July 2022 update important: for users who encounter blurry or not fully loaded textures: I added a description for texure loading behaviour in the description! these advices and settings will help you to improve your ini settings! but you need sufficient ram/vram!
the ini setting bEnableFileCaching=0 (or 1) seems to be an important factor for what you see! 0 stands for slower but fullres textures, 1 means faster loading, lesser vram use and at least some blurry textures. check your fallout ini settings under [general] ! it seems to massively changing texture streaming behaviour.
it works with or without dxvk in sse and fo4 for nvidia and amd!
thank you for the kind feedback! this mod is intended to be a little help and information for people with the same problems during gameplay like me. many thanks for the positive feedback and i'm glad if it helps and saves time at least for some of you.
there is an information that DXVK works with skyrim se (which does not mean that it solves or significantly reduces the draw call problem). i seems to solve solves the draw call problem for skyrim apart from introducing some known stability and image related problems for some people. at least for some games and linux it already works. i'm open for good news and if someone can contribute his valuable experience with Skyrim/fo4, DXVK and win10 this would be fine!
this is the DXVK excel list information about compatibility: the Elder Scrolls V: Skyrim Special EditionUncommon or CustomGOOD!Mediocre performance outside (Ultra settings), but I suspect the game is just that demanding/unoptimized. Broken on mesa-git; use 17.3.17.3.2
UPDATE a new wrapper version exists since march 2021. i found a dxvk guide for fo4 (beta state) which seems also to work for skyrim se! i will test it and introduce you to test it too. sse + enb works too watch here - feedback apprechiated! i did a first test with fo4 and worked out very well with rx 570 4gb card with ryzen 3700x. some fps gain and much more stability and fps gain in fullHD in demanding high draw call areas! more will follow... i tested also sse and it seems to work too! at first glance it works not spectacular but if you know about your fps drop areas you will see that it works exactly as expected! no harsh dx11 fps drops at all!
2nd test. raised resolution with my rx570 4gb to 1440x2560p (my game was not playable with this resolution before). i went to the point with the highest draw calls (in my game up to 50000! viewing from the sky down to highway and city above good neighbor). ugridstoload=7! and what can i say: - no severe stutter and frame drop to 6 fps like with dx11! - frame rate dropped never under 30 fps even with 40000 draw calls! all with little to no stutter - found a 70000 draw call position and fps dropped to 16. this is at least much better than freeze with dx11!
this vulcan wrapper works and it reduces nicely the draw call stutter with dx11 in fo4! i can play now with wqhd with higher frame rate than before with dx11 and enb and fullhd in dense areas. if that is not impressive - what is? and no glich at all so far. seems a very capable solution for the fo4 draw call problem and especially for amd cards. i recommend to test this mod! this mod is beta but it seems so far stable beta with my settings and my rx 570 card. please test and give feedback! if this works also with sse same way this would be great! @Squidpi thank you for bringing up the DXVK topic!
This is useful. Think I'm constantly skirting the edge of this number, but I don't use ENB (heavy mod list combined with 2 GB of video memory = no ENB for YOU!), so checking it isn't going to be easy.
you can install enb even if you disable all functions. it can be useful for this game. not only for draw call check! you can virtually expand your vram. i use it since playing oblivion. and it may boost water visuals. optionally you can use reshade. it shows the draw calls in the statistics tab. i add that info in the description. in 2014 i was not aware of that problem that under load gpu is constantly switching between 100% and idle while cpu was constantly overloaded with draw calls and lighting ops on one logical core while being far away reaching 100% on all cores. now we all know why...
Thanks for the tutorial ;) I run my modded skyrim on rx 6600xt and ryzen 5 5600 + 16gb ram. I've been struggling to get a good performance despite following many stability and performance tutorials to a letter. I checked my draw calls in areas where I'm getting fps drops (below 50fps) and I don't even exceed 10000. Any idea why would that be happening and how to fix it?
it is not not only about draw calls. check cpu and gpu load in these low fps situations and analyze the kind of bottleneck you experience. shut down any useless background task. check cpu core loads. did you install dxvk alreadyand is your game in vanilla state? only one bad mod and a few wrong ini settings can cripple your performance set by the bad mod or bad manual settings.
