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  1. Billem
    Billem
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    For those who has their left hand misplaced/clipped when equip 2 handed sword

    Perhaps this can fix this issue, as it's fixed mine. Just find and change this text line <hkparam name="twistAngle">10.000000</hkparam> change the 10.000000 to 0.000000

    If you are using CGO, find the text file under "Nemesis_Engine > Mod > dscgo > 0_master > #dscgo$300.txt"
    If you are using MBO, find the text file under "Nemesis_Engine > Mod > mvbo > 0_master > #mvbo$26.txt"
    If you are also using JBO, find the text under  "Nemesis_Engine > Mod > dscgo > 0_master > #dscgo$371"

    By default it's 0.000000, I don't know what changes the number to 10.000000, so basically we just revert that back to the default 
    1. Eupraxia
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      Thank you. 
    2. Eupraxia
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      It fixed it on NPC's but not the player sadly. 
    3. Billem
      Billem
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      Rerun your Nemesis after changing the number
    4. Rallkash
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      Hey. I had this issue for a long time now, thanks for pointing in the right direction. The file that needed change was #mvbo$28.txt which is female greatsword idle for me. I even went a little crazy and set the value at -3.000000 which after running nemesis again seemed to fit a steel greatsword better. Dunmer Mephala worshiper is back on the menu! So excite Tanks!
    5. JonnyZer0
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      ?The file that needed change was #mvbo$28.txt which is female greatsword idle for me.

      Thank you so much! This was the solution!
    6. Xarmog
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      Thank you so much! I was losing my mind and eventually reading your instructions I realized I had both JBO and CGO that were causing the idle and the swinging to be messed up.

      I have regained my sanity.
  2. kirisuuuuuuu
    kirisuuuuuuu
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    FIX for when some animations don't work while using this mod:

    In my case, only the idle animation was using Leviathan, any kind of movement would default to vanilla. I found out that some unknown mod using DAR was overwriting the animations for Levi. (OAR can load DAR dependent mods and i am using OAR, the issue was an unknown DAR dependent mod for me) I found which files were overwriting Levi's by doing these:


    • Obviously make sure you have OAR.

    • Open the OAR menu with Shift + O

    • Click the Animation Log button in the bottom

    • Close the OAR menu (the Animation Log should stay)

    • Opeing the console, choose the player model and close the console

    • After all of this is set up, play the problematic animations (for example my walking animation reverted back to vanilla, so i started walking)
    • On the animation log, it will state which animation file is currently being played, and from which directory. Keep in mind that this mod uses the 2 handed stance files, so the file should start with "2hm, 2hc or 2hw". Keep the problematic animation's directory and folder number in mind as you will be replacing these animations with the Levi mod's files.
    • Close the game and locate to your DAR folder inside of your Skyrim Data folder. For me the directory was Skyrim\Data\meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\
    • Locate the problematic animation's folder as i've said to remember it earlier, for me the folder was "12". Inside you should see a _conditions.txt and a bunch of 2hm_xxxxx.hkx files. --You can make a backup of this folder if you don't want to lose any file whatsoever, or for if this guide doesn't work for you--

    • On another window, open the files for Levi and go all the way in to the "animations" folder. You should again see a bunch of 2hm_xxxxx.hkx files.
    • Simply replace all applicable .hkx files with Levi's. (I dragged and dropped every single file inside Levi's \animations\ to this "12" folder and i haven't seen a problem yet.)
    • Run the game again and check if the animation is still vanilla or if it's fixed to use Leviathan's 2H High Stance. At this point, the issue was fixed for me. If it still persists for you, i got nothin'.

    I've been trying to fix this issue for hours now, hope this was a help for you
    1. willfeliperamos
      willfeliperamos
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      this really helped me, thank you very much. I didn't know open animation replacer had this feature.
  3. Arronic49
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    can someone plz help i cant remove the idle animation for this mod no matter what file after uninstallation(same for vanagarand one hand mid stance)
    OAR doesnt even detect the animation file in the log section
    and ive also tried removing any animation mods but to no avail
    also deleted the idle animation file but didnt work
    1. rosemarycemetery
      rosemarycemetery
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      +1 i have this idle stuck after disabling it
    2. sazikomen
      sazikomen
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      +1
  4. Bigsaiska
    Bigsaiska
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    Hello, I like all your work, but from the moment Open Animation has become the basis for modding animations, do you have plans to update old mods to support OAR? I would like to be able to personally change the configuration for myself
  5. SmartMaya
    SmartMaya
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    This is really nice but since this is older then Leviathan Animations II - Greatsword Non Combat Locomotion and Leviathan Animations II - Greatsword Low Stance which both pair really well I'm hoping this can get updated so it's smoother 
    1. SmartMaya
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      After swinging my sword I'm noticing that my sword goes into the Leviathan Animations II - Greatsword Low Stance even though only this mod is enabled which definitlely isn't right after watching your videos on how the normal attacks are supposed to be. I've rerun nemesis with this mod enabled while the other Leviathan Animations II - Greatsword Non Combat Locomotion + Leviathan Animations II - Greatsword Low Stance mods are disabled

      Oh it looks like it's Leviathan Animations II - Greatsword Normal Attacks causing this. Might be worth looking around and commenting which mods suit which of your animations the best like how you wrote  Leviathan Animations II - Greatsword Power And Sprint page that the recommended mods were so and so but for this mod. 
  6. ericlegg
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    is there a way to configure the idle animations? id like the great sword animation to be the default of all of them.
  7. ahammon
    ahammon
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    I'm using this mod along with some parry mods, I'm having so far a blat, but I find the block animation a bit slow. Got any idea on how to speed it up?

    + I want to add that in my mod list, walking and blocking results in just the walking animation being played, but that could just be my load order.
  8. GlassLemonade
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    I'm having an issue where the character's body sort of twists a little when they move. I'm pretty sure this has to do with the left hand misplacement, but I don't have any of the mods that are reportedly incompatible. Any help would be appreciated
  9. v3n0mdrag0n
    v3n0mdrag0n
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    im using the ultra greatsword mod and want them to use this animation set instead of the greatsword specific animations? anyone know how i would edit OAR to pull the ultra greatsword keywords for this animation style instead of the greatsword one
  10. john217121
    john217121
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    Does anyone know what the armor is called in the second and third screenshot?
    1. elae223
      elae223
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      Kazakowy's Falka Armor and Full_inu's Ederim, The Venerable }- it should be one of these, or so he says in the description
  11. PuddingFace1902
    PuddingFace1902
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    In the Idle animation can you move the weapon(especially the greatsword) a bit to the right cause it clips with the shield at back from Immersive Equipment Display. And the other issue is the great sword Bashing. Looks bad when the sword suddenly flips sides.