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Project Proteus
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Version5.2.0
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This page was last updated on 17 November 2022, 5:25AM
- Changelogs
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Version 5.2.0
- NOTE: HDT SMP Hairs seem to be crashing for the latest versions of FasterHDT and Racemenu for Skyrim AE. For best results, in the meantime avoid using HDT SMP hairstyle on your Proteus characters. Hopefully this issue will be resolved soon by those mods. I'm not sure honestly what is wrong. Let me know your experience in the comments if it's contradictory to this.
- Significant expansion of the number of NPC module voice types. Many new options for Proteus spawns and NPCs. I have purposefully left out Male and Female child voice types. (do not ask for their inclusion)
- It is now possible to make a female NPC have a male voice type and vice versa.
- Significant expansion of the number of assignable NPC outfits. (increased from 30 to 120+)
- Shared stash owner is now properly the player.
- Shared stash now opens faster. (new code verifying matching cells)
- Shared stash contents are now saved as as JSON file for each game world. (will be fleshed out further with import process in a future update)
- Sped up player spawn creation process. (script improvement)
- Fixed several NPC module bugs / issues.
- Relationship Dialogue Overhaul is now a recommended mod. (enables follower dialogue for a broader array of voice types)
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Version 5.1.3
- Updated patch for Phenderix Magic World.
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Version 5.1.2
- Minor updates to several scripts. Weapon stat loading should be fixed.
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Version 5.1.1
- When using the new character / reset character function, now the current player character will be saved into the Proteus system automatically before being wiped and overwritten.
- Removed ability to edit NPC item and spell stats directly from NPC module.
- Added ability to piecemeal save inventory and piecemeal add inventory items from a saved preset file. (will not carry over most weapon / armor enchantments and upgrades)
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Version 5.1.0
- As noted in the V.5.0.0 patch notes, if you are using a version released prior to v.5.0.0, then you should start a new game to ensure this mod works properly.
- New Shared Stash feature within Player Module to enable sharing of items easily across Proteus characters.
- When using the ShowRaceMenu option contained within the Player Module menu, upon exiting the ShowRaceMenu, the character's appearance will automatically be saved into the Proteus system. (Recommend doing this! Do not use the console and type in showracemenu. Use the option in the Player Module!)
- Two new hotkeys configurable within MCM for Player Module Main Menu and NPC Module Main Menu.
- Fixed dragon souls cheat function. (Apologies to the user I told this wasn't an issue - I was wrong!)
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Version 5.0.1
- Fixed bug where favorited spells / items would be cleared out of favorites list if the switch character function was cancelled.
- Also, some of the previous incompatibilities - like Vokriinator Black, may have been fixed with V5.
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Version 5.0.0
- Returning users, if updating to this version, you must START A NEW GAME.
- This update will not work 100% properly on previous saves if you used the Player Module save / load / switch character functions.
- I heavily recommend starting a new game to use V5 of Project Proteus to ensure that everything works properly.
- If you've never tried out this mod before, now is the perfect time to jump in! (new game not required)
- Completely overhauled perk saving / loading process. (now much more accurate and captures every perk the player knows across all mods - even ones without patches)
- Significantly faster removal of spells during the player character switch and swap process.
- Significant bug fix for Armor / Weapon / Spell permanent edits. (Edits you made to armors, weapons, or spells added by mods that you later uninstalled will no longer break the entire Proteus system)
- Rewrote many player module functions and introduced many efficiency improvements.
- Changed default hotkey for Player module functions. You may need to reset your hotkey settings in the MCM.
- Advanced creature support added for Flame Atronach. (Firebolt and Flames)
- Advanced creature support added for Spriggans. (Bug Spray)
- Updated Sacrosanct and Wintersun patches.
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Version 4.2.2
- Potentially fixed reported issue of NPC's names / appearances not loading correctly.
- Immersive Weapons compatibility patch. (200+ new options in weapon cheat / new character)
- Script improvements to reset character and other player functions.
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Version 4.2.1
- You no longer need to type yes or no for loading perks and spells when creating a NPC spawn. There is now a message box where instead you either click yes or no. (this should now work in Skyrim VR)
- Bug fix for piecemeal save and piecemeal load (now checks for active mods with compatibility patches like the normal save / load process)
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Version 4.2.0
- Finally fixed an issue that this mod has had for a long time....the correct player appearance preset will be applied to your player character upon loading a saved game. (This includes the latest saved game as well as past saves)
- For example, now you can load an older save and not have appearance mismatches if you had later switched characters.
- This will work going forward - meaning this will work for every save you make post installing v.4.2.0. This won't work retroactively for your old saves.