If i'm not too dumb, a lot of FPS drops are related to draw calls as a summary.
But in Morthal (or Trevas watch), I only have 5k-7k draw calls and have FPS going crazy between 15 to 60.
Basically followed this mod for GPU. Currently only following this mod for CPU.
uLargeRefLODGridSize=5 ugridstoload=5
Currently have 1041 mods.
GPU = RTX 3070TI CPU = AMD Ryzen 7 5800x 3D RAM = 32GO
I saw in the comments before (with xlxRONINxlx) that it is therefore not related to draw calls (therefore not CPU) related ?
If I add a lot of creatures mod, (skyrim immersive creature, daedroth, skytest...) do they impact CPU ?
Which tools therefore to use to find the culprit ? i'm going crazy :( I tried to remove pieces by pieces of the installed mods but it was not conclusive, it felt like it was just only too many mods...
- there is nothing wrong with the gpu mod advices and most of them should not hurt performance. it seems more a general advices guide. but the real performance killers are not mentioned here: wierd ini settings like too high or wrong shadow and ao settings, some enb, ao and other effects settings impacting performance. - monitor your game ressources for bottlenecks with nvidia inspector (gpu) and task manager (cpu). kill not essential tasks in the backgroud. - uLargeRefLODGridSize=5 is very low and below default (9). why ? i use much higher settings for nice distant view (but it costs some performance). this setting is to enhance visual fidelity and 5 makes no sense. - much is about draw calls but even more is about general game limitations and bottlenecks of the game engine. don't overwhelm your hw and game engine with too many scripted mods, effects and clutter. the game will lag more and more at its limits even with a 5800x3d. chose your mods wisely! - test your game performance after installing a mod in the area it covers or if it is heavy scripted! drop mods known as performance hungry! - compare performance with a vanilla profile as a reference if you are unsure how your current setup performs - read mod comments and check for stability and performance issues before installing a mod! avoid mods without comment section. it has a reason. - your fps fluctuation is a clear sign that your game config is out of the limits or your resolution is too high (4k or more) or you installed a really badly scripted mod(s).
I run Skyrim at 1080p on my water-cooled Cyber Power 880 and the fan stays reasonably cool. If I use 4K it gets quite warm, and at 1440p it bakes. I got the computer precisely because my X Box One X crashed from overheating once the ill-advised 4K and 1440p "enhancements" were forced on to X Box. USING A LOWER RESOLUTION PREVENTS MANY CRASHES. Today, if I install Skyrim into my X Box One X from the disc, without the 4k and 1440p "upgrades", I can run 135-140 mods with no problems, obtained straight from Bethnet without Xboxlive or MS Store.. But when I go on-line to get mods, and forget to unplug my router before starting play, the 'update' and "Sync" are forced upon me, and I am locked out of Dragon's Reach and the Blue Palace by area loading crashes until I reduce the number of mods to 65-70. YOU CAN HAVE THE 4K OR 1440p AND A FEW MODS, OR 1080p ONLY (FROM AN ANCIENT VERSION OF SSE) AND MANY MODS, BUT NOT BOTH.
are you talking about x-box or pc version ? i can not say anything to x-box. what is a cyber power 880 ? i've never heard of it and i fear i did not get exactly your question or intention. let me know your exact intention or question! thanks!
