Skyrim Special Edition
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AndrealphusVIII

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AndrealphusVIII

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30 comments

  1. RobMPyre
    RobMPyre
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    Does this mod need the newest version of USSEP (which is 1.6... only) or will an older (1.5.97) version also work? Thanks!
    1. AndrealphusVIII
      AndrealphusVIII
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      Older will also work.
    2. RobMPyre
      RobMPyre
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      Perfect, thanks!
  2. csbx
    csbx
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    I noticed that this mod conflicts with Speechcraft Randomization.
    Not sure how to resolve...
    1. AndrealphusVIII
      AndrealphusVIII
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      I'll have to take a look.
    2. AndrealphusVIII
      AndrealphusVIII
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      v1.2.0 no longer needs an ESP, only scripts, as such it should be compatible with that mod.
    3. hoangdai94
      hoangdai94
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      Noice!
    4. csbx
      csbx
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      What the ! Nicely done !
  3. LuciusPortanius24
    LuciusPortanius24
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    As of the newest (4.2.9) ver of the USSEP, it seems to have two script properties on Activator 04018C92 (DLC2ApocryphaBook01) that this mod's esp does not inherit. I'm just gonna do a simple patch myself to forward these two properties, but could you confirm if they are okay to forward? Thank you!
    1. AndrealphusVIII
      AndrealphusVIII
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      Most likely the script needs to be adjusted as well.
    2. AndrealphusVIII
      AndrealphusVIII
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      Should be fixed in 1.1.
    3. LuciusPortanius24
      LuciusPortanius24
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      Thank you!
  4. Desucrate
    Desucrate
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    would it be possible to change the exact values of the randomisation in SSEedit? I really love the idea of this mod but I'd like to tweak it so that the random values can't go as high compared to vanilla.
    1. AndrealphusVIII
      AndrealphusVIII
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      IIRC, To do this, you will need to edit the values in the script and recompile it.
    2. Desucrate
      Desucrate
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      I'm guessing I wouldn't be able to do that in SSEedit? I'm not sure how you edit and make skyrim scripts, nor compile them. tysm for the answer though :)
    3. AndrealphusVIII
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      Unfortunately no, it's not possible in xEdit.
  5. almightyk
    almightyk
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    Is it possible to make a version that goes from 5 as the lowest for all speech checks?
    It would be nice to have a chance of passing each check regardless of skill.
    1. AndrealphusVIII
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      I have no plans for that atm.
  6. SamanthaSays
    SamanthaSays
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    The plugin says Unofficial Skyrim Special Edition Patch is required, is this intentional? The mod page implied there weren't any requirements.
    1. AndrealphusVIII
      AndrealphusVIII
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      It is intentional. I might make one with USSEP in the future.
  7. Sorlomon
    Sorlomon
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    How does this differ with your How Hard Is This Persuasion Check?

    https://www.nexusmods.com/skyrimspecialedition/mods/23886
    1. AndrealphusVIII
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      Good question. I'll try to explain. Persuasion checks work the following way: They compare your speechcraft level to a set number:

      - Very Easy: 10
      - Easy: 25
      - Medium: 50
      - Hard: 75
      - Very Hard: 100

      So for instance, to succeed a Medium skill check, you'll need to have a speech level greater than 50.

      What "How Hard Is This Persuasion Check?" does:

      It adds a tag to each check, so you'll know how hard they are:

      - Novice: 10
      - Apprentice: 25
      - Adept: 50
      - Expert: 75
      - Master: 100

      For instance: If there's a Vanilla dialogue line with an Easy (apprentice) check like this: "I didn't do it (Persuade)." I would have changed that into "I didn't do it (Persuade: Apprentice)."

      What "Speechcraft Randomization" does:

      It randomizes the static values, so you won't always be 100% sure whether you'll pass the checks.

      - Very Easy: Vanilla 10 -> Random number between 0-25
      -
      Easy: Vanilla: 25 -> Random number between 20-45
      -
      Average: Vanilla 50 -> Random number between 40-70
      - Hard: Vanilla 75 -> Random number between 65-95
      - Very Hard: Vanilla 100 -> Random number between 90-145

      I hope this answers your question.
    2. Sorlomon
      Sorlomon
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      Thanks.

      I assume “ Secondly, this mod fixes many inconsistencies as well as turn many false speechcraft checks (= checks that you will always succeed, or always fail.) into actual checks.” also applies to Randomization, is that correct?
    3. AndrealphusVIII
      AndrealphusVIII
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      Yes, that is correct.
  8. zhongjiedong
    zhongjiedong
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    This unfortunately is incompatible with Auri, needs some conflict resolution or she's unable to be recruited. Will see if I can fix and upload here
  9. H2714
    H2714
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    Thanks for the fixes, I would never have found them if you had not republished them like this. ;)
    1. AndrealphusVIII
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      You're welcome.
  10. AbsoluteMx
    AbsoluteMx
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    is it just my eyes that want to bleed from looking at the image? 
    1. H2714
      H2714
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      Mine dose too, makes we wish I was colorblind.
    2. AndrealphusVIII
      AndrealphusVIII
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      Yeah, I might put another screenshot, as this is just a placeholder.