Amazing mod! This is a truly hidden gem. A great variety of dungeons, all crafted in a very beautiful way. Though the story is not the focus, it's good enough for a dungeon mod, and side story of brothers is interesting. Some puzzles can be bewildering, as it does not show that straightforwardly. I stuck in catacomb for more than an hour. Walk through videos on ytb use commands to skip that. I eventually solved it myself, but to be honest, I didn't feel accomplished. Nothing much to complain about, considering the overall dungeon design. There was a small problem I'm not sure. In legendary difficulty, some bosses, like flower and skeever, have to be defeated several times. I'm not sure it's because of some other mod I installed or it's meant to be so. If it's the intention of this mod itself. Well, it'll be the only fly in the ointment not having better boss fights.
p.s. Some mod conflicts make the larva and wrapped draugr use mesh and texture of horker. It's really fun to see horkers around these ruins and crawling in fights. So I didn't look into my modlist. XD
SACRED CAVE PUZZLE!!!!!! Given hint at the tablet isn't useful at all. Same orientation? Do you even know what orientation means? I solved it with trial and error. Bottom deck has Fish and Fox stones facing each other also Bear and Dragonfly facing each other. With this info go back to upstairs, You need to turn Fish and Fox stones side by side, same with Bear and Dragonfly stones, turn them side by side. Plug the Ice Claw and the door is open. I still can't connect the given hint with this solution tbh.
Leaving this message to younger generation to save them further frustration.
Hey so i am not really sure why but this i was lead ot a place called Marauders Hole by a bounty quest, and entering the hatch just instantly CTD's. I have only installed the mod by placing the files in the data folder, is there an incompatability that just makes it crash? i aslso ran dyndolod if that is relevant for it at all, but as it stands i have no idea what might be causing it
This might be a long shot but am at my ropes end trying to figure it out on my own. I'm stuck in Duathand-Zel trying to turn on all the steam and find the dwemer cogs. I've found 7 of the 8 I think but haven't been able to figure out I think two valves that aren't working?? One says it needs steam and the other says it's not working.
I found and fixed two or three (one top floor and the other two on the bottom floor). But I'm just wandering around the maze without a clue.
Can anyone help or point me in the right direction? I can try and elaborate more but hard to describe kinda haha
SSEEdit reports 2 deleted navmeshes. I can see that these have been replaced by new navmeshes, but if another plugin were to edit the original navmesh formIDs, it would most likely cause a CTD. I have seen tutorials about fixing this by either undeleting the navmesh, then moving the original navmesh to the Z floor, or removing the deleted navmesh entry in your plugin and renaming the new navmesh to match the original's formID.
Just wanted to let you know! I don't have anything editing this area, so I wouldn't think I'd have issues and I'm not sure if there are any plugins that edit the same navmesh, but just in case others have problems!
Maybe I'm mistaken, but from the border image I think the dragon model you've chosen for your dragon NPC is the "Carnotaur" dragon from Robobirdie's New Dragons modder's resource. It's a wonderful choice! I have always wanted to see it incorporated in to a mod of some kind.
I'm stuck in the dwarven dungeon, Duathand-Zel, there's a door with a bunch of spheres on the other side and i cant get in. I've looked around the entire area and there's no activator to open the door. I don't know what to do.
Edit: I found the note mentioning explosives, am I supposed to come back after finding some? I also tried using fire spells and swinging with a sword but nothing worked.
this is so huge :P I mean, reading description I knew it would be big but... huge! very cool environment, different, finally some good amount of lava, but also many other rare combinations of landscape/architectures togheter :) I enjoyed it. About combat well, too hard for me, I'm not playing skyrim for combat honestly, even if I like many aspects of it, but I don't like when it become too cryptic (I'm too old for that, exhausted enough my brain with in my wow mythic raiding years...). So I cheated on most bosses, even if not like /killall but using the flying mod, helped quite a lot and there was still a fight, but it was clear cheat :P also a bit too much cryptic the dwarven "labyrinth" or tubes and steams locks... not for me :P especially with zero hints, I enjoy using brain, but I need to have some clear hints or I just become nervous. So I just unlock the door with console... Also the number of souls to open door in that "riften dungeon" part didn't seems to be enough to open all the doors needed, so I had to add some with additemmenu... but even with using all this cheats I found the mod very enjoyable, even if it made me a bit sad and frustrated when I had to use cheats: overall a very positive experience, which I still didn't finish...TO BE CONTINUED! p.s. I tried to go on but it was so hard, I have a crash going right in the frozen crypt (the corridors) , so I decided to just disable the door to the last boss...that was epic, it really gave me Onyxia Lair vibes (WoW). Funny enough the boss that gives the name to the mod is one of the few not too overpowered... Then in the Vulcano vent I got stucked, I see there are some tunnel going in different directions in the map but I could not find them even swimming in the lava... If it would be more casual-player friendly and bug (or supposed to be bug) free this could really be one of the best mod ever made, rivaling Vigilant (that is also not much casual friendly and bug free btw)
57 comments
Some puzzles can be bewildering, as it does not show that straightforwardly. I stuck in catacomb for more than an hour. Walk through videos on ytb use commands to skip that. I eventually solved it myself, but to be honest, I didn't feel accomplished. Nothing much to complain about, considering the overall dungeon design.