- As a reminder, Project Proteus supports up to 50 player characters. (that you can switch to or spawn in as followers / enemies)
- Added baked-in compatibility support for AddItemsMenu. (misc items will remain in inventory when resetting characters)
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Version 4.1.1
- Several improvements to reset character function. Can now select multiple starting weapons, instead of just one.
- At the end of the reset character function, the character is now automatically saved into the Proteus system.
- Removed ability to edit weapon type. This was causing crashes and I can't figure out a way to fix it. This may be reintroduced in a future update
- Added 5 new teleporter options. (Blackreach, Raven Rock, Skaal Village, Sovngarde, Tel Mithryn)
- Improved Player Module's cheat weapon function to allow the user to add multiple weapons much faster.
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Version 4.1.0
- Complete overhaul of inventory saving / loading process. It is now faster and has had many bugs fixed, including the quest item duplication bug. (quest items will not be removed from inventory and will be shared across all player characters)
- Overhauled loading of level, skills, attributes. This info will now load properly on spawned NPC characters. To increase the level of a spawn, use the level scaler function within the NPC module.
- Properly increased max unequipped items being captured from 1,000 items to 2,000 items.
- Removed hats from random outfits given to Proteus character spawns.
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Version 4.0.0
- This mod now requires powerofthree's Papyrus Extender.
- The Player module can now recognize, save, and load the favorited items/spells of different player characters saved into the Proteus system! Huge improvement!
- New level scaler feature within the Player and NPC module. Scale any character's level up to match the level of another character saved into the Proteus system. (will allow you to distribute attribute points, skill points, and perks)
- Huge improvement to Armor Module! You can now properly convert any armor/clothing piece's weight class to light armor, heavy armor, or clothing. (works with appropriate perks/menus) These changes are temporary for one playthrough unless the user chooses the permanent save option. Use permanent save to make your armor/clothing type changes persist.
- Huge improvement to Weapon Module! You can now properly convert any weapon's type to battleaxe, bow, dagger, greatsword, mace, staff, sword, waraxe, or warhammer. (works with appropriate perks/menus) These changes are temporary for one playthrough unless the user chooses the permanent save option. Use permanent save to make your weapon type changes persist.
- Significantly improved NPC Module "Copy NPC Appearance to Player" function. Should no longer cause crashes and should be more accurate. It will still require a bit of finessing in showracemenu. (included support for COTR male/female copying)
- Added option to temporarily change the color of an NPC's hair. (lasts for one game session)
- Added option to teleport NPCs to any of the locations the player can teleport to.
- Changed default outfit for Proteus spawns to FarmClothesRandom. (instead of prisoner rags)
- Significant bug fix of improper race sometimes being loaded onto Proteus impacted NPCs at game start / load.
- Several bug fixes with checking active perk mods in hotkey functions.
- Fixed Bloodmoon Rising patch in FOMOD installer.
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Version 3.8.0
- New Player Reset stage allowing you to pick the character's starting location. (18 options currently available)
- Added Teleporter Utility Module function. (17 options currently available)
- Added a stop time spell that is cast when saving, switching, spawning, or swapping player characters. (while these processes still are not fast, you can now use them in situations like combat and not worry about dying)
- Fixed proper default voice type loading to PC spawn when using a COTR race or when using a vampire race.
- Minor improvements to NPC Module Copy Appearance function.
- Minor improvements to NPC Control script.
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Version 3.7.0
- When saving a character into the Proteus system, there will now be backups made of their appearance named "ZZProteusBackup" + some numbers. These backups should be viewable in your RaceMenu presets list. If you accidentally mess up a preset appearance, you should be able to load the backup to restore the character's previous appearance.
- New green explosion that emits from the player character when loading an appearance preset. (toggleable on/off in the MCM)
- New cheat function to add and equip any of 100+ vanilla weapons to your character.
- When resetting / starting a new character using Project Proteus, now if you choose to start with a Bow or Crossbow, you will also start with either 30 Steel Arrows or 30 Steel Bolts.
- Fixed modifying player and NPC skills, attributes, regen values to use the BaseAV as the initial value. (may also help fix CarryWeight issues)
- Simplified Player Module menu by putting several options into a new sub-menu.
- Added 8 bandit options to the utility spawner menu at the bottom of the list.
- New error notifications will output when saving / loading a player character if the user is missing either RaceMenu or UIExtensions.
- New error notification that will output when trying to swap characters with no eligible swap candidate nearby.
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Version 3.6.0
- New option in Player module to save player character appearance as a preset that can be instantly loaded onto the player at a later point in time either through the player module menu or through a new hotkey. (instant appearance shapeshifting!)
- Added ability to assign a hotkey to the player module's load appearance preset function in the MCM.
- Added option to disable Project Proteus hotkeys in the MCM.
- Presets now load twice onto the player and NPCs upon loading your game, this may fix issues some people had with script lag.
