Hi ! Thank you for sharing your work :D I just realized you were using a retex/remodel for the mammoth trunk ingredient, I've been searching for something like this for ages ! Which mod would that be ?
is there a reason why you didn't touch the following meshes ? meshes/_byoh/plants/switchnodechildren/byohhousefloragourd01_1.nif meshes/plants/switchnodechildren/gourdcluster01_1.nif
Thanks, I will download and test you mod as soon as I can
those meshes are the harvested states of the gourd plants and are included in the main meshes. I believe they are just there for developement purposes (as a copy paste asset when they were making the main switch node). I don't think they are used anywhere in the game though, and even if they are it doesn't really matter, because they don't have any gourds on them and this mod overwrites the textures they use, so they should look fine. (Note that the outline of the leaves here is determined by the alpha channel of the main texture file, not the mesh).
I'd love to see you make a cabbage mod, High Poly Project has a ridiculously insane polycount (even shimmers from it) and doesn't replace planted cabbages either.
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Added support for the plantable gourds from Hearthfire.
Version 1.2 fixes the plantable gourd mesh to fit the planters.
I had to redo the mesh because the gourds were way too big for them.
edit: with a very gorgeous gourd replacer
Thank you for sharing your work :D
I just realized you were using a retex/remodel for the mammoth trunk ingredient, I've been searching for something like this for ages !
Which mod would that be ?
I was using this mod for that:
https://www.nexusmods.com/skyrim/mods/79400
is there a reason why you didn't touch the following meshes ?
meshes/_byoh/plants/switchnodechildren/byohhousefloragourd01_1.nif
meshes/plants/switchnodechildren/gourdcluster01_1.nif
Thanks, I will download and test you mod as soon as I can
those meshes are the harvested states of the gourd plants and are included in the main meshes.
I believe they are just there for developement purposes (as a copy paste asset when they were making the main switch node).
I don't think they are used anywhere in the game though, and even if they are it doesn't really matter, because they don't have any gourds on them and this mod overwrites the textures they use, so they should look fine. (Note that the outline of the leaves here is determined by the alpha channel of the main texture file, not the mesh).
I learned something today