There was a small problem I'm not sure. In legendary difficulty, some bosses, like flower and skeever, have to be defeated several times. I'm not sure it's because of some other mod I installed or it's meant to be so. If it's the intention of this mod itself. Well, it'll be the only fly in the ointment not having better boss fights.
p.s. Some mod conflicts make the larva and wrapped draugr use mesh and texture of horker. It's really fun to see horkers around these ruins and crawling in fights. So I didn't look into my modlist. XD
But I'll comment when I find it again ^^
Given hint at the tablet isn't useful at all. Same orientation? Do you even know what orientation means?
I solved it with trial and error.
Bottom deck has Fish and Fox stones facing each other also Bear and Dragonfly facing each other.
With this info go back to upstairs, You need to turn Fish and Fox stones side by side, same with Bear and Dragonfly stones, turn them side by side. Plug the Ice Claw and the door is open.
I still can't connect the given hint with this solution tbh.
Leaving this message to younger generation to save them further frustration.
This might be a long shot but am at my ropes end trying to figure it out on my own. I'm stuck in Duathand-Zel trying to turn on all the steam and find the dwemer cogs. I've found 7 of the 8 I think but haven't been able to figure out I think two valves that aren't working?? One says it needs steam and the other says it's not working.
I found and fixed two or three (one top floor and the other two on the bottom floor). But I'm just wandering around the maze without a clue.
Can anyone help or point me in the right direction? I can try and elaborate more but hard to describe kinda haha
Thanks in advance!
SSEEdit reports 2 deleted navmeshes. I can see that these have been replaced by new navmeshes, but if another plugin were to edit the original navmesh formIDs, it would most likely cause a CTD. I have seen tutorials about fixing this by either undeleting the navmesh, then moving the original navmesh to the Z floor, or removing the deleted navmesh entry in your plugin and renaming the new navmesh to match the original's formID.
Just wanted to let you know! I don't have anything editing this area, so I wouldn't think I'd have issues and I'm not sure if there are any plugins that edit the same navmesh, but just in case others have problems!
I can't wait to play this!
Edit: I found the note mentioning explosives, am I supposed to come back after finding some? I also tried using fire spells and swinging with a sword but nothing worked.
About combat well, too hard for me, I'm not playing skyrim for combat honestly, even if I like many aspects of it, but I don't like when it become too cryptic (I'm too old for that, exhausted enough my brain with in my wow mythic raiding years...). So I cheated on most bosses, even if not like /killall but using the flying mod, helped quite a lot and there was still a fight, but it was clear cheat :P
also a bit too much cryptic the dwarven "labyrinth" or tubes and steams locks... not for me :P especially with zero hints, I enjoy using brain, but I need to have some clear hints or I just become nervous. So I just unlock the door with console...
Also the number of souls to open door in that "riften dungeon" part didn't seems to be enough to open all the doors needed, so I had to add some with additemmenu... but even with using all this cheats I found the mod very enjoyable, even if it made me a bit sad and frustrated when I had to use cheats: overall a very positive experience, which I still didn't finish...TO BE CONTINUED!
p.s.
I tried to go on but it was so hard, I have a crash going right in the frozen crypt (the corridors) , so I decided to just disable the door to the last boss...that was epic, it really gave me Onyxia Lair vibes (WoW). Funny enough the boss that gives the name to the mod is one of the few not too overpowered...
Then in the Vulcano vent I got stucked, I see there are some tunnel going in different directions in the map but I could not find them even swimming in the lava...
If it would be more casual-player friendly and bug (or supposed to be bug) free this could really be one of the best mod ever made, rivaling Vigilant (that is also not much casual friendly and bug free btw)
Unlike everywhere else there is no steam valve to lower the lava and you are just stuck on the platform after defeating the boss.