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Version 3.5.2
- New Player Reset stage allowing you to pick the character's starting weapon(s).
- Compatibility patch added for Arcanum - A New Age of Magic.
- Compatibility patch added for Elemental Destruction Magic.
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Version 3.5.1
- Compatibility patch added for Mysticism.
- Compatibility patch added for Ace Blood Magic.
- Compatibility patch added for Shadow Spell Package.
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Version 3.5.0
- Massive improvement! All existing patches converted to ESL files. (no longer each take up a spot in your load order)
- Enhanced and updated almost every patch (20+) to also include lists for spells they add, so that they can be added / removed by the Proteus system. This and the above ESL change was not a fun or quick process...I hope you all appreciate this update.
- Compatibility patch added for Imperious - Races of Skyrim.
- Compatibility patch added for Aetherius - A Race Overhaul.
- Compatibility patch added for Morningstar - Minimalistic Races of Skyrim.
- May have fixed CarryWeight error when switching characters. Let me know if this fix is working for you! (provided you even had this issue)
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Version 3.4.0
- New FOMOD installer! Install the main file and all applicable patches easily!
- Heavily updated and modified the guide / description page for this mod. (and still making changes!)
- Compatibility patch added for Odin - Skyrim Magic Overhaul.
- Compatibility patch added for Triumvirate - Mage Archetypes.
- Refined script check for installed custom perk tree mods with Proteus patches. (now checks for both the mod and the associated patch - may fix crashes that occurred if user did not have patch installed)
- Added a new notification that will output if the user doesn't have some of the appropriate custom perk tree or spell patches installed.
- New in-depth Player Module and NPC Module videos will release soon.
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Version 3.3.1
- Refined script check for spell mods. (now checks for both the mod and the associated patch)
- Fix to capitalization of string names in new spell lists.
- Added compatibility patch for Phenderix Magic Evolved.
- Added compatibility patch for Elemental Destruction Magic Redux.
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Version 3.3.0
- Player Reset Function Improvements
- New stage allowing you to pick the character's starting outfit.
- New stage allowing you to pick the character's starting spells. (Pick from any vanilla spell or spell added by a mod with a Proteus patch)
- All vanilla spells will be removed from the player upon character reset.
- Spells added by mods will also be removed from the player upon character reset, provided the appropriate patch is installed. (Currently supported spell mods: )
- The system will also try to remove all actorbase spells and race spells from your character upon resetting them. (a couple spells may be retained depending on your mod setup)
- Utility / menu spells added by mods will be retained and not removed when creating a new character.
- After removal of all items from existing character, certain / special items from mods are added to the new character's inventory. (let me know if there is an item you want added to my compatibility list!)
- Player Cheat Function New Features
- New function to add and equip any of 30 outfits to your character.
- New function to add any of 110+ vanilla spells to the Player from a list within the spells option.
- The new Phenderix Magic World patch will add an additional ~170 spells to pick from.
- The new Apocalypse patch will add an additional ~150 spells to pick from.
- NPC Control Function Improvements:
- New creature control feature! In addition to left and right attack, some creatures with advanced support will have a special attack that can be triggered by pressing the "Ready Weapon" keyboard button! (3 attack types total now for some advanced support creatures)
- New special attack for creatures already with advanced support: wolves, mammoths, bears, sabrecats, mudcrabs.
- Advanced creature support added for Frost Atronach.
- Advanced creature support added for Storm Atronach.
- Advanced creature support added for Horker.
- Advanced creature support added for Chaurus.
- Advanced creature support added for Ice Wraith.
- Ready weapon animation for NPCs now associated with the proper key. (bug fix)
- Compatibility Patches
- Added for Phenderix Magic World.
- Added for Apocalypse - Magic of Skyrim.
- Let me know what spell packs you want patched the most in the comments!
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Version 3.2.0
- You can now make the player look like any NPC in the game.
- This new feature is accessed in the NPC module's appearance function.
- This works with mixed results depending on the type of NPC targeted. The Proteus system will automatically change the player's gender and race to match with the target.
- The system will attempt to copy the NPC's mouth, scars, hair, eyes, brows, facial hair and other face parts. The system will not accurately port over makeup, tints, or other kinds of overlays / morphs.
- After the copy process is complete, stand next to the NPC you copied, open up RaceMenu and adjust the player's tints, makeup, hair color, etc. to make it more accurately match the NPC.
- Depending on the NPC copied, entering RaceMenu may completely reset the appearance of the player and cause the player to no longer look like the NPC.
- You may need to use the copy appearance function several times, experiment with RaceMenu, and do some tinkering to get to your desired outcome.
- I'm including the source code in the comments section here. If you know how to help improve this script, please please let me know!
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Version 3.1.2
- Significant fix of NPC control that broke player AI package from being able to interact with objects. (cooking pots, woodblock, etc.)