I was trying to report that the X Box One X, with it's Vapor Cooling, doesn't work at 4k with Skyrim, because it gets hot enough to smell the paint burn. The CP880 is a $2,700 gaming computer with water cooling that can't handle Skyrim at 1440p without getting very hot. I am now using an X Box One S, with the big fan vent on top, and it stays reasonably cool with Skyrim at 1080p. My point is that using 4K or 1440p for Skyrim will cause overheating on most hardware, and elegant graphics packages will cause framerate drop. I encourage people who have the framerate stutter, or experience a framerate drop to a frozen screen the CTD in Riften, using a lower resolution will help, as will using no global graphics mods.
ok, i understand. so you talk about specific hw porblems playing HD. my 3080 gets also warm playing sse with 4k even with nice ventilation. i think that is no surprise. i would say the 3080 is the lower limit to play sse relaxed with 4k. i still experience areas with fps drops lower than 60 (modded, with ultra settings).
So if I am getting slight fps drops in spots where the draw call is hitting 6000 is that to be expected or should I typically being seeing the drops in spots where its above 11000.
fps drops under 11000 dc are not dc related. search for other reasons: other mods, scripts, not game related tasks running parallel to the game for example. analyze that with your task manager (all cpu cores the separated virtual core view). you can also use my cpu balance mod description and the tutorial to get rid of not game related stutter. it works like a charm. no av, browser or win 10 task related stutter anymore at least for me.
Ok vulcan wrapper works on my ryzen 9 32gb rtx 2070 8gb super nvidia. This wrapper for both versions is absolute sublime. I have zero stutter compared before and max draw call is roughly 11000 due massive mods and dyndolod. There is one stinker however. These wrappers work on sse but are not designed for it. Certain bsshaders make this shade program have a heart attack and ctd. El sopas talos statue and johnskyrim weapons give vulcan a knockout. Enb guide simply does not work. I have tried for nearly three days and to be honest im fuming. Guides that literally only work for an end user only that writes the guide are inconsequential and pants. Also noticed something. Even with enb working alomgside this then vulcan would still have a heart attack and ctd as this is not designed for sse and certain .nif files cause it to literally die. Nice for demo outside spinning around super fast - wow look no stutter but then try and play the actual game then youll realise its impossible to do. Spreading the knowledge is good and i wish you luck. Now i speak directly to anyone that can work some magic: - get a similar application to not only work and run but actually be for sse and for it to be stable. Good luck everyone for the ones that want to get enb and vulcan to work side by side as it simply dont work. Not with this guide anyway. So annoyed as i cant get it working and i got a nasa computer and all bang up to date mate.
this dxvk guide is beta and you are inroduced to test it. thank you for your tests. for me it works even highly modded without ctd but its true that is not optimized to work with enb and every hardware. because it is beta nothing is optimized. maybe it will in future if people do more than complaining but serious testing and optimizing. especially for nvidia users there seems to be much to do. the idea of a working vulkan wrapper replacing dx11 is fascinating but is not a simple or easy task even if you try to combine it with enb. just to add: even modern dx12 games seem often to struggle performance wise or seem to be badly optimized.
I read this and I am definitely curious. When I read yesterday, it seemed the solution is dialing back certain resource intensive mods, which is understandable. 90% of my game is stable, other than one or two problem areas that can potentially drop FPS into the 30s, resulting in a bit of slow down and a potential hiccup or stutter.
Reading about this potential performance boost has me curious though. I have an RTX 2060 card w/ 6GB of VRAM and I think I get a cpu bottleneck at times (Intel i7-10750H, 16GB dual-channel DDR4). My PC isn’t *bad*, but I think the fact that it’s a laptop at times limits me beyond with the specs are on paper.
Is it worth looking into this possible performance boosting solution? (Not the deleting of mods lol)
we are talking about a bottle neck and fps drops not about a performance boost. your game will not run faster in not demanding areas but it will prevent fps drops/stutter in demanding/ultra scenarios where you encounter fps drops due to cpu bottleneck. if your game is still vanilla or already runs smooth 60fps + in all areas in 4k ultra settings there is nothing to optimize or to boost.
