During the Dragon Crisis two warriors were dispatched to the Velothi Mountains to stop two powerful Dragon Priest. With Alduin's return what they tried to seal has awakened. Will you overcome this threat? Now with voiced npc and main quest..
Requirements
This mod does not have any known dependencies other than the base game.
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
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Author notes
You can find some resources that I create for this mod here: https://www.nexusmods.com/skyrim/mods/95648
File credits
Creations of other authors: Phitt's Sheogorad Resource by Phitt and Tamira Vicn Creature Pack by Vicn Asymmetric Sword and more - Weapon resource by darkgondul 1h 2h Sword Modders resource and Another Weapon Resource by standalone09 Black Knight's Custom Assets and resources Lava Meshes by TheBlackKnight3000 Vampire Knight armor resource by Medtech Landscaping resource by RoboBirdie TANO and DB9s Resources by TheAandO and 27dividedbythe9s New Dragons Resource by RoboBirdie
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Now to start the quest you must speak with an old man in the Candlehearth Hall in Windhelm.
Added a second ending where you can spare the dragon and learn a new shout (Ah, bii, lok) to call him.
Fixed some code and navmeshes, added lighting sources in certain areas, and more.
Version 1.8
Fixed a bug where the Velothi Mountains were displayed as "Forgotten Valley".
Entrance to Velothi Mountains moved near Kagrenzel to improve compatibility. This was suggested long ago.
Added a small quest to guide you a bit, markers only points the four elemental stones. To start the quest read the book "The Cult of Ahbiilok" or "Of Fire and Ice".
Renamed all tif_ and pf_ scripts to improve compatibility, also minor script edits.
Added some new 3d models.
Version 1.7
Fixed lava textures.
Reworked Volcanic Canyon.
Added more clues and furniture to some empty areas.
The Dragon Cult expanded into the velothi mountains during the Merethic era, two of his high priests have been erased from the Nordic memory. With Alduin's return these forces have awakened once more and now is time for the dragonborn to seal it.
To start this adventure find an old man in the Candlehearth Hall in Windhelm.
Expectations:
A small quest that will point out all the necessary items. To start this quest you must read one of the following books added in this mod "The cult of Ahbiilok" or "of Fire and Ice".
Two different endings, slay the Dragon or spare him, to learn to shout his name.
Voiced npc that give you hints about the dungeons you visit.
4 or 5 hours of play, depending on your level.
Battles with bosses that are not just sponges of damage.
Many secrets, (perhaps unnecessary) among which are new weapons, a new set of armor and illusory walls
Two pets obtained in a unique way.
Rrecommendations:
Use some mod to dodge.
Play on legendary, for the sake of adventure.
Don't use console commands on boss battles, you'll break some scripted events
Incompatibility:
None I know, I have a fairly modded game.
If you find an error, please let me know.
Thanks to Ikari's Gaming Zone for making a brief review of Ahbiilok.
Instructions to update version 2.1:
You can't, now this mod have a SEQ file and should be played on a new playthrough.
Credits (moved here):
Phitt's Sheogorad Resource by Phitt and Tamira
Vicn Creature Pack by Vicn
Asymmetric Sword and more - Weapon resource by darkgondul
1h 2h Sword Modders resource and Another Weapon Resource by standalone09
Black Knight's Custom Assets and resources Lava Meshes by TheBlackKnight3000
Vampire Knight armor resource by Medtech
Landscaping resource by RoboBirdie
TANO and DB9s Resources by TheAandO and 27dividedbythe9s