Skyrim Special Edition

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Ethical Lune

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EthicalLune

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72 comments

  1. nepenthye
    nepenthye
    • member
    • 2 kudos
    I just tried this mod out after enjoying your perk mod Cosmonach. After sticking with the standard EnaiRim/SimonRim for so long I have to say your overhauls are pretty great and I look forward to using this in future play throughs.
  2. LcSmugly18
    LcSmugly18
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    • 1 kudos
    Is this compatible with Odin? Because Odin does change some of the vanilla spells - Can anyone confirm?
    1. CaptainCraaazy
      CaptainCraaazy
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      • 13 kudos
      Did you try it? Does it work?
  3. Shardori
    Shardori
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    • 25 kudos
    I have to tell you about this mod Cast Spells As Lesser Powers ... it compliments your mod perfectly, especially using the Imbue Fire, Frost, Shock and Hallow spells.  I no longer have to unequip my bow or 2h weapons :D  ?
  4. XOmniverse
    XOmniverse
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    Are there any known issues or problems with adding this on top of SimonMagus's mods? Of particular concern would be Adamant and Mysticism.
    1. EthicalLune
      EthicalLune
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      Adamant or any perk mod should never cause any problems, Mysticism should work fine but you'll probably see some similar duplicate spells like Cure Disease or some other common mod-added spells.
  5. Holaholacocacola
    Holaholacocacola
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    Would it be possible to get a restoration variant that is a mix between soothing aura and channeled healing? Like a concentrated channeled aoe healing?
  6. Danathan89
    Danathan89
    • supporter
    • 0 kudos
    This is a great mod! Two questions. 1. When I cast the imbude weapon spell, my weapon does respective damage but I cant figure our how to do the projectiles. Am I missing something here? 2. Would it be possible for you to somehow patch it with Vibrant Weapons so that the visuals of the enchantment is from that mod? 
    1. EthicalLune
      EthicalLune
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      The projectile part just means arrows or bolts shot from weapons, I'll take a look at Vibrant Weapons and see if I can do anything with the visual effects.
    2. Danathan89
      Danathan89
      • supporter
      • 0 kudos
      Whoa!  Super - thank you for letting me - adding vibrant weapon visuals to this would be super cool! 
  7. Cecell
    Cecell
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    • 114 kudos
    Damn, you go (gender descriptive noun redacted)!

    You rock for real...I'll be updating shortly as well :D
    1. Cecell
      Cecell
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      • 114 kudos
      Should Occult Healing, Mending and Reviving affect automatons also?
    2. EthicalLune
      EthicalLune
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      • 129 kudos
      Like custom conjured automatons? I didn't consider that but it can stay that way I think.
    3. Cecell
      Cecell
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      • 114 kudos
      Ok, I was just checking, I wasn't sure of which archetypes to assign to it thanks!
  8. Shardori
    Shardori
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    • 25 kudos
    Thank you for the update.  This is definitely my favorite magic mod :)
  9. LeucisticDinosaur
    LeucisticDinosaur
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    • 112 kudos
    Hey, I was updating a patch for the new version and noticed Decoy uses the Conjuration half-cost perk instead of the Illusion one.  Not sure if it's intentional, but I thought I'd mention it in case it wasn't.  (And thanks for the new spells-- I'm looking forward to trying them out!)
    1. EthicalLune
      EthicalLune
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      • 129 kudos
      Ah ye I'll fix that next update, thanks.
  10. Cecell
    Cecell
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    • 114 kudos
    A reworked patch to integrate this mod with Spell Research by IronDusk33, has been released as part of the Spell Research Patch Compendium Redux.  Hope you enjoy and make sure to give all authors your love and endorsements :D