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Satafinix

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  1. Satafinix
    Satafinix
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    The Book Of The Wild
    -Enigma Series Chapter 3-
    Wild Animals


    Part 3
    Aims to rework the vanilla Wild creatures voice & sound FX!
    i'll be releasing any Wild Animal Sound Reworks here as i go along!
    As usual Headphone users be careful, i lowered the volume in the preview files abit!


    Releases:
    Bears Rework
    Sabrecat Rework
    Trolls Rework
    Wolves Rework
    Mammoths Rework

    All-In-One Available

    All-In-One Will be available here once the chapter is complete

    Enigma Series Chapter 1
    Dragons Enigma
    Dragons Enigma: Compatibility Patches
    Daedric Enigma: Daedric Princess Rework
    Bonus: Nordic Shouts

    Enigma Series Chapter 2
    The Last Vigil 
    The Prophecy
    Cursed
    Unfaithed
    Shor's Gate
    Bonus: Dwarven Centurion Re-Engaged
    Phoenix Legacy
    Dormant

    Remasters
    Immersive Dragon Sounds -iDS-
    Bow Before The Dead
    The Betrayed -Remaster-

    Uniques Chapter
    Revenant 
    -Arch-Curate Vyrthur Voice Rework-

  2. YlvaUwU
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    Sooo.... you just pitched them down a bit?
    1. Butterwichtel
      Butterwichtel
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      And added a lot of hard digital clipping.
    2. FlorisVI
      FlorisVI
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      lmao literally and the troll rework 2 is barely even a sound?
  3. Jacket93
    Jacket93
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    The bear sounds amazing, loving your mods. Downloaded many of them and going through your uploaded sound mods to add to my moded skyrim :)
  4. lastsonof
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    Cool mod but can someone clue me in on why animals are now demonically speaking about something soul as they die. Why are my animals talking?

    EDIT: There's another mod activating that voice on kill with multiple animals so far. Anyone know what mod causes the dialogue 'now your soul is mine'? Really awesome sounds by the way thank you!
    1. Glanzer
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      I think that is a daedric mod that causes a certain weapon to cause you to hear voices. Try changing weapons.
    2. Satafinix
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      Are you by any chance using Disciple of molagbal?
  5. indoknight55
    indoknight55
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    I like your daedra mods, but this just makes it seem like you're making the voices deeper.  As they all become deeper, they lose their personality.  For example, the troll breathing, wolf breathing, and mammoth breathing all sound the same.

    A lot of animals are supposed to make higher pitched/shrill noises from time to time.  Even large animals, like elephants.

    If you had completely changed the noise, instead of modifying the existing one, that would be a great change of pace.
    1. YlvaUwU
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      That's exactly what this mod does. It just pitches the files down, and amplifies some of em a bit. Some people like that sort of thing, making the animals and creatures sound "more menacing". I'm kinda one of em, I kinda like this mod, but... yeeeaaah the mod author makes it seem like its such a profound thing, but in reality you can do this in 5 minutes with audacity and that skyrim audio converter thing right here on the nexus. Granted, it's kinda hard to get animal sound effects that dont sound corny as hell, so i dont blame the author for just reusing the vanilla ones, but.. at least dont act like it was such a profound thing, yknow?
  6. glacialmind101
    glacialmind101
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    Love your mods.  In case you aren't aware there is a really poor sound file associated with bats that could really use your artist's touch.  It sounds like someone scratching a record with an exacto knife and the loop is only like 5 seconds long.  Becomes an issue in vampire mods with bat transformations where you have to listen to this POS constantly.
  7. Pessimistic
    Pessimistic
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    Great mod! Will you do an AIO version of this?
    1. indoknight55
      indoknight55
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      its compatible
  8. Cailan33
    Cailan33
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    I recently found all of your wonderful sound reworks (like e.g. falmer sounds now completely different and really terrifying!) but even i of course like all here appreciate your work, just would like to know what you changed here beside making the sound of the creatures more darker.just curious. can't play and test myself atm ingame. and even i appreciate and thank you for always delivering soundfiles to get a taste, i - and maybe others too - would mbe very thankful if you could just shortly explain to each sound what your goal was. 

    cheers and keep it up! sounds are one of the most important things in every game and you make this a more mature, darker and maybe even more realistic experience and i love it!
    1. Satafinix
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      Hi besides making them sounds like real feral animals i amplified the sounds which alot of them can't be heard well in vanilla, ex mammoths got a heavy footstep that triggers abit of tremble but you cant hear that in vanilla sounds!
    2. Cailan33
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      Wow that was a quick response! Big thanks for answering and explaining!
  9. Suomikarhu5
    Suomikarhu5
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    I mean it's a nice change of pace from vanilla but it's just a bit more extra bass/deeper sounds... Not exactly a rework.
  10. buhawi42
    buhawi42
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    This compatible with Audio Overhaul for Skyrim yeah?
    1. Satafinix
      Satafinix
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      it should be compatible since it doesnt seem to touch animal sounds
  11. matta001
    matta001
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    Does this also make foxes not sound like asthmatic robots?