great animations. on 1.5.97 it looks like the latest 1.3b version isn't fully compatible with precision. the first swing never seems to have a hurtbox or weapon trail.
Thanks for letting me know, Precision's collision annotations seem to behave inconsistently when used on attacks based on the vanilla behavior, version 1.3 did have the weapon trail but the attack would frequently hit twice. I've moved v1.2 back to the main files section for now.
hey its me again. ive done some testing with SkySA and i think your animations are better. but when i switched back, the attack animations wont play. i dont know what did. how do i fix?
Yep haha they're ridiculous for 2H axes/warhammers, in real life you'd break your wrists swinging them like that. Use this instead KG Animations - Two Handers (complete animation package for all 2H weapons including 1st person animations and distinct styles)
Is it possible to use the greatsword animations from the separate greatsword animation mods like greatsword normal attacks instead of these greatsword animations so it would overwrite them, I wanna overhaul combat animations without using mco and these hammer and axe animations are exactly what im looking for but I dont need the sword animations
Yes you can actually as I succeeded to do it, simply download both animations (The one for Greatsword normal attacks and the one for high stance two handed normal attacks, then in your Vortex manages rules menu, choose "Load Leviathan Animations - Two-Handed Normal Attacks For High Stance BEFORE Leviathan Animations II - Greatsword Normal Attacks. Deploy. Enjoy !
Does anyone know if there's been any progress on the Precision double hit issue? I haven't used 1.3 at all but the update notif for it on Vortex got me to ask whether its fine to use now or not.
Does anybody know if this mod could be compatible with MCO with some file tweaks? Or are there any official plans to update this to MCO / SkySA system?
its compatible but afaik, this animations are for vanilla combat. I tried using this with stances but only some idle animations are working. attack animations don't work. it needs to be converted.
I have download the animation and after testing it, i'd finaly din't want to use it, but after removing it, the animation remain, i use vortex and there is no more folder of "Leviathan Animations" in my data folder, what can i do ?
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reverting to 1.2 fixes this
I've moved v1.2 back to the main files section for now.
Yes you can actually as I succeeded to do it, simply download both animations (The one for Greatsword normal attacks and the one for high stance two handed normal attacks, then in your Vortex manages rules menu, choose "Load Leviathan Animations - Two-Handed Normal Attacks For High Stance BEFORE Leviathan Animations II - Greatsword Normal Attacks. Deploy. Enjoy !
Any plans on making a bash animation for your two-handed leviathan set? The vanilla bash looks out of place compared to your awesome work lol.
I have download the animation and after testing it, i'd finaly din't want to use it, but after removing it, the animation remain, i use vortex and there is no more folder of "Leviathan Animations" in my data folder, what can i do ?