Mod articles
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Mortal Enemies 2.0 Test Version
Mortal Enemies 2.0 Test Version is now available to try out
This modifies playable race records, so beware if you are using another mod that may conflict.
There will not be support patches until this is out of testing. I'm just putting it up so people can give feedback of where I plan to take the mod
Small overview
Player/Humanoid Enemy attack cones are reduced to reasonable levels to better match animations just like the original Mortal Enemies affects creature attack cones. As a result, attack rotation restrictions were able to be relaxed to made combat more fluid while still keeping humanoid enemies from aimbotting.
This also means that player attack cones are also reduced based on the attack animations. The multiple effe... -
Rival Remix is a version of M.E. that makes combat with humanoids higher risk than the standard version. Combat values for 1H, 2H, and Powerattacks are loosened to create more mobile melee combat than normal.
Tips for success in Rival Remix
DO NOT stand in front of anyone, always keep moving preferable to the sides or away from the enemy.
2H users are dangerous, its best to get as close as possible and avoid attacks to either side as fast as you can otherwise you will just get smacked over and over. These are the guys not to stand in front of, baiting them into attacks will get you hit if you misjudge the spacing so its easier to get in close.
1H users are harder to avoid up close, you will need a shield if you dont want to get hit most... -
WARNING: wall of text where I explain the mod/skyrim combat system in detail
Its hard to explain on a splash page without going into a lot of detail about how skyrim is set up. Basically there are two types of characters in skyrim. One is the player, NPCs of playable races, and everything that shares that skeleton. Two is the 'creature' type.
Both types have attacks with cones but only the first type can be limited by placing restrictions on rotation while attacking with a weapon (since this type of enemy uses regular weapons ex:bandits, ghosts, dremora) which is what Attack Commitment did. M.E. just adds some differentiation between attack types for type 1 characters and for type 1 characters is no different than A.C. other than values used and modifying casti...