Skyrim Special Edition
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murrayj

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murrayj

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30 comments

  1. USMC1789
    USMC1789
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    The radius, or something, is far too large, and this mod causes the follower to get lost, not follow the player, etc. 

    Really needs to be fixed.
  2. GTheGenerous
    GTheGenerous
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    One thing I noticed is that the sandbox radius value from this mod is set too high, which cause the followers to wander far to an unoccupied idle marker instead of following the player. For a good reference of a lite sandbox mod, you could use Lively Followers as reference as author seems to have added some failsafe for some sandbox oddity that could happen to vanilla follower.
    1. Brickon
      Brickon
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      Is this still an issue with this mod? If so, how would one go about adjusting this for themselves? Could I adjust this in xEdit?
    2. USMC1789
      USMC1789
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      Second this. This mod is damn near unusable because the follower ends up sandboxing and disappearing.
  3. tsalbmrots
    tsalbmrots
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    PLEASE murrayj, make "Follower Salary" mod. doesnt make any sense, our followers following us to the their death, what's price 500g ? :D Also...

    Would be immersive Share loot and goldwith followers. :) we want pay our soldiers daily gold. They mercenaries, but doesnt demand gold? :)
    1. murrayj
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      I believe that idea already exists as a mod.  I wouldn't be able to do anything better.
    2. EdmondNoir
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      Ive been looking for a mod that adds follower payment options but haven't found it and was going to make it myself. Can you point me to the mod that does this? I don't use the follower framework mod its to massive and heavy for me. I was envisioning the ability to in dialog have a option to pay my follower a set amount of an additional 500 (we haven't made a lot), 1000 (Here's your share of our haul), or 2,000 (We're rich!). I was torn about making a script to have the follower ask for money once a week or whatever.. I decided as a design I just wouldn't bother, however I think it would be just so so easy to make a small script to give the follower some items following their payment like a day after such as healing potions or ingredients or arrows etc. In any case please point me at the existing mod I cant find it.

      Side note - Kuddos and endorsed great mod. Was looking to make this one too and I love  it when I don't have to dig in to make things.
    3. murrayj
      murrayj
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    4. EdmondNoir
      EdmondNoir
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      no I saw that post on reddit ages ago. Some of those mods are not in Skyrim SE and require SKSE. All of them have 1000 functions and are very complex and I only want the 1 little feature.

      Seem like the effort is not up your ally so ill make that mod... dont want to but Ive wanted that feature for ages so might as well get to it lol.
    5. IdylanI2019
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      "Nether's Follower Framework" has that function. https://www.nexusmods.com/skyrimspecialedition/mods/55653#
  4. Eferas
    Eferas
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    Would be possible to patch Interesting NPCs, please?

    EDIT: I feel like it should be very easy, because iNPCs uses its own follower framework that is just vanilla cloned. However I can't figure it out in xEDIT.
    1. Veltrdon
      Veltrdon
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      This mod targets any NPC of the DialogueFollower quest, by inspection in xEdit. However, none of the followers of 3DNPC have a single unifying quest, save for something like DGIntimidate, but I don't know what that is and don't want to touch it. It doesn't look like an always activated quest either. Looks like someone will have to manually add a quest to identify all the followers, I guess?
  5. tsalbmrots
    tsalbmrots
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    can you  add your mod a option for sandbox only while follower wait? would be user friendly :) I always lose lydia in the road
  6. blades4569
    blades4569
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    Hi, I really like this mod. I was wondering if there was an option or way to tweak the sandbox radius with a mod tool to make it smaller? I've noticed that followers will often go into sandbox mode when near farmland like outside of Windhelm or they'll start to wander really far away when traveling on the road. 
  7. tsalbmrots
    tsalbmrots
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    what a brilliant solution <3 
  8. boobookitee
    boobookitee
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    Does this only touch vanilla followers? So mods like Inigo with their own AI package can work in sync with the bad boy?
    The bees knees! Thank you!!
    1. murrayj
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      Only changes the vanilla quest for followers so followers with own ai packages wont be affected.
    2. Kalindigo
      Kalindigo
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      this is VERY IMPORTANT TO KNOW. Probably why it is called SIMPLE FOLLOWER Sandbox LOL!
  9. Katarsi
    Katarsi
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    Is there a difference between this mod and Followers can Relax?
    1. bientje
      bientje
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      A good indication for how complex a mod is, is comparing files sizes. As you can see, this one is only 1 very small ESP that gives the Serana idle behaviour to all followers. The other mods does a whole lot of other s#*! AND you need to activate the behaviour through dialogue. 
    2. Kalindigo
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      Followers Can Relax is a prompted menu option. This is Automatic.
  10. Viridissima
    Viridissima
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    This is just what I was looking for, with none of the bloat NFF comes with.
    Only issue I have is that removing the hunting bows  and arrows followers start with in xedit seems to break the sandboxing package somehow.