About this mod
A patch collection that addresses conflicts between player homes and mods that change landscapes, e.g. Enhanced Landscapes, Better Roads, etc.
- Requirements
- Permissions and credits
- Changelogs
A patch collection that addresses conflicts between player homes and mods that change landscapes, e.g. Enhanced Landscapes, Better Roads etc. Removing clipping objects like trees, ferns, etc.
All patches are ESPs, flagged as ESL (not counting towards plugin limit).
WHAT PATCHES ARE AVAILABLE?
Currently, the following player homes and landscape mods are fixed:
Eli's Routa Stormcloak Cabin and Enhanced Landscapes
- removed a rock in front of the stairs
- removed a tree in the backyard
Hunters Cabin of Riverwood SE and Enhanced Landscapes
- removed a big tree in front of the stairs
- removed a tree on the front porch
Millwater Retreat and Enhanced Landscapes
- removed several trees in buildings, on planks and ways
- removed several ferns in buildings, on planks and ways
Millwater Retreat and Complete Alchemy and Cooking Overhaul
- removed a tree in a shack
Elysium Estate SSE and Better Roads
- removed fences blocking half of the property entry
ANYTHING TO KNOW ABOUT INSTALLATION?
Install with your preferred installer.
WHAT ABOUT DYNDOLOD?
If you use DynDOLOD, you may want to regenerate your LODs. Otherwise some trees could be seen from the distance and disappearing when getting closer. But it's not necessary. Check for yourself. If you don't experience disappearing objects, it's not worth the hassle and you are good to go.
CAN WE FIX YOUR INSTALLED PLAYER HOME?
Yes, together we can! Let me know, if you have a player home and conflicts with
- Enhanced Landscapes
- Complete Alchemy and Cooking Overhaul
- Skyrim Better Roads
I will also look into other landscape or player home mods, as long as I've installed them or if you inspire me to add it :)
WHAT IS ALREADY CHECKED AND FIXED?
(patches from other authors are linked)
Routa Stormcloak Cabin
Enhanced Landscapes - fixed
Complete Alchemy and Cooking Overhaul - no conflicts
Skyrim Better Roads - no conflicts
Hunters Cabin Of Riverwood SE
Enhanced Landscapes - fixed
Complete Alchemy and Cooking Overhaul - no conflicts
Skyrim Better Roads - no conflicts
Millwater Retreat
Enhanced Landscapes - fixed
Complete Alchemy and Cooking Overhaul - fixed
Skyrim Better Roads - no conflicts
Elysium Estate
Enhanced Landscapes - no conflicts
Complete Alchemy and Cooking Overhaul - kryptopyr's Patch Hub
Skyrim Better Roads - fixed
JKs Riverfall Cottage
Enhanced Landscapes - no conflicts
Complete Alchemy and Cooking Overhaul - no conflicts
Skyrim Better Roads - no conflicts
Oakwood
Enhanced Landscapes - Yog's Oakwood Patches
Complete Alchemy and Cooking Overhaul - no conflicts
Skyrim Better Roads - no conflicts
Bathing Beauties or Beefcake - Luxury Suite SE
Enhanced Landscapes - no conflicts
Complete Alchemy and Cooking Overhaul - no conflicts
Skyrim Better Roads - no conflicts
WHAT'S NEXT?
Not sure. Depends on how much time I'll have for playing and fixing Skyrim. And how long this Covid-Situation is forcing me to do nothing else beside work ^^ But if you have a request, be sure I'm looking into it.
In my mod list, but not checked for conflicts:
Lake Haven - not checked
LC_Build your Noble House - not checked
Skyfall Estate - Buildable Edition (SE) - not checked
Ebongrove - not checked
Windyridge - Player home in Winterhold - not checked
Dragonstead (SE) - not checked
Redspire Manor (SE) - not checked
Viking's Longhouse - not checked
Draven Manor (SE) - not checked
Ruska - Riften Player Home - not checked
SOMEONE TO MENTION OR HONOR?
All the mod authors who all together released all the great mods for Skyrim. No matter how big or small the mods are, everything adds up to the great buffet we have :)