Skyrim Special Edition
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EvilFetcher

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EvilFetcher

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20 comments

  1. namechooser
    namechooser
    • member
    • 3 kudos
    what i REALLY want is :

    only my followers npcs dead thralls minions to get this perk.

    i want everyone else to take full damage always.. 

    [edit/update]

    i used SSEEDIT on this. i tried to bend it to work as i stated.
    i set Equal To / 1.0000 / IsUndead
    therefore. only undeads will receive this bonus perk
    - therefore my undead thralls will not die to fall damage. but bandits and guards will. 

    good mod, i endorsed.
  2. jayserpa
    jayserpa
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    Stop right there, you EvilFetcher!!!

    I was just wondering... any reason why you didn't add animals into the .ini? Mammoths and wolves like to spawn in the air too in my game haha!

    Also, if someone is using the mod Citizens of Tamriel, there is one NPC that falls to her death as part of her story. With this mod she falls, and just chills in place haha. Should be easy to add her to the NOT exception list. Her name's Many-Flies in case you want to offer support for that mod :)

    In any case, smart idea for a mod. SPID is really a blessing!
    1. Kedavix
      Kedavix
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      • 26 kudos
      Thanks for the heads up regarding Many-Flies. I imagine this would also be an issue for Flying Fred from Skyrim Paraglider.
    2. nintai83
      nintai83
      • supporter
      • 57 kudos
      Do you still have NPCs rising up to heaven but falling short after you installed the actor limit fix? I don't see that bug anymore even running mods like Skybirds or those that add many NPCs to cities.
  3. PanDMuerto
    PanDMuerto
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    • 2 kudos
    Can you add an exception for the crazy wizard in Solstheim, he survives the fall after using his spell 
    1. Valmiria
      Valmiria
      • member
      • 5 kudos
      A shame that's not an exception yet. Since it would feel extremely unimmersive to witness him surviving that fall.
    2. SilentPrayerCG
      SilentPrayerCG
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      • 2 kudos
      Tried to add exclusion for this dude, but it's just doesn't works.
      He receive perk by "actortypenpc" keyword, but I, for some reason, can't refer to him directly, not add something to only him, nor exclude only him.
      I've even ask for help in SPID post section, and good dude suggested explicitly point to dragonborn dlc, like this
      Perk = 0x800~conditionalfalldamage.esp|ActorTypeNPC,ActorTypeCreature|-0x131FD,-0x20FC1~Dragonborn.esmand it still doesn't work...
    3. igotnousername
      igotnousername
      • supporter
      • 97 kudos
      There is much better way to fix this and that is to exclude the npc in the conditions within the esp.
       
  4. Nagaeh
    Nagaeh
    • supporter
    • 4 kudos
    My mammoth's will love this, thank you
  5. Insanity322
    Insanity322
    • member
    • 0 kudos
    Thank you for the mod. Do you know why this bug occurs? I've never experienced that in oldrim.
  6. Hamblepants
    Hamblepants
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    • 12 kudos
    So, if I'm fighting someone or they're fighting and they fall off a high ledge, they'll still take damage because of the subjectisInCombat (or whatever) = 0 condition on the perks/magic effects, right? Thanks for this.
    1. EvilFetcher
      EvilFetcher
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      • 8 kudos
      Yes.
  7. Gewaldrox
    Gewaldrox
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    • 0 kudos
    Hey first off, thanks for the mod!

    Second, i installed this mod and thew Spell Perk mod, do i have to add the perk to the npcs myself or is it enough / done when i installed this and the other mod via Vortex?

    I don't know much about modding so that's why i'm asking :)
    1. EvilFetcher
      EvilFetcher
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      It is enough to install this and SPID to get the perks automatically distributed to NPCs/creatures.
  8. ilostmypasswordagain92
    ilostmypasswordagain92
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    • 5 kudos
    Thanks man. Needed this mod badly.
  9. ShadowBorne
    ShadowBorne
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    • 36 kudos
    Only us 'Morrowinder's would instantly recognise that pic. As soon as I saw it I started laughing at the connection. I'm not playing anymore due to bad eyes & health (68) but I can stilll laugh and that made my day. Thanks for a cheering me up.
    1. MastaRhymes
      MastaRhymes
      • supporter
      • 1 kudos
      "AAAAAAARRRRRRGGGGGGGGGGGGGGGGGGGG!!!!!!"
                                                                                          - Tarhiel's last words

      You'll never be forgotten.
  10. blazemere
    blazemere
    • member
    • 5 kudos
    Ah, good times.  I loved that spell.  Morrowind was a lot of fun with the crazy jumping you could do.

    Also, this idea seems very useful.  Would also be useful for mammoths as well, as the seems to like to do this near Whiterun (but I doubt SPID distributes to creatures).
    1. EvilFetcher
      EvilFetcher
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      SPID will distribute to creatures, you just have to add ActorTypeCreature in addition to ActorTypeNPC