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Version 3.1.1
- All custom follower NPCs added by this mod now have a default sandbox AI package.
- Added new utility function that removes all Proteus spells from player's spell list besides "Proteus - Wheel".
- Added new utility function that adds all Proteus spells to player's spell list.
- Added 1 second delay when creating a new character spawn that allows them to spawn in successfully with appropriate items equipped.
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Version 3.1.0
- I previously commented here and on Reddit that I was "retiring from Skyrim modding"...which I guess was a lie given this update and potential future updates. If I have a continued interest in further developing Project Proteus, then I will continue to release updates.
- Significant bug fix regarding improper preset appearances loading onto player character at game start. (can now easily go to previous saves without breaking Proteus system)
- Improved saving and loading of character appearance. (less mismatches)
- Significantly improved efficiency of several Player Module scripts.
- Several fixes to custom perk patch integration in perk save / load system.
- Improved several tips and in-game messages to hopefully better inform and guide the user.
- Expanded max proteus system perk recognition from 1,000 to 2,000.
- Expanded max proteus system spell recognition from 1,000 to 2,000.
- Expanded max proteus system unequipped items recognition from 1,000 to 2,000.
- The above changes may fix potential issues users were encountering on complex character saves / builds.
- Added compatibility patch for Wintersun - Faiths of Skyrim by EnaiSiaion.
- Added compatibility patch for Trua - Minimalistic Faiths of Skyrim by EnaiSiaion.
- Added compatibility patch for Pilgrim - A Religion Overhaul by SimonMagus616.
- Added compatibility patch for Dragonborn - Shouts Perk Tree by DeltaRider.
- Added compatibility patch for Bloodlines of Tamriel - A Vampire Overhaul by EddieTheEagle.
- Added compatibility patch for Vampyrium-Resurrected (Vampire Overhaul) by BatStranger.
- There are now 60+ options in the spawner function.
- Added domesticated animals to utility spawner function. (Chicken, Dog, Dog (Husky), Cow, Goat)
- Added additional wild animals and creatures / monsters to utility spawner function. (Ash Hopper, Ash Guardian, Atronach (Flame), Atronach (Frost), Atronach (Storm), Bear (Snow), Bristleback, Chaurus, Chaurus Hunter, Corrupted Shade, Death Hound, Deer, Dragon, Dragon (Serpentine), Dragon (Skeletal), Dragon Priest, Draugr (Archer), Dremora (Archer), Dremora (Warrior), Dwarven Ballista, Falmer (Warrior), Falmer (Archer), Elk, Fox, Fox (Snow) Ice Wraith, Lurker, Mudcrab, Netch, Rabbit, Sabrecat (Snowy), Sabrecat (Vale), Seeker, Spriggan (Burnt), Spriggan (Matron), Werebear, Werewolf, Wispmother, Wolf (Ice)
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Version 3.0.1
- Added compatibility support for Lupine - Werewolf Perk Expansion by DomainWolf.
- Added compatibility support for Custom Skills - Unarmoured Defense by Vicn.
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Version 3.0.0
- If upgrading from a previous version of Project Proteus, be sure to save or resave all your player character's into the Proteus system.
- The Proteus system will now properly save/load enchanted items as well as upgraded items.
- This improvement is enabled via Proteus storing the player character items in containers in a hidden interior cell. (the items in the containers are added back to the player character's inventory when they are loaded)
- The max number of characters that can have their inventory tracked is 50. (the same limit for location tracking too) So basically, don't ever go 50 characters if you want this mod to work properly.
- This massive improvement is only applicable for player characters created in the same game world. Characters imported from other game worlds will not have custom enchantments and upgraded weapons carry over when loading them into a new game world.
- In the latest version, the system may potentially not equip the correct weapon to the corresponding equip slot upon switching to one of your characters, but the item will be in your inventory.
- Removed ability to save player character as anything other than the player character's name. Saving your character will save them using the character's name. You can no longer type in a custom name.
- Change your character's name before saving them into Proteus if you want to have different variants of one character. (or separate backups of a character)
- Removed ability to switch characters without saving. You will now automatically save your character (using the character's name) before switching to any other character in the Proteus system.
- Removed the ability to piecemeal save/load inventory. (won't work with the latest system)
- Notification added to tell player that the delete character function worked properly and ran.
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Version 2.5.0
- A clean save is recommended for this update!
- This means disabling an older version of Project Proteus. Entering your game world and saving without this mod installed. And then installing and enabling version 2.5.0 of Project Proteus.
- Added the ability to delete a saved player character from the main menu of the Player module.
- This will delete all Proteus generated JSON files for the specific character, clear their saved location, clear the containers storing their items, remove them from the list of previously loaded presets.
