a shrine, tent, house and outhouse to Morthal
- Gives CC's Brutius unique dialogue and makes him sell fishing items
- Slightly overhauls Morthal's docks area
- Updated the RDO patch to add an additional Waterfront hangout in Riften
- Updated Carriage Drivers are Alive patch for compatibility reasons (load RDO patch afterwards!)
- Various tweaks and fixes. Autocleaned plugins.
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Version 21
- Added a new quest (and scene) starting in Markarth (outside Arnleif and Sons)
- Expanded the Pinewatch encounter with a new scene and an unmarked quest
- Added a witch and future quest giver to Falkreath
- Overhauled Old Hroldan
- Added an abandoned house to Rorikstead (quest involved)
- Added Outhouses to several towns and villages
- Various immersion tweaks and distributed fishing gear (Fishing DLC now required)
- Various bugfixes and some minor performance improvements
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Version 20.2
- Integrates the Battle for Whiterun
- Integrates the Battle for Solitude
- Improved Valga's response to the Dead Man's Drink Encounter
- Added new Encounter to Pinewatch
- Updated AI Overhaul patch
- Minor tweaks and fixes.
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Version 20.1
- Fixes opening scene interruptions.
- Introduces solution for console players (or people not running Savage & Slayable Offspring)
- Polishes some dialogue.
- Minor tweaks and fixes.
- Started Civil War integration (to be continued).
- Fixed grey face in Simple Children Patch
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Version 20
- Added dialogue to about every unvoiced character
- Added an Occulatus Outpost to Solitude's Entrance
- Added an encounter to Dead Man's Drink
- Added a fisherman to Riverwood (moved Gulvar to Falkreath)
- Forwarded USSEP changes
- Re-generated Facegen
- Various tweaks and fixes
- Added new (and personalized patch for Redbag's Solitude)
- Updated all the other patches
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Version 19.3
- Improved overall compatibility and stability.
- Added more than 20 unique NPCs (as of yet, without dialogue).
- Reworked open world enemy encounters (more vanilla friendly).
- Redesigned the skooma gang encounter in Riften.
- Added a brawl event to Brodolf in Riften.
- Optimized Facegen meshes and textures.
- Various immersion tweaks and fixes.
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Version 19.2
- Removed forgotten NPCs and repaired more forgotten packages
- Replaced generic Huntsman and Herbalists with 2 unique counterparts
- Started repairing (currently) inactive packages.
- Various tweaks and fixes.
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Version 19
- Removed all NPCs with faulty AI packages and animations issues.
- Integrates Karthwasten's dilemma via dialogue and quest.
- Personalized members of the Dawnguard.
- Improved compatibility and polished remaining AI packages.
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Version 18
- Overhauls Windhelm — adds many unique and voiced NCPs with consequential dialogue.
- Overhauls the Windhelm bridge entrance, and adds a fully voiced refugee camp on its outskirts.
- Further improves upon a nightly Solitude encounter and adds a forcegreet event to the Thalmor Inquisitor
- Improved the Silver-blood patrol, and the vanguard protecting the Karthwasten mine.
- Various tweaks and fixes.
- Adds Simple Children patch.
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Version 17.1
- Various tweaks and fixes.
- Autocleaned mod.
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Version 17
- Personalized and voiced all of the Silver-Blood Mercs and Karthwasten Natives.
- Fixed and expanded upon the Sanuarach mine quest.
- Added a Karthwasten base camp.
- Added a fully voiced refugee camp to the outskirts of Solitude
- Voiced and fixed the travelling caravan
- Fixed a certain nightly encounter in Solitude, and an unrelated encounter in Markarth.
- Minor tweaks and fixes.
- Removed unnessecary persistance flags to reduce memory strain.
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Version 16
- Replaces the generic companions with voiced unique NPCs.
- Adds voiced dialogue to the previously unvoiced unique NPCs in Whiterun, Markarth and Riverwood.
- Adds voiced vanilla dialogue to unique NPCs in Solitude, one in Falkreath, and one traveler between Morthal and Falkreath.
- Includes various tweaks and fixes.
- Cleaned and tweaked optional plugins.
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Version 15.3
- Increased dialogue priority to enable compatiblity with Skyrim Reputation (and similar mods, potentially).
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Version 15.2
- Improves existing dialogue.
- Incorporates speech checks.
- Vastly expands the Solitude Thalmor dialogue (upon meeting certain conditions).
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Version 15.1
- Properly integrates the Solitude love "quest"'. Works for both genders now.
- Also enables her as marriable.