That’s what I’m saying, the few areas I have issues with may benefit, the demanding areas are exactly what I’m having issues with. While I hit 60 in a lot of situations, there’s always fluctuation, I cannot maintain a perfect 60 FPS w/ ENB (not even using 4K textures, running at 1080), and with ultimate College of Winterhold for example, I drop as low as 29 in the absolute worst of situations near the bridge. I actually capped my FPS at 48 primarily to stop excessive drops and fight stutter, since 48 still feels close enough to 60 and helps those sharp drops to say, 35/40 not feel as bad.
Btw, I’m running almost 400 mods, so I’m far from a vanilla set up. There must’ve been a misunderstanding. And I’m very familiar with LOOT, patching in xEdit, LODGen, DynDOLOD & Wrye Bash, so it’s not from being misinformed either
so in this case try dxvk. you lose some fps in less demanding areas at least with nvidia cards but you will get rid of the severe stutter in high draw call scenarios with vulcan even if your frame rate is lower or low. standard nvidia drivers are already better optimized than amd ones. so do not expect too much boost combining nvidia and dxvk.
Xrayy figure out what was wrong. Problem was your tutorial that was confusing. Since the other page is hideen I will post here:
1. COPY (yes copy, you need those in the game folder also) d3d11.dll and d3dcompiler_46e.dll to the Mods folder (create one if your game does not have that folder) 2. Change the enblocal.ini to: [PROXY] EnableProxyLibrary=true InitProxyFunctions=true ProxyLibrary=d3d11vk.dll
3. Put the d3d11vk.dll and dxgi.dll in the game folder
Game loaded fine for me (SKSE) with enb and vulkan (RTSS shows that is a vulkan app).
The poblem is that I did not see any performance improvement in the place that I tested (Candlehearth Hall with 11K draw calls) and I perceive some stutter that was not there before.
thank you for your feedback. the problem is different hardware, enb and even reshade setups. this is just a mess. and what was exactly confusing ? copy does not mean move and i also said nowhere that any one can use also reshade. if the d3d11.dll is not the enb dll you will use for enb but for example the reshade dll it will screw up the whole setup. it was the best to put this mod down and i'm happy that it works for me. maybe i will have a look next week again if i can test on another rig ;)
what is your gpu ? the gain for amd will be greater. if you have no gain in demanding areas sth is wrong. my stutter in whiterun area is gone with this setup even with 20000 draw calls(11000 is not enough for a test). so its clearly working for me. without my fps drop down to 15 fps and severe stutter.
I am thinking that maybe these wrapper is not optimized for the new serie 6000. Must be because here I tested in more places with the same results. No performance improvement and a lot of stuttering.
I have the github link so I will test new releases to see if gets better with time.
i don't think it's the dxvk wrapper even if it only beta. but i can also not exclude that. yes, maybe a driver problem with newer cards. i hope i can do also tests on a nvidia rig to find the cause of all the problems i do not have with my current setup. i wonder why you encounter stutter with your 6800xt. these cards can not cure dx11 limitation but at least my 2080 ti (which i sold) worked stutter free even with 4k and demanding settings and more than 500 mods installed.
what is the purpose of copying the two enb dlls to the Mods folder. I understand the proxy setup, we are attempting to use the enb proxy loader to load vulkan through it, just not really sure what uses the file in the Mods folder.
Sadly for me this setup seems to crash on startup. applicatin starts and I see both the enb precache load message and a vulkan gui, but ctd after about a minute. I did drop he fo4 vulkan config file from the fo4 mod in as well in order to get the vulkan ui showing,not sure if should have. I'll try removing it, andm aybe try some other versions of enbseries binaries. I'm usig 0.452, which may have just receive another update. Could try going back a version maybe, not sure.
there is an extra version for amd in the fo4 vulkan mod (V1.4a async) i used exclusively this one and installed this package first to test fo4. it worked without enb with my RX 57o but no enb and it installs also the fo4 configured vulcan related files in the windows system. in the next step i added the enb support as described in my mod with proxy settings and it worked too. but i got instant crash without the "mods" folder in fo4 so i used it also with skyrim. just adapted my working fo4 settings to skyrim se and it also worked. so we know what happened after that: it worked for me and only one other tester, both amd. all others crashed more or less. i will do more tests but dxvk refuses to work with my optimus mobile gtx 1060 with adapter detect error. so i think there is much more to optimize...