- Note that this will not delete the RaceMenu jslot file. (so you can still load this in RaceMenu) (done for compatibility reasons)
- Changed the way prepopulated character list works. Now uses preset name and not actor name for lists. (which is why a clean save is required for this update - sorry!)
- Streamlined the player module menu and made several changes. (Note: PC = "Player Character")
- No longer show teleport to last location if you are importing a character for the first time from a different game world.
- Fixed issue where player module swap function would freeze if no player spawn was nearby.
- Fixed issue where the back button in the player module spawn function wouldn't return to Main Menu.
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Version 2.4.2
- Added built-in compatibility support for CVR Follower Voices. (no patch required)
- If you have CVR Follower Voices installed, you will have access to 9 additional voice types you can assign to NPCs.
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Version 2.4.1
- You no longer need to specify a game world ID. Proteus will now automatically assign the world an ID.
- The above change simplifies the process for new users and will also no longer pop up a text box that prevents SkyrimVR users from proceeding.
- Small fix to hotkey for switching player characters.
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Version 2.4.0
- The player module's core features will now work with SkyrimVR!
- Previously saved player character presets will now show up as options to switch to or spawn without you having to type anything into a text box. (you will still have the option to type out names for characters you are importing from other game worlds)
- Weapon summary now displays enchantment name.
- Added compatibility support for HandToHand-Perks. (patch available in the optional files section)
- Improved hostile player character summons and the way they become hostile to the player.
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Version 2.3.0
- Default healing and flames spells removed from template actors used in player character spawns.
- Player character spawns will no longer load unequipped items. (this makes the process faster)
- Player character spawns will only have the character's equipped items in their inventory. This solidifies the notion that the player character spawns are meant to be overwritten often. You should ideally not give items to the spawns as they will frequently be overwritten and have their inventories wiped.
- Can now enter the number of perk points you'd like to add using the Player module's cheat function.
- Can now enter the number of dragon souls you'd like to add using the Player module's cheat function.
- NPC module spell, when used on a dead NPC, now outputs a notification of who the killer was.
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Version 2.2.0
- Player character spawns will now spawn in with proper armor/clothing equipped.
- Hostile player character spawns will now spawn in with proper armor/clothing equipped.
- This is a huge fix that I finally figured out how to implement. Enjoy! :D
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Version 2.1.0
- Added option to clear and delete Proteus edits to a weapon.
- Added option to clear and delete Proteus edits to an armor.
- Added option to clear and delete Proteus edits to a spell.
- Added option to apply blank enchantment to an Armor. (effectively making it have no enchantment)
- Fixed harmless papyrus error that would pop up upon first permanently saving an armor/weapon/spell.
- New condition check to see if NPC health is greater than 0 before taking control of them.
- This mod now has open permissions. Feel free to look at its code and make modifications to it.
- Feel free to share this mod on other websites. I would prefer if you'd also let me know when you do this via message or comment.
- Any mod you release that uses code from this mod, please credit me somewhere and leave a link to this page. That's all I ask. :)
- You do not have permission to use this mod to gain any form of financial profit. (including donation points)
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Version 2.0.0
- Complete rewrite of unequipped items saving/loading. (max unequipped unique items increased from 127 to 1000)
- Complete rewrite of perks saving/loading. (max perks increased from 127 to 1000)
- Complete rewrite of spells saving/loading. (max spells increased from 127 to 1000)
- Massive improvements to the above processes which has made the player module scripts both faster, more efficient, and more accurate.
- Simplified perk patch process for werewolf/vampire mods as well as custom skill framework mods. Patches now easier to create.
- Added support for custom perk trees added by the mod Custom Skills Framework.
- Added compatibility support for Haemophilia. (patch available in optional files section)
- Added compatibility support for Vigilant-Perks. (patch available in optional files section)
- Added compatibility support for Glenmoril-Perks. (patch available in optional files section)
- New Outfit changing system in the NPC module. (currently 30 outfit options)
- Fixed error that caused NPC names to alter unintendedly after editing their voice type or combat style.
- Fixed party member swap process that I broke last update. (sorry!!)
- Small fix to NPC combat styles menu. Will now allow you to exit without changing NPC combat style.
- Fixed spelling of Berserker in combat styles menus.
- Changed the way included compatibility support works for OBIS and Legacy of the Dragonborn. (faster save/load of inventory now)
- New script function to add back key items from mods that may be removed from the player during the save/load process.
- Added compatibility support for Sanguinaire Revised Edition. (patch available in the optional files section)
- Added option to clear and delete Proteus edits to a weapon.
- Added option to clear and delete Proteus edits to an armor.
- Added option to clear and delete Proteus edits to a spell.
- Added option to apply blank enchantment to an Armor. (effectively making it have no enchantment)
- Fixed harmless papyrus error that would pop up upon first permanently saving an armor/weapon/spell.
