Skyrim Special Edition

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MiTelefonoBroken7

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  1. MiTelefonoBroken7
    MiTelefonoBroken7
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    01/28/22 Update

    - Updated Bruma HPH patch to be compatible with Beyond Skyrim - Bruma v.1.5.3

    01/07/22 Update

    - Added Citizens of Tamriel and Immersive Patrol NPCs to the Visual Compatibility module.

    Older Updates
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    10/19/21 Update

    - Added Ultimate College of Winterhold patches to both the Townie module and Combined patches module.
    - Added Immersive College NPCs to the Visual Compatibility module.

    09/27/21 Update

    - Added SAM and SAM Light compatibility to Unique Bretons and Redguards.

    08/25/21 Update

    - Unofficial Inconsequential NPCs - HPH patch added to Misc files.

    08/09/21 Update


    - Added Beyond Skyrim: Bruma to the visual compatibility patch FOMOD.

    08/03/21 Update


    - AI Overhaul Patches in the NVICO Townies and Combined FOMODs updated to be compatible with AI Overhaul v.1.6.
    - Uploaded visual compatibility patches for LOTD, Alternate Start, OBIS, Interesting NPCs, and Wyrmstooth.
  2. Langmans
    Langmans
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    To anyone having questions about compatibility or anyone requesting patches:

    You can easily generate a patch using zedit visual transfer: https://www.nexusmods.com/skyrimspecialedition/mods/23254

    1. First, make sure the NVICO esp files (check both townies and bandits!) are loaded very early (or as high as possible) so other esp files will overwrite NPC records. If you are using LOOT or Vortex you can add a rule for any conflicting esp file so it loads after the NVICO esp files. Or better yet, in vortex, set the esp files to the group "early loaders".
    2. Run zEdit with NPC visual transfer module installed, open the patcher settings for NPC visual transfer and enter the esp file names for NVICO.
    3. Build the patch. You can check if the visual settings for each NPC are transferred correctly by opening the record for each NPC in the zedit patch and comparing the headparts, face morph and face parts sections.

    This method can also be used to generate mod specific patches, like for immersive citizens - AI overhaul.
    Just enable only the NVICO and AI overhaul esp files and use a different zedit patch file name (like NVICO - AI Overhaul.esp).
    1. DesmondKenway
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      This is very useful. Mod author could sticky this post for future viewers.
    2. MiTelefonoBroken7
      MiTelefonoBroken7
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      If that seems too complicated then this mod can also solve the problem without patching it in XEdit/ZEdit - Face Discoloration Fix. A different method for mixing and matching NPC overhauls is NPC - NPC Plugin Chooser which is a Synthesis patcher. EasyNPC seems to be another method to mix and merge your various NPC overhauls using only ZEdit.
  3. MiTelefonoBroken7
    MiTelefonoBroken7
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    If you'd like to preview the NPC face edits included in the NVICO mod then consider giving NVICO RaceMenu Presets a download.
  4. W1slicer
    W1slicer
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    As far as I can tell this doesn't work for Male NPC's almost at all.  It'll change their hair, but not their faces.  Seems to work fine for Females.  Haven't been able to figure out why, nothing is overriding the files. 

    *EDIT* NPC's require skin additional textures not included in this mod.  Would be helpful if that was added to the description somewhere I think.  Mod works fine.
  5. TheSauceBoss1218
    TheSauceBoss1218
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    Hey, I'm having issues getting this mod to work and I've tried just about every troubleshooting method short of just asking about it here. I'm completely new to modding so if this is the wrong place to ask, just direct me the right way and i'll move. 

    I have tried multiple times to get this mod to work, and it just... NEVER does, and I think it has something to do with RaceMenu, as RaceMenu has never worked for me no matter what I do to it. Here is my mod list, in no particular order.


    • USSEP
    • Address Library for SKSE Plugins Anniversary
    • Alternate Conversation Camera
    • High Poly Heads (downloaded from offsite, made sure to grab the SE version)
    • Armor Variants Expansion
    • Racemenu
    • KSE Hairs Lite NO NPC
    • Face Discoloration Fix
    • Cutting Room Floor
    • Guards Armor Replacer + Housecarls Patch
    • All of the required Expressive FaceGen mods + Conditional Face 
    • ApachiiSky Hairs
    I have literallly disabled EVERY OTHER MOD in my load order, and it still doesn't work. Please help :(. The only lead I've gotten is that it might POSSIBLY be because I'm playing on the Anniversary Edition
  6. djcantbeatbox
    djcantbeatbox
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    A bunch of the NPCs in my game have decided to dawn blackface, (their face has become brown, but not their bodies) is there a fix for this?
    1. nmjfiregfew
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      The stickied post literally lists 3 different solutions in detail.

      Engage brain plz
    2. Swaggyboy3347
      Swaggyboy3347
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      i still got the issue either way

      stfu plz
  7. capngoldrum
    capngoldrum
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    This has been the most compatible High Poly NPC replacer I've used to date. Thank you for all the hard work on this. Endorsed.
  8. gb75
    gb75
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    I'm an xbox player who would like to propose a porting of the generic npc files (bandit guards etc.) of this mod to bethesda.net.do I have your permission?thanks in advance for the reply
  9. damian1238
    damian1238
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    lmao haha
  10. longnight83
    longnight83
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    Just a quick question, does this allow for your own skin textures/body meshes? 
    1. Selwyn002
      Selwyn002
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      Yes, this mod doesn't have any included textures/bodies of its own (apart from facegen files), so it'll use whatever bodies and textures you have installed. 
  11. skytechman
    skytechman
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    Infinite loading screen with NVICO - Visual Compatibility Patches optional file.

    1. magnuss3an
      magnuss3an
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      For anyone who encounters this issue, I was able to fix it by updating the AI Packages for the Wyrmstooth NPCs in xEdit, as the HPH patch references an older version of Wyrmstooth.

      If you are familiar with xEdit, simply check each NPC in the HPH plugin and copy over the AI Packages from the main Wyrmstooth plugin so that they match. That will fix the ILS on launch, though there are other benign edits to the NPCs that you will have to check for yourself.
  12. Yimi
    Yimi
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    Is it changing all NPC, DLC Included or only base game ?
  13. MattyT85
    MattyT85
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    .