Nice explanation. Only thing missing is to fact for the difference between Radeon and Geforce draw calls on DX11.
Nvidia drivers can do about 70% more draw calls than AMD in DX11: https://www.anandtech.com/show/11223/quick-look-vulkan-3dmark-api-overhead
So for Radeon user you can expect the limit to be lower and explain my results here with a 6800XT (on a 8700K 4,7ghz, 32GB ram in 4K resolution) that with ~8k-9k draw calls on ENB Profiler I am seeing fps drops with gpu usage drops.
The ideal solution is a port for DX12 or Vulkan but I don't think that Bethesda will work on this game anymore unless Microsoft wanted a port for the XBOX SX.
hi, thank you for adding this additional info. yes, the draw call limit is also hardware dependent as i already stated (and also related driver dependent). there is a difference between nvidia and amd because nvidia seems to support multithread to some extent but the result also depends on cpu and memory. at least i don't know to what extent this advantage is practically relevant for skyrim and fo4. and you see the difference between dx11 and dx12/vulcan which says it all. i do not expect a new api development for skyrim se and fo4. the cpu related bottleneck exists for both cards in dx11. with amd gpu/driver you will encounter it probably a little bit earlier in some games due to lesser optimized drivers... ;)
77 comments
Question, ever heard of DXVK? Apparently it's a Vulcan wrapper that works for Skyrim, ever tried it?
important: for users who encounter blurry or not fully loaded textures: I added a description for texure loading behaviour in the description! these advices and settings will help you to improve your ini settings! but you need sufficient ram/vram!
the ini setting bEnableFileCaching=0 (or 1) seems to be an important factor for what you see!
0 stands for slower but fullres textures, 1 means faster loading, lesser vram use and at least some blurry textures.
check your fallout ini settings under [general] ! it seems to massively changing texture streaming behaviour.
it works with or without dxvk in sse and fo4 for nvidia and amd!
thank you for the kind feedback!
this mod is intended to be a little help and information for people with the same problems during gameplay like me. many thanks for
the positive feedback and i'm glad if it helps and saves time at least for some of you.
there is an information that DXVK works with skyrim se (which does not mean that it solves or significantly reduces the draw call problem).
i seems to solve solves the draw call problem for skyrim apart from introducing some known stability and image related problems for some people.
at least for some games and linux it already works. i'm open for good news and if someone can contribute his valuable experience with Skyrim/fo4, DXVK and win10 this would be fine!
this is the DXVK excel list information about compatibility:
the Elder Scrolls V: Skyrim Special EditionUncommon or CustomGOOD!Mediocre performance outside (Ultra settings), but I suspect the game is just that demanding/unoptimized. Broken on mesa-git; use 17.3.17.3.2
UPDATE
a new wrapper version exists since march 2021.
i found a dxvk guide for fo4 (beta state) which seems also to work for skyrim se! i will test it and introduce you to test it too.
sse + enb works too watch here - feedback apprechiated!
i did a first test with fo4 and worked out very well with rx 570 4gb card with ryzen 3700x. some fps gain and much more stability and fps gain in fullHD in demanding high draw call areas! more will follow...
i tested also sse and it seems to work too! at first glance it works not spectacular but if you know about your fps drop areas you will see that it works exactly as expected! no harsh dx11 fps drops at all!
2nd test. raised resolution with my rx570 4gb to 1440x2560p (my game was not playable with this resolution before). i went to the point with the highest draw calls (in my game up to 50000! viewing from the sky down to highway and city above good neighbor). ugridstoload=7! and what can i say:
- no severe stutter and frame drop to 6 fps like with dx11!
