Hi gang, before posting a comment here saying the mod isn't enabled, is crashing or is missing the .esp etc, please consider trying to download the Backported Extended ESL Support to resolve the issue. Bethesda have updated Skyrim yet again, which has broken plenty of mods and their compatibility.
The update for version 1.5 of Meridia's Order has been released! It's been 2 months in the making and I've taken on board a lot of feedback from your comments, so I really hope you enjoy the additions and changes. For a detailed list of what has been changed/added, please look at the changelog on the description page.
It's my hope that with this update, I can consider this mod "completed". If there are to be any updates in the future, they will likely just be bug fixes or minor changes. However, please feel free to let me know your thoughts (particularly if they're complimentary, as that'll make me feel much better about having spent 4 years on this mod!)
Finally, thanks to all the wonderful voice actors who dedicated their time and talent to the characters I created! They're a wonderful bunch, so please take a look at the Forum tab for their credits.Also, a little extra thanks to JaySerpa who has spent way too much of his own time helping me out with this.
Hello, There are some conflicts with the mod Stendarr's Beacon Enhanced and Ruhmastered, a mod by EasierRider which expands and improve Stendarr's Beacon. Do you know if a patch between those 2 mods is required ?
I think the side Quests given by the other members of the Order should be like an investigation that leads to the next mystery the leads up to the Main Quest. With each investigation solved, an item or note will then be used by the Player to solve the Main Quest. This Questline could also be a part of Dawnguard and include the combining forces with the Vigilance of Stendar in the final Boss battle.
Hi there! I've run into a problem doing the last request from Reeshi. Spoilers follows. So I spared the noble in Markarth, the girl at the start of the questline and also read the letter meant for Fyia and had to kill her envoy. When I return to Reeshi he threatens me and I kill everyone, but the quest doesn't progress even after I loot his key and get the letters in his room. I tried setstage a bunch of times, and spoiled myseld looking into SSEEdit that Kariss is supposed to die when the Santcum is attacked. However, even after using sestage to complete Reeshi's last quest, no such attack happens. I'm at a loss here, honestly.
so I've managed to solve this in a weird way, which I expect is not the intended way... I had noticed I was receiving not 1, but 2 copies of each of the letters in Reeshi's room when I picked them up. I fixed the quest by dropping the copy and reading them again, which then triggered the next stage. This makes me think it's not an issue with this mod, but with one of my other mods.
Hi, really enjoyed your mod but would it be possible to make on optional patch to keep the original Meridia voice just for the vanilla dawnbreaker quest please? I kind of miss the original voice.
or can someone else make a patch maybe? If only I'd know...
Marith, always runs into my char and comments like, "Thanks for stepping on my feet" and so. After some time this is not funny anymore ... "WHO STEPS ON WHOS FEET, HERE - MARITH... hmmm?!"
I am at a point right now, where i would like to slit her throat! The Questline is really good, i like it a lot! What makes it "Difficult" is the fact, that you have to endure and suffer these comments, PERMANTLY FOR MANY HOURS! *laugh!
Is there a chance to change this? I have "I'm Walking Here!" installed, but it seems not to work properly.
Hi there, I just finished this mod and it was wonderful! I ran into an issue in that none of the main follower options have the "follow me, I need your help" dialogue option when speaking to them, even after completing all personal side quests. This makes me very sad as I would love to have Marith, Garin, and Alara on more adventures. Maybe there is a conflict with one of my other mods? I have Nether's Follower Framework but never imported anyone. I would appreciate if anyone had a fix to this, thank you!
Hi y'all! After doing some research I realized this was happening due to a conflict with the Auri follower mod. After installing a patch I was able to recruit everyone :D
From what I see, the latest version is made in the new CK, version up to 1.3 was released in the old CK. I hope that version 1.3 is playable and will not cause problems in my heavily modded Skyrim.
382 comments
The update for version 1.5 of Meridia's Order has been released! It's been 2 months in the making and I've taken on board a lot of feedback from your comments, so I really hope you enjoy the additions and changes. For a detailed list of what has been changed/added, please look at the changelog on the description page.
It's my hope that with this update, I can consider this mod "completed". If there are to be any updates in the future, they will likely just be bug fixes or minor changes. However, please feel free to let me know your thoughts (particularly if they're complimentary, as that'll make me feel much better about having spent 4 years on this mod!)
Finally, thanks to all the wonderful voice actors who dedicated their time and talent to the characters I created! They're a wonderful bunch, so please take a look at the Forum tab for their credits.Also, a little extra thanks to JaySerpa who has spent way too much of his own time helping me out with this.
Thanks everyone, and I hope you enjoy playing!
There are some conflicts with the mod Stendarr's Beacon Enhanced and Ruhmastered, a mod by EasierRider which expands and improve Stendarr's Beacon. Do you know if a patch between those 2 mods is required ?
So I spared the noble in Markarth, the girl at the start of the questline and also read the letter meant for Fyia and had to kill her envoy. When I return to Reeshi he threatens me and I kill everyone, but the quest doesn't progress even after I loot his key and get the letters in his room. I tried setstage a bunch of times, and spoiled myseld looking into SSEEdit that Kariss is supposed to die when the Santcum is attacked. However, even after using sestage to complete Reeshi's last quest, no such attack happens. I'm at a loss here, honestly.
I had noticed I was receiving not 1, but 2 copies of each of the letters in Reeshi's room when I picked them up. I fixed the quest by dropping the copy and reading them again, which then triggered the next stage. This makes me think it's not an issue with this mod, but with one of my other mods.
or can someone else make a patch maybe? If only I'd know...
After some time this is not funny anymore ... "WHO STEPS ON WHOS FEET, HERE - MARITH... hmmm?!"
I am at a point right now, where i would like to slit her throat!
The Questline is really good, i like it a lot!
What makes it "Difficult" is the fact, that you have to endure and suffer these comments, PERMANTLY FOR MANY HOURS!
*laugh!
Is there a chance to change this?
I have "I'm Walking Here!" installed, but it seems not to work properly.