I just tried this mod out after enjoying your perk mod Cosmonach. After sticking with the standard EnaiRim/SimonRim for so long I have to say your overhauls are pretty great and I look forward to using this in future play throughs.
I have to tell you about this mod Cast Spells As Lesser Powers ... it compliments your mod perfectly, especially using the Imbue Fire, Frost, Shock and Hallow spells. I no longer have to unequip my bow or 2h weapons :D ?
Adamant or any perk mod should never cause any problems, Mysticism should work fine but you'll probably see some similar duplicate spells like Cure Disease or some other common mod-added spells.
Would it be possible to get a restoration variant that is a mix between soothing aura and channeled healing? Like a concentrated channeled aoe healing?
This is a great mod! Two questions. 1. When I cast the imbude weapon spell, my weapon does respective damage but I cant figure our how to do the projectiles. Am I missing something here? 2. Would it be possible for you to somehow patch it with Vibrant Weapons so that the visuals of the enchantment is from that mod?
The projectile part just means arrows or bolts shot from weapons, I'll take a look at Vibrant Weapons and see if I can do anything with the visual effects.
Hey, I was updating a patch for the new version and noticed Decoy uses the Conjuration half-cost perk instead of the Illusion one. Not sure if it's intentional, but I thought I'd mention it in case it wasn't. (And thanks for the new spells-- I'm looking forward to trying them out!)
72 comments
You rock for real...I'll be updating shortly as well :D