- Polishes some dialogue.
- Fixed some broken audio files.
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Version 15
- Removes and replaces all generic NPCs in riften with voiced unique NPCs (apart from the mercenaries).
- Features conditional roleplay dialogue options.
- One unique potential follower.
- Minor tweaks and fixes.
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Version 14
- Adds voiced Vanilla dialogue to unique NPCs in Solitude, Markarth and Whiterun (partly).
- Overhauls Solitude.
- Minor tweaks and fixes.
- Cleaned plugins.
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Version 13
- Overhauls Whiterun: featuring a Redguard family struggling to make ends meet.
- Improves upon various AI packages.
- Improves Riverwood + Markarth Warrens
- Various tweaks and fixes.
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Version 12
- Overhauls Markarth.
- Fixed the Ragged Flagon secret entrance
- Fixed road to Markarth
- Minor immersion tweaks and fixes.
- Updated AI Overhaul Patch
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Version 11
- Overhauls Riften
- Improves AI packages for Riften Docks and Markarth Mercenary camp
- Updated Riften Docks Overhaul version
- Added AI overhaul patch
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Version 10
- Overhauled the Riften Docks area
- Added Riften Docks Overhaul patch (includes Navmesh fix).
- Minor edits to Riften city (scheduled for later version).
- Minor immersion tweaks and fixes.
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Version 9.1
- Minor immersion tweaks and fixes.
- Added a small suprise to Karthwasten
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Version 9.0
- Added a Silver-Blood mercenary camp outside of the Markarth City walls.
- re-Navmeshed Markarth's exterior cells and parts of KarthwastenExterior01 to fix NPC path finding
- Fleshed out the trade caravan.
- Improved the campfire hangout in Rorikstead.
- Minor immersion tweaks and fixes.
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Version 8.0
- Features three new unique npcs.
- Includes various immersion tweaks, additions and improvements.
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Version 7.7
- Significantly nerfed most NPC health pools.
- Minor immersion tweaks and fixes.
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Version 7.6
- Fixed Black-Briar Mercenary crime faction. Sorry for the kids that already patched :D. Further changelog below!
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Version 7.5
- Last patch broke the AI functionality of Drifters and Vagrants — now they go back to drinking skooma and alcohol in public!
- Removed some actors from Riften plankside. New game is therefore (according to good practices) recommended.
- Knight of Eastmarch has a unique face now.
- Black-Briar Mercenaries don't care about petty crimes as long they don't interfere with their interests
- Vampire doggo's no longer harass villages and hamlets :(
- Minor immersion tweaks and fixes.
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Version 7.4
- Actually included the Facegen this time
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Version 7.3
- Added missing Facegen
- Autocleaned in xEdit
- Minor immersion tweaks and fixes
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Version 7.2
- Many immersion tweaks, additions, and fixes
- Vagrants are now your local drunks
- Hobo's are the new beggars
- Drifters are now the skooma addicts
- Added a new unique beggar
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Version 7.1
- A whole lot of fixes (AI packages, removed buggy idle animations, etc. etc.).
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Version 7.0
- Three new unique NPCs. Including one baddie (and his gang).
- Nerfed various unique baddies.
- Removed Maya the Stray's drunk favor service (because no available voice files).
- Fixed several AI packages and removed some buggy idles. Added some child idles - let me know if they happen to bug out in combat.
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Version 6.0
- Added two unique, stray kids.
- Made sure all the beggar and drunk favor services are voiced.
- Added a new generic enemy type.
- Several immersion tweaks and fixes.
- Updated shared crime faction list. This means the Riffraff can no longer be freely assaulted without bystanders reporting the crime.
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Version 5.5
- Small amount of tweaks, balance changes, cleanups and fixes.
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Version 5.4
- Fixed the companions from harassing the distinguished members of the Ratway and Ragged Flagon.
- Added a unique NPC
- Various immersions tweaks, additions and fixes
- Moved crime faction membership to a new faction to improve compatibility.
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Version 5.3
- Fixed a certain unique NPC from having his uniqueness removed in the previous patch
- Spiced up the Stormcloak officers
- Fixed Imperial Scouts from attempting to arrest you in case of a bounty
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Version 5.2
- Fixed a lot of the Dawguard AI packages - Some actively hunt vampires. Some protect villages at night. Some protect and sandbox Fort DG
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Version 5.1
- Added some more uniqueness to some of the DG members
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Version 5
- Fixed Dawnguard, finally. It's a rough edit - but it's a heck of a lot better than that it was :)
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Version 4.6
- Fixed several NPC packages assigned to unique NPCs (you can actually run into them now!)
