As of the newest (4.2.9) ver of the USSEP, it seems to have two script properties on Activator 04018C92 (DLC2ApocryphaBook01) that this mod's esp does not inherit. I'm just gonna do a simple patch myself to forward these two properties, but could you confirm if they are okay to forward? Thank you!
would it be possible to change the exact values of the randomisation in SSEedit? I really love the idea of this mod but I'd like to tweak it so that the random values can't go as high compared to vanilla.
I'm guessing I wouldn't be able to do that in SSEedit? I'm not sure how you edit and make skyrim scripts, nor compile them. tysm for the answer though :)
Is it possible to make a version that goes from 5 as the lowest for all speech checks? It would be nice to have a chance of passing each check regardless of skill.
For instance: If there's a Vanilla dialogue line with an Easy (apprentice) check like this: "I didn't do it (Persuade)." I would have changed that into "I didn't do it (Persuade: Apprentice)."
What "Speechcraft Randomization" does:
It randomizes the static values, so you won't always be 100% sure whether you'll pass the checks.
- Very Easy: Vanilla 10 -> Random number between 0-25 - Easy: Vanilla: 25 -> Random number between 20-45 - Average: Vanilla 50 -> Random number between 40-70 - Hard: Vanilla 75 -> Random number between 65-95 - Very Hard: Vanilla 100 -> Random number between 90-145
I assume “ Secondly, this mod fixes many inconsistencies as well as turn many false speechcraft checks (= checks that you will always succeed, or always fail.) into actual checks.” also applies to Randomization, is that correct?
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Not sure how to resolve...
It would be nice to have a chance of passing each check regardless of skill.
https://www.nexusmods.com/skyrimspecialedition/mods/23886
- Very Easy: 10
- Easy: 25
- Medium: 50
- Hard: 75
- Very Hard: 100
So for instance, to succeed a Medium skill check, you'll need to have a speech level greater than 50.
What "How Hard Is This Persuasion Check?" does:
It adds a tag to each check, so you'll know how hard they are:
- Novice: 10
- Apprentice: 25
- Adept: 50
- Expert: 75
- Master: 100
For instance: If there's a Vanilla dialogue line with an Easy (apprentice) check like this: "I didn't do it (Persuade)." I would have changed that into "I didn't do it (Persuade: Apprentice)."
What "Speechcraft Randomization" does:
It randomizes the static values, so you won't always be 100% sure whether you'll pass the checks.
- Very Easy: Vanilla 10 -> Random number between 0-25
- Easy: Vanilla: 25 -> Random number between 20-45
- Average: Vanilla 50 -> Random number between 40-70
- Hard: Vanilla 75 -> Random number between 65-95
- Very Hard: Vanilla 100 -> Random number between 90-145
I hope this answers your question.
I assume “ Secondly, this mod fixes many inconsistencies as well as turn many false speechcraft checks (= checks that you will always succeed, or always fail.) into actual checks.” also applies to Randomization, is that correct?