- New condition check to see if NPC health is greater than 0 before taking control of them.
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Version 1.8.0
- Player Module - new ability to summon a hostile version of a player character to fight. (beta feature for now - they will only have rags equipped but everything else seems to work fine, more updates soon!)
- Player Module - new option to specify the combat style of a player character summon! (options: warrior, mage, archer, tank, berserker)
- Player Module - you can now teleport previously spawned player characters to the player. (menu pops up with their names)
- NPC Module - can now permanently edit the combat styles of any NPCs. (options: warrior, mage, archer, tank, berserker)
- NPC Module - can now send an NPC to the "void". This will essentially teleport NPCs to a place of no return. (unless they are player character summons which can be teleported back to the player)
- NPC Module - the void feature is primarily meant for you to send your player character summons to once you are done with them.
- NPC Module - fixed permanent edits of voice types for NPCs. This now works for both player character summons as well as normal NPCs in-game.
- NPC Module - new option to remove all Proteus system saves associated with an NPC. (will delete JSONs for NPC name, combat style, voice type and no longer load them at game start)
- NPC Module - Note that the above removal tool doesn't do anything about NPC appearance. Be very careful when editing NPC appearance! These changes are permanent and should be used sparingly!
- Utility Module - Spawner creatures available to summon increased from 10 to 20.
- Utility Module - Spawner new creatures include: Dwarven Centurion/Sphere/Spider, Hagraven, Giant, Frost Giant, Mammoth, Frost Troll, Slaughterfish, and Frostbite Spider.
- Utility Module - Spawner menu now stays open after making a selection. You can make multiple selections now before closing out the menu.
- Compatibility - new patch for Werewolf Perks Expanded by MichaelDusk.
- Compatibility - new patch for Bloodmoon Rising by XeNoN.
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Version 1.7.1
- Small fix to dispelling both versions of NPC control upon releasing an NPC from player's control.
- NPC Control - Advanced creature support added for Hagravens.
- NPC Control - Advanced creature support added for Giants.
- NPC Control - Advanced creature support added for Mammoths.
- NPC Control - Advanced creature support added for Mudcrabs.
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Version 1.7.0
- This is the largest update since the initial release of Project Proteus! Enjoy the update!! (ABSOLUTELY UPDATE, DON'T IGNORE THIS UPDATE)
- New huge feature! Take control of any NPC/creature instantly! Default hotkey is ";" (Please check out the new video showcasing this feature.)
- For humanoids, you can currently walk, sprint, sneak, and jump. You cannot manually attack. The AI of the NPC will automatically attack hostile targets when you are next to them.
- While this feature will work on any creature, I've fleshed out features for a few specific creature types. (which I'll call advance creature support)
- Bears, Wolves, and Sabrecats have special animations that play when you hit the space bar. Additionally, you can attack using your left and right mouse buttons. (These creatures will still automatically attack if next to a hostile target.)
- Further advanced creature support will be built out over the next few updates to add unique features for controlling further creatures! (please give me feedback!)
- The factions for these NPCs/creatures will not change if controlled this way. (meaning if an NPC/creature is hostile to the player, it will remain hostile to the player even if controlled)
- If a controlled NPC/creature dies, the system will switch back to the main player character.
- Added a simple Mod Configuration Menu that will allow you to set hotkeys for certain aspects of this mod.
- Currently, you can set hotkeys for "Save Player Character As", "Quicksave", "Switch Player Character", "Swap Nearby Character", "Summon Player Character" and the new "Take Control NPC".
- Added Spawner to Utility module. Choose from 10 different creatures to summon and specify the number of the creature to summon. The creatures start at level 1 but scale up to level 500. (They are 1x the player character's level) I plan to build this feature up over the next few updates from 10 creatures to 50+ creatures. (please give me feedback!)
- Huge fix to character swap. Perks now will now successfully load for the player-controlled character.
- Added more options to the NPC module's level changer.
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Version 1.6.0
- Uploaded template showing how to share your player characters on the Skyrim Nexus.
- New section on this mod page titled "Creating Mods with Project Proteus".
- Added option to quicksave player character in the player module. This is the same thing as saving your player character but it won't prompt you to type in a name. Quicksaving will save your character preset using your character's name as the preset name.
- Added Male Condescending voice type to list of options in Proteus NPC module.
- Fixed loading an appearance preset onto an NPC. It will no longer also change an NPC's name.
- Moved DispelAllSpells in the player module's switch characters script up a bit in the overall process. May fix some issues.
- Changed spell forms saving to allow for spells with the same name but different form IDs to properly save. May fix some issues.
- Small fix to how carry weight is saved/loaded during swap/switch process.
