Nah, that "author" violated my permissions, Nexus staff had to be involved. This "author" claimed he "does it for the love of the community" When the money was removed from my STOLEN content, he removed everything from the site even when I allowed to keep it here, screwing thousands of users. Thats his "love for the community", just move on to actually good quality stuff.
So why dont you ask there? Why are you assuming Im responsible for something another mod made? Dont you think it makes no sense at all? Also this wasnt made for that kind of slop. That will bump any bright surface, dont degrade my effort with that nonsense please.
I’m sorry if I said anything offensive—I just think the textures of this mod are so exquisitely detailed that it would be a shame not to use them. I wanted to check if there might be some solutions here to resolve the problem.
I’m sorry if I said anything offensive—I just think the textures of this mod are so exquisitely detailed that it would be a shame not to use them. I wanted to check if there might be some solutions here to resolve the problem.
You said nothing offensive, its all good. My mod its intended to be used as it is, the parallaxing thing wont make it look better. Real parallax needs height information, since it doesnt have it, it uses colors to guess something more or less close to it, so it will look weird, or kinda ok-ish in the best case scenario. No idea how that grabs the textures or anything, it looks like my mesh its using different textures I dont know, maybe the patches are messing with the parllax thing, I would double check the patch
Hey ElSopa, hope you're well! For any future mods, please consider not replacing vanilla textures with new ones with different UV mapping, it breaks any object that uses the vanilla texture, and there's no reason (that I can see) to replace vanilla textures if they don't have the same UV layout: your new mesh will be the only one to use the new UV layout, and vanilla re-texture mods will not work on your new mesh.
Absolutely love your work, your textures are always stunning!
Getting in touch here because I'm trying to gather permissions for an Xbox port of the patch between your Medieval Anvil and Animated Forge Water, and the dual patch covering your anvil and Embers XD. We have patches for the regular speed version of AFW but not the slower one, and because the rules for permissions have changed we're having to ask again (hence messaging you here rather than in DM).
Would you be happy for the patches to be ported? (I'll obviously be asking Mindflux too, for their side of things.) Thank you in advance! :-)
Commenting cuz i noticed a weird thing at Myrwatch tho, it used the anvil with stump on top of a forge (seriously, fire hazard), therefore this mod with the half carved stump is clipping awkwardly. Can't just disable the stump cuz it's one with the anvil. Wish someone would make a patch for this
Please tell me how to make a patch for this anvil to (Cultured Orc Furniture + Embers XD)? Embers XD have patch with nif between these two mods, but not complete. I replaced it, but it gives me a spell error).
189 comments
https://www.nexusmods.com/skyrimspecialedition/mods/52322?tab=files
I tried to take a look myself but I'm at a loss how to move the animated water in nifscope.
Ask him to make a patch with my meshes.
This mod is not compatible with High Proly Project.
This "author" claimed he "does it for the love of the community"
When the money was removed from my STOLEN content, he removed everything from the site even when I allowed to keep it here, screwing thousands of users. Thats his "love for the community", just move on to actually good quality stuff.
Dont you think it makes no sense at all? Also this wasnt made for that kind of slop.
That will bump any bright surface, dont degrade my effort with that nonsense please.
My mod its intended to be used as it is, the parallaxing thing wont make it look better.
Real parallax needs height information, since it doesnt have it, it uses colors to guess something more or less close to it, so it will look weird, or kinda ok-ish in the best case scenario.
No idea how that grabs the textures or anything, it looks like my mesh its using different textures I dont know, maybe the patches are messing with the parllax thing, I would double check the patch
I love this anvil, it's beautiful, thank you!
Absolutely love your work, your textures are always stunning!
Getting in touch here because I'm trying to gather permissions for an Xbox port of the patch between your Medieval Anvil and Animated Forge Water, and the dual patch covering your anvil and Embers XD. We have patches for the regular speed version of AFW but not the slower one, and because the rules for permissions have changed we're having to ask again (hence messaging you here rather than in DM).
Would you be happy for the patches to be ported? (I'll obviously be asking Mindflux too, for their side of things.) Thank you in advance! :-)
edit:nvm a patch was already made on the official Animated Forge Water nexus page.
Commenting cuz i noticed a weird thing at Myrwatch tho, it used the anvil with stump on top of a forge (seriously, fire hazard), therefore this mod with the half carved stump is clipping awkwardly. Can't just disable the stump cuz it's one with the anvil. Wish someone would make a patch for this
Please tell me how to make a patch for this anvil to (Cultured Orc Furniture + Embers XD)? Embers XD have patch with nif between these two mods, but not complete. I replaced it, but it gives me a spell error).