0 of 0

File information

Last updated

Original upload

Created by

Ashen

Uploaded by

AshenShugarII

Virus scan

Safe to use

17 comments

  1. Fuzzlesz
    Fuzzlesz
    • premium
    • 453 kudos
    Locked
    Sticky
    I made an add-on for this awesome mod, check it out here:

    https://www.nexusmods.com/skyrimspecialedition/mods/46194
  2. m1xbruh
    m1xbruh
    • member
    • 0 kudos
    I'm new to scripting / modding, how would i be able to export the location to a json file live?
    thanks.
    1. AshenShugarII
      AshenShugarII
      • premium
      • 373 kudos
      Current X/Y Position can be written to a UESP Map compatible link in your FISS xml, or JSON file
      Make sure "Generate UESP Map Link" is checked in the MCM.
  3. hinaky
    hinaky
    • member
    • 0 kudos
    hello i was wondering if there was a way to export the coordinate data in real time to another program, if so i think it could be used to create a proximity chat for Skyrim together with a discord bot for example. 
    1. AshenShugarII
      AshenShugarII
      • premium
      • 373 kudos
      Can write to a json easily enough. I can't really comment on anything after that though.
  4. Ivvango
    Ivvango
    • member
    • 0 kudos
    Is it possible to get a link with the current coordinates like:
    srmap.uesp.net/?x=33311&y=11250&zoom=17
    in the clipboard with the mod?
    1. AshenShugarII
      AshenShugarII
      • premium
      • 373 kudos
      I'm not aware of any current skse utilities that allow for such a thing, but I'll ask around.
      I could write a link to a text file though (like the json config file).
      To make things sane for me I'd only be able to store a limited number of links.
    2. Ivvango
      Ivvango
      • member
      • 0 kudos
      It is an option. It will be possible to view the file in my Sublime Text and then copy the link to browser.
    3. AshenShugarII
      AshenShugarII
      • premium
      • 373 kudos
      I've added this to version 1.3. Up to 10 links will be cycled through. Hope you like it! :)
  5. Herowynne
    Herowynne
    • premium
    • 151 kudos
    Does this mod show location outdoors? Indoors? Both?

    It would be very helpful to have a screenshot showing the Notification message that is displayed when the hotkey is pressed in game.

    How does this mod compare to Whats my X Y Z (Where Am I) ?

    Thanks!
    1. Fuzzlesz
      Fuzzlesz
      • premium
      • 453 kudos
      Yes, this mod works indoors.

      The notification just looks like any notification, and it's configurable for what you want to include.

      The major difference between that mod and this is that this one can also be changed to get position of what your crosshair points at. Also, I did not find that mod when I was looking for a solution, maybe due to naming scheme? This mod is also more configurable, with an autoloading pre-set if you save it, so you can coc from menu without needing to tweak the MCM settings to what you want.

      That mod does look like it includes the Blocks/Subs, which could be a useful update to this mod.
  6. RobMPyre
    RobMPyre
    • member
    • 3 kudos
    This sounds interesting. Dummy question: Could this be used to move objects using the coordinates in SSEEdit for example (without breaking the game and / or the universe?) Thanks!
    1. AshenShugarII
      AshenShugarII
      • premium
      • 373 kudos
      I don't quite understand your question, could you please clarify?

      You want to use the information gained here to relocate some stuff in xEdit? Great, this is pretty much the intended purpose.
    2. deleted59475776
      deleted59475776
      • account closed
      • 41 kudos
      He mean execution in-game of "SetPos", "SetAngle" ...
      Generally, this dosent works in-game (you don't see any instant change) unless you edit a plugin for the new positions and load the game.

      Furthermore, most infos can be gotten via console (or batch of commands). This is the reason I don't use mods like "More Informative Console".
    3. RobMPyre
      RobMPyre
      • member
      • 3 kudos
      Thanks for your answers and sorry for being unclear. I´m new to this stuff. Let me explain by using an example. I have a mod in my modlist that places a real nice horse statue into Whiterun. However, Skyrim Sewers has an entrance at the exact same spot, which is now blocked. So could I use your mod to find out the XYZ coordinates of the entrance, find a new better spot for the entrance two feet next to the current spot, note the XYZ coordinates of this new spot, then go to SSEedit, and change the coordinates of the entrance to this new location? I know there are things like the Creation Kit, but I haven´t yet learned to mess with that, so yours looks like an alternative as far as I understand it.
    4. AshenShugarII
      AshenShugarII
      • premium
      • 373 kudos
      Well, a few things:

      • This is a modder's resource; primarily intended for mod authors or anyone else doing things in the CK/xEdit
      • You don't need my mod to know you need to move it, but I suppose you could stand in the spot you want and get the position info to enter into xEdit that way :)
      • Move the statue instead. Load-doors are persistent and won't like being moved. Regular statics (the statue) have no such issue
      •  Use a mod that let's you position things in-game: Jaxonz Positioner Converted, Decorator Helper, Dylbill's Positioner SSE

      Hope that helps. Let me know if you have any further questions.
    5. RobMPyre
      RobMPyre
      • member
      • 3 kudos
      Thank you for your explanations, some things were definitely new to me. I´ll follow your suggestions and try out these mods (and yours of course).
  7. Axis1211
    Axis1211
    • member
    • 406 kudos
    Dang this will be helpful for looking for locations to make into town/village mods! thanks