- Can now adjust the level of NPCs using the NPC module. Can be used to scale the strength of player character followers. (Stats like health scale with the level of the NPC)
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Version 1.5.0
- Fix to saving voice type for a new character spawn. Default voice type for new spawn will now save a VT JSON file.
- Huge fix to spell removal script, it'll now actually properly remove all spells that it can. (besides vanilla starting spells like flames)
- Huge fix to unequipped item removal script, this may fix the issue some people were having with this crashing the save process.
- Small efficiency improvements to many areas of the player module of the mod.
- Fix to names of NPCs displayed in the menu asking which spawn template to use.
- This will be the last update for a little over a week. Please post feedback in the comments and I'll get to them soon! :)
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Version 1.4.0
- You can now swap between player character's in the same party. Please read the guide to this feature in the player module section.
- The follower you are swapping will essentially be rewritten every time you swap to them. (meaning they will lose any items you give them, so basically don't give them items and let them just use what the player character had when you saved them last and you'll be fine)
- Redid the player character summons system. There are now 20 slots for player character summons. It's no longer divided by race/gender.
- Big improvement to saving the correct player and NPC names in JSON files output by Proteus.
- Proteus now tracks voice types and they will now persist when you close out and reload the game. (it even works for the new swaps feature like magic) Use the Proteus - NPC module to change the voice type of a player character the first time you summon them as a follower. (changes now persist)
- New utility feature that will try to help with clearing morphs/facegen data on your player character. (it may do nothing but helpful maybe to you in certain situations if your character is really messed up looking. I'll look to improve this in the future)
- If you have player character summons/followers already, I recommend doing a clean save before using 1.4.0This means uninstalling this mod, deleting the JSON files, entering your game and saving, then installing this mod, and then playing the game.
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Version 1.3.0
- When swapping player characters, you can now choose to teleport to the location the character was last saved at.
- Compatibility support added for OBIS. OBIS Settings book will no longer be removed from inventory.
- Compatibility support added for Legacy of the Dragonborn. Curator's Guide will no longer be removed from inventory.
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Version 1.2.0
- Proteus will now allow you to piecemeal save just skills/attributes/stats, perks, spells, inventory, or appearance.
- Proteus will now allow you to piecemeal load just skills/attributes/stats, perks, spells, inventory, or appearance.
- This feature can be very useful in figuring out where the save process is breaking if it isn't 100% working for you.
- Improvements to identifying the target in the load script.
- Can now exit the switch character menu by tabbing out instead of having to type "yes" or "no".
- Small improvements to the script that removes spells upon switching characters.
- Cleaned mod of improper reference to Dragonsreach. (looked through entire mod in SSEEdit for similar errors)
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Version 1.1.0
- Proteus now tracks what spells you have equipped upon saving a character and will have the spells equipped when you load that character save.
- The loading of equipped spells seems to work on everything I tested except for vanilla starting spells like flames for some reason.
- Proteus will now save, remove, and load all spells associated with an Actor's Race. (captures racial abilities/spells)
- Proteus will now save, remove, and load all spells associated with an Actor's ActorBase. (captures some starting spells)
- New utility function to reload all saved appearance presets on affected NPCs. (including player spawned character followers)
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Version 1.0.7
- Further fixes to player character spawns and associated appearance presets and names loading at game start.
- Fix to female commander voice change type.
- Player save/load process will run a bit faster now. (small efficiency improvements to the script)
- Added compatibility patch for Curse of the Vampire by TX12001.
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Version 1.0.6
- Completely changed the way items are saved/loaded. This should hopefully fix issues with people having papyrus stack dumps.
- Fixed issue of player character spawns having generic names again upon reloading the game.
- When you swap inventories, quest items will now also swap and be particular to individual player characters.
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Version 1.0.5
- Hopefully introduced many fixes for some of you that potentially had issues with saving/loading of characters.
- Fixed player character spawn names. The followers should once again display the correct name.
- Fixed female sultry voice type option. (was mismapped before on accident)
- Clarified in this description page how shouts and words of power will work. All characters will share the same shout list and words of power.
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Version 1.0.4
- Successfully fixed the problem with the mod Amazing Followers Tweaks (AFT). It is now fully compatible with no patch required.
- Fixed harmless papyrus log error that occurred when saving an NPC appearance for the first time in a new game world.
- Fixed harmless papyrus log errors that occurred when loading applicable spells onto a player character spawn.
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Version 1.0.3
- Changed unequipped inventory saving/loading a little bit. Please let me know if this makes a difference for those that had issues!
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Version 1.0.2
- You can now type in a custom size/scale value when manipulating the size/scale of the player and NPCs.
- When loading an appearance preset onto an NPC, Proteus will now change the NPCs gender to match the gender of the preset you are loading.
- The Utility spell now outputs a generic message box stating that functionality will be coming soon.