- frame rate dropped never under 30 fps even with 40000 draw calls! all with little to no stutter
- found a 70000 draw call position and fps dropped to 16. this is at least much better than freeze with dx11!
this vulcan wrapper works and it reduces nicely the draw call stutter with dx11 in fo4! i can play now with wqhd with higher frame rate than before with dx11 and enb and fullhd in dense areas. if that is not impressive - what is? and no glich at all so far. seems a very capable solution for the fo4 draw call problem and especially for amd cards. i recommend to test this mod!
this mod is beta but it seems so far stable beta with my settings and my rx 570 card. please test and give feedback! if this works also with sse same way this would be great! @Squidpi thank you for bringing up the DXVK topic!
optionally you can use reshade. it shows the draw calls in the statistics tab. i add that info in the description.
in 2014 i was not aware of that problem that under load gpu is constantly switching between 100% and idle while cpu was constantly overloaded with draw calls and lighting ops on one logical core while being far away reaching 100% on all cores. now we all know why...
an example image - how my oblivion game reached draw call limit ;) before i was aware of that...
shut down any useless background task. check cpu core loads.
did you install dxvk alreadyand is your game in vanilla state?
only one bad mod and a few wrong ini settings can cripple your performance set by the bad mod or bad manual settings.
What is 'hw'? D'Oh - it's HardWare.
But in Morthal (or Trevas watch), I only have 5k-7k draw calls and have FPS going crazy between 15 to 60.
Basically followed this mod for GPU.
Currently only following this mod for CPU.
uLargeRefLODGridSize=5
ugridstoload=5
Currently have 1041 mods.
GPU = RTX 3070TI
CPU = AMD Ryzen 7 5800x 3D
RAM = 32GO
I saw in the comments before (with xlxRONINxlx) that it is therefore not related to draw calls (therefore not CPU) related ?
If I add a lot of creatures mod, (skyrim immersive creature, daedroth, skytest...) do they impact CPU ?
Which tools therefore to use to find the culprit ? i'm going crazy :( I tried to remove pieces by pieces of the installed mods but it was not conclusive, it felt like it was just only too many mods...
- there is nothing wrong with the gpu mod advices and most of them should not hurt performance. it seems more a general advices guide. but the real performance killers are not mentioned here: wierd ini settings like too high or wrong shadow and ao settings, some enb, ao and other effects settings impacting performance.
- monitor your game ressources for bottlenecks with nvidia inspector (gpu) and task manager (cpu). kill not essential tasks in the backgroud.
- uLargeRefLODGridSize=5 is very low and below default (9). why ? i use much higher settings for nice distant view (but it costs some
performance).
this setting is to enhance visual fidelity and 5 makes no sense.
- much is about draw calls but even more is about general game limitations and bottlenecks of the game engine. don't overwhelm your hw
and game engine with too many scripted mods, effects and clutter. the game will lag more and more at its limits even with a 5800x3d. chose your mods wisely!
- test your game performance after installing a mod in the area it covers or if it is heavy scripted! drop mods known as performance hungry!
- compare performance with a vanilla profile as a reference if you are unsure how your current setup performs
- read mod comments and check for stability and performance issues before installing a mod! avoid mods without comment section. it has a reason.
- your fps fluctuation is a clear sign that your game config is out of the limits or your resolution is too high (4k or more) or you installed a really badly scripted mod(s).
I am now using an X Box One S, with the big fan vent on top, and it stays reasonably cool with Skyrim at 1080p.
My point is that using 4K or 1440p for Skyrim will cause overheating on most hardware, and elegant graphics packages will cause framerate drop.
I encourage people who have the framerate stutter, or experience a framerate drop to a frozen screen the CTD in Riften, using a lower resolution will help, as will using no global graphics mods.
