Skyrim Special Edition

129 comments

  1. FiendAlt
    FiendAlt
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    Thanks! I was scratching my head trying to figure out what was causing the light bleeding. Your mod fixed it. There is still some light-bleeding on the upper windows of The Bannered Mare and Belethors shop, but all the other causes were eliminated by this mod.
  2. grandvil
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    Does this fix the texture and mesh bug that happens in the skyforge that disappears and drops eurland graymane to fall through and die after he's made non essential after the companions quest line?
    1. MrNeverLost
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      No
  3. RashadDracula
    RashadDracula
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    any chance you could make this Compatible with Parallax Enabled Meshes Collection
  4. ServalKhajiit217
    ServalKhajiit217
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  5. mooit
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    I'm using Whiterun by Pfuscher's textures, and tried your mod, hoping this might fix these issues, but it didn't. It would really be great if you might make an update to fix these. THANKS

    This wall outside the gate at Whiterun where I placed two red x on, is where I see seam issues.
    It's also strange, that the edges on these walls on both sides, will also appear slightly translucent too, with a blue hue. Notice the wall on the left, with the red x at the top, there is a slight blue hue, and it's more noticeable on the wall on the right. Where the arrow points on the right, you can see the edge at the top in blue also. The red x on the  bottom left wall, also shows a line/seam running the length of  this edge.
    Then on the outer edge of these walls, there is still a few visible seams.

    I tried Major Cities Mesh Overhaul, but it's adding different rocks along the wall edges to correct issues like these, and I don't like the look it's creating.

  6. Kabunouveau
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    Was comparing meshes between this and Assorted mesh fixes and noticed the latter includes a fix to the UVs for the nails that your meshes do not:

    I used to have Whiterun Mesh Fixes overwrite but it now seems to be missing this fix which I assume may be newer than the version of the Assorted mesh fixes's meshes you used for your mod. There may be other differences too, this is the only one that really stuck out to me though. Figured I'd let you know in case you're interested in updating.
    1. MrNeverLost
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      The stretched nails are a consequence of a workaround for bad glow maps by retextures. That is, it prevents the light glow at night from appearing. The alternative is to split the mesh more such that the glow mapped parts are separate from the planks on the side of the house.
    2. Kabunouveau
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      Gotcha, thanks for your detailed response, makes sense.
  7. IllusiveMan196
    IllusiveMan196
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    As odd as it sounds these meshes don't quite work in game (not a load order issue, mod loads last) or Nifskope. Opening mesh from archive (wrbreezehome01) seams in roof texture are visible. Nifskope is not affected by other meshes in game folder, only textures (Noble Skyrim with nothing else in Whiterun area). Standard version, in game loaded after SMIM, Assorted Mesh Fixes, USSEP, SMIMED Objects, etc, etc.

    What's even more odd - Nifskope still shows some nearly unnoticeable texture lighting mismatch on some buildings (wrhousewind04). Looking through all the files. Done, sent a message.
    1. MrNeverLost
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      They do work, they just don't fix every issue present in the meshes - of which there are a lot. I have fixed the most noticeable issues, but there are still plenty of seams to be found. I just have not had the time to fix them.

      Of note, nearly all of the vanilla Whiterun roofs have UV seams in them and require remapping.
  8. Kulharin
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    Hi,

    I sent you parallax converted meshes for Reflective Markarth and Whiterun Mesh Fixes about a year ago in a DM, but never heard from you.  Are you not interested in this?
  9. Tikospony
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    Why is this fix not merged with Assorted Mesh Fixes?
    1. MrNeverLost
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      Because I am not the creator of said mod.
    2. Tikospony
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      I do not understand. Are you saying that you are not interested in the idea of combining fixes into one mod? I mean, why don't you team up with the author of the "Assorted Mesh Fixes" mod.
    3. MrNeverLost
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      I am not saying I am not interested, it's just that neither me nor wSkeever have ever talked about doing it. That's all there is to it.
    4. Tikospony
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      It's clear. In any case, it would be easier and better if all the authors of such fixes would combine everything into one big fix pack. But this is not an obligation. I leave it up to you. For the fix for the city itself, thank you very much.
    5. rskstrike
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      it would be cool tbh
    6. zedas
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      Not that it's on any of them to do it, and their individual work is all very appreciated, but it would be nifty if the author's of the like 8-10 mesh fix/enhancement mods were able to come together to create a combined package.
    7. MrNeverLost
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      Well, that's what the USSEP project is all about really.
    8. markuskarttunen1
      markuskarttunen1
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      Once you get the hang of nifskope its not too difficult to merge the fixes together yourself. The biggest problem (as far as I've noticed as I've bundled them up) is to find out what exactly is changed per mod. Moving one vertex a tad bit to the left might cover the seam in-game but you have to get creative in order to find that bugger. At the end of the day modders mod what they want and make them look the way they think it's supposed to look so I don't mind different modders taking their turns on meshes and perfecting them each on their own way and leaving users to either pick and choose their LO or merge them as they see fit.
  10. nicebadboy
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    ty for this fix its made a big defrence with the dam lights every where ty