- Changed spells description to properly have the word Proteus instead of SIGE. (the name of the old version of my mod)
- Armor summary now also outputs warmth that an armor/clothing piece provides the wearer.
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Version 1.0.1
- Expanded max number of custom race player followers from 3 male and 3 female to 10 male and 10 female.
- Added compatibility patch for Sacrilege by EnaiSaion.
- Fixed issue with saving and loading preset for the first time for players only using the player module's "load appearance preset".
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- Author's activity
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November 2022
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17 Nov 2022, 5:25AM | Action by: phenderix
Attribute change
'Description changed.'
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17 Nov 2022, 5:24AM | Action by: phenderix
Attribute change
'Description changed.'
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17 Nov 2022, 5:23AM | Action by: phenderix
Attribute change
'file visible to the public'
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17 Nov 2022, 5:17AM | Action by: phenderix
Attribute change
'file hidden from public viewing'
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17 Nov 2022, 5:12AM | Action by: phenderix
Attribute change
'file visible to the public'
October 2022
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13 Oct 2022, 8:22PM | Action by: phenderix
Attribute change
'file hidden from public viewing'
March 2022
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13 Mar 2022, 3:43PM | Action by: phenderix
Attribute change
'Description changed.'
February 2022
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22 Feb 2022, 7:50PM | Action by: phenderix
Attribute change
'Description changed.'
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22 Feb 2022, 7:50PM | Action by: phenderix
Attribute change
'Description changed.'
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05 Feb 2022, 12:01AM | Action by: phenderix
Attribute change
'file visible to the public'
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05 Feb 2022, 12:00AM | Action by: phenderix
Attribute change
'Description changed.'
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04 Feb 2022, 11:45PM | Action by: phenderix
Attribute change
'Description changed.'
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02 Feb 2022, 9:41AM | Action by: phenderix
Attribute change
'file hidden from public viewing'
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01 Feb 2022, 5:37PM | Action by: phenderix
Attribute change
'Description changed.'
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01 Feb 2022, 5:30PM | Action by: phenderix
Attribute change
'Description changed.'
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01 Feb 2022, 4:33PM | Action by: phenderix
Attribute change
'file hidden from public viewing'
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01 Feb 2022, 7:31AM | Action by: phenderix
Attribute change
'Description changed.'
January 2022
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30 Jan 2022, 7:25PM | Action by: phenderix
Attribute change
'Description changed.'
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30 Jan 2022, 7:23PM | Action by: phenderix
Attribute change
'Description changed.'
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22 Jan 2022, 11:13AM | Action by: phenderix
Attribute change
'Description changed.'
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- Mod page activity
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April 2024
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25 Apr 2024, 12:57PM | Action by: brandon33311
Endorsed
'Project Proteus'
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25 Apr 2024, 8:39AM | Action by: Roamingrapier97
Tracked
'Project Proteus'
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25 Apr 2024, 8:14AM | Action by: Carpnado
Untracked
'Project Proteus'
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24 Apr 2024, 7:44PM | Action by: ArthasMenethil0
Untracked
'Project Proteus'
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24 Apr 2024, 2:06AM | Action by: RagnegTheRed
Endorsed
'Project Proteus'
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24 Apr 2024, 1:19AM | Action by: heydoc62
Tracked
'Project Proteus'
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23 Apr 2024, 10:29PM | Action by: Hoem
Endorsed
'Project Proteus'
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23 Apr 2024, 2:58PM | Action by: Farofino94
Endorsed
'Project Proteus'
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23 Apr 2024, 6:42AM | Action by: Corvi23
Tracked
'Project Proteus'
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22 Apr 2024, 6:26AM | Action by: Shronks
Untracked
'Project Proteus'
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22 Apr 2024, 6:26AM | Action by: Shronks
Tracked
'Project Proteus'
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22 Apr 2024, 3:45AM | Action by: matthewkak47
Tracked
'Project Proteus'
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21 Apr 2024, 8:37PM | Action by: kllopeg
Untracked
'Project Proteus'
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21 Apr 2024, 8:09PM | Action by: kllopeg
Tracked
'Project Proteus'
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21 Apr 2024, 5:23AM | Action by: kokonuts72
Endorsed
'Project Proteus'
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20 Apr 2024, 10:17PM | Action by: CouchSpirit
Untracked
'Project Proteus'
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20 Apr 2024, 9:49PM | Action by: YagoLs
Endorsed
'Project Proteus'
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20 Apr 2024, 7:00PM | Action by: mahlooli
Endorsed
'Project Proteus'
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20 Apr 2024, 6:28PM | Action by: gerphan
Endorsed
'Project Proteus'
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20 Apr 2024, 9:50AM | Action by: honyarasion
Endorsed
'Project Proteus'
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