- Added a unique wandering NPC + included missing Facegen
- Minor balance and immersion tweaks
- Added a condition to prevent Monks from glitching out in combat
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Version 4.5
- Fixed more NPC packages from glitching out in combat due to buggy idle animations - hopefully got all of them now.
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Version 4.4
- Fixed more NPC packages from glitching out in combat.
- Minor immersion tweaks.
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Version 4.3
- Added a condition to several NPC packages to prevent them from glitching out in combat.
- Some small tweaks here and there.
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Version 4.2
- Removed a dialogue idle animation causing various NPCs to glitch out in combat
- Exported facegen files for a unique NPC
- Forgot to add actual Battlemage combat style to Battlemages.
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Version 4.1
- Added missing crime faction
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Version 4
- Added a gazillion idle animations to NPCs
- Updated some AI packages.
- Minor immersion tweaks.
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Version 3
- Overhauls NPC morality and their behavior towards crime.
- Revamps factions relationships and tweaked AI behavior.
- Minor immersion tweaks.
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Version 2
- Major AI package updates
- Added 4 new unique NPCs alongside their loyal animal companions
- Honeybrew Meadery was the centre of too much craziness, too often. It's still that way, except I removed several unique baddies from that place... cause it was a bit over the top XD
- Several immersion fixes relating to AI behavior and crime. Some flavor injections and some unique item revisions and additions.
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Version 1.2
- Reverted a change I made during testing
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Version 1.1
- Removed torches from Vagrants.
- Fixed certain NPCs from getting aggro'ed by the dog in Riverwood.
- Some minor inventory revisions.
- Updated some AI packages.
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- Author's activity
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March 2024
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28 Mar 2024, 9:40PM | Action by: 13coins
Attribute change
'Description changed.'
February 2024
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19 Feb 2024, 12:45AM | Action by: 13coins
Attribute change
'File \'Trailblazers - Redbag\'s Solitude Patch\' category changed to Old versions.'
January 2024
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27 Jan 2024, 2:00AM | Action by: 13coins
Attribute change
'File \'Trailblazers (MINPCs) - Path to Sovngarde\' description changed.'
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27 Jan 2024, 1:52AM | Action by: 13coins
Attribute change
'File \'Trailblazers (MINPCs) - Path to Sovngarde\' description changed.
File \'Trailblazers (MINPCs) - Path to Sovngarde\' category changed to Old versions.'
September 2023
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17 Sep 2023, 4:05AM | Action by: 13coins
Mod edited
'Compatible (recommended) mods - WIP'
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16 Sep 2023, 1:27AM | Action by: 13coins
Attribute change
'File \'Trailblazers - Rise \'n Shine\' description changed.'
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16 Sep 2023, 1:27AM | Action by: 13coins
Attribute change
'File \'TBZ - Windhelm Bridge Revived Update\' description changed.'
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16 Sep 2023, 1:23AM | Action by: 13coins
Changelog added
'Change log added for version 25.4'
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16 Sep 2023, 1:22AM | Action by: 13coins
Changelog added
'Change log added for version 25.4'
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16 Sep 2023, 1:22AM | Action by: 13coins
Changelog added
'Change log added for version 25.3'
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16 Sep 2023, 1:22AM | Action by: 13coins
Changelog added
'Change log added for version 25.4'
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16 Sep 2023, 1:09AM | Action by: 13coins
Attribute change
'File \'TBZ - Windhelm Bridge Revived Update\' category changed to Updates.'
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16 Sep 2023, 1:09AM | Action by: 13coins
File added
'TBZ - Windhelm Bridge Revived Update [version 1]'
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16 Sep 2023, 1:08AM | Action by: 13coins
File added
'Trailblazers - Rise \'n Shine [version 25.4]'
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13 Sep 2023, 5:36AM | Action by: 13coins
Mod image added
July 2023
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22 Jul 2023, 12:18PM | Action by: 13coins
Mod edited
'Compatible (recommended) mods - WIP'
June 2023
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11 Jun 2023, 4:09PM | Action by: 13coins
Changelog added
'Change log added for version 25.3'
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11 Jun 2023, 4:08PM | Action by: 13coins
File added
'Trailblazers - Rise \'n Shine [version 25.3]'
May 2023
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14 May 2023, 12:01PM | Action by: 13coins
Changelog added
'Change log added for version 25.2'
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14 May 2023, 3:25AM | Action by: 13coins
Changelog added
'Change log added for version 25.2'
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- Mod page activity
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April 2024
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