Reading about this potential performance boost has me curious though. I have an RTX 2060 card w/ 6GB of VRAM and I think I get a cpu bottleneck at times (Intel i7-10750H, 16GB dual-channel DDR4). My PC isn’t *bad*, but I think the fact that it’s a laptop at times limits me beyond with the specs are on paper.
Is it worth looking into this possible performance boosting solution? (Not the deleting of mods lol)
Btw, I’m running almost 400 mods, so I’m far from a vanilla set up. There must’ve been a misunderstanding. And I’m very familiar with LOOT, patching in xEdit, LODGen, DynDOLOD & Wrye Bash, so it’s not from being misinformed either
1. COPY (yes copy, you need those in the game folder also) d3d11.dll and d3dcompiler_46e.dll to the Mods folder (create one if your game does not have that folder)
2. Change the enblocal.ini to:
[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=d3d11vk.dll
3. Put the d3d11vk.dll and dxgi.dll in the game folder
Game loaded fine for me (SKSE) with enb and vulkan (RTSS shows that is a vulkan app).
The poblem is that I did not see any performance improvement in the place that I tested (Candlehearth Hall with 11K draw calls) and I perceive some stutter that was not there before.
what is your gpu ? the gain for amd will be greater. if you have no gain in demanding areas sth is wrong. my stutter in whiterun area is gone with this setup even with 20000 draw calls(11000 is not enough for a test). so its clearly working for me. without my fps drop down to 15 fps and severe stutter.
8700K 4.7ghz, 32Gb ram, Sata SSD, Win 10 x64
I will do more tests here too see if gets better in other places.
I have the github link so I will test new releases to see if gets better with time.
i wonder why you encounter stutter with your 6800xt. these cards can not cure dx11 limitation but at least my 2080 ti (which i sold) worked stutter free even with 4k and demanding settings and more than 500 mods installed.
Sadly for me this setup seems to crash on startup. applicatin starts and I see both the enb precache load message and a vulkan gui, but ctd after about a minute. I did drop he fo4 vulkan config file from the fo4 mod in as well in order to get the vulkan ui showing,not sure if should have. I'll try removing it, andm aybe try some other versions of enbseries binaries. I'm usig 0.452, which may have just receive another update. Could try going back a version maybe, not sure.
in the next step i added the enb support as described in my mod with proxy settings and it worked too.
but i got instant crash without the "mods" folder in fo4 so i used it also with skyrim. just adapted my working fo4 settings to skyrim se and it also worked. so we know what happened after that: it worked for me and only one other tester, both amd. all others crashed more or less. i will do more tests but dxvk refuses to work with my optimus mobile gtx 1060 with adapter detect error. so i think there is much more to optimize...
update: i added a guide how i installed enb with vulkan wrapper
seems to work just for me. no one else had success so far. :(
Nvidia drivers can do about 70% more draw calls than AMD in DX11: https://www.anandtech.com/show/11223/quick-look-vulkan-3dmark-api-overhead
So for Radeon user you can expect the limit to be lower and explain my results here with a 6800XT (on a 8700K 4,7ghz, 32GB ram in 4K resolution) that with ~8k-9k draw calls on ENB Profiler I am seeing fps drops with gpu usage drops.
The ideal solution is a port for DX12 or Vulkan but I don't think that Bethesda will work on this game anymore unless Microsoft wanted a port for the XBOX SX.
and you see the difference between dx11 and dx12/vulcan which says it all. i do not expect a new api development for skyrim se and fo4. the cpu related bottleneck exists for both cards in dx11. with amd gpu/driver you will encounter it probably a little bit earlier in some games due to lesser optimized drivers... ;)
In the FO4 page it seems to have a problem with enb. So it seems that someone will have to work to make this function on SSE.
May I ask if you managed to make it work with ENB on SE? I'ml trying the tutorial with no luck yet^^
I can't wait!
Thanks so much in advance!