Add the MCM Menu patch so ur good to go, set like a 70/80% on Percentage thr. and 50/80 on Damage thr. , oh remember to set the method to Percent. AND Damage (measured with "gravity damage increasing" mods, so without them you should lower this values by some amount, possibly halving and more).
You don't need to use this shout in Vanilla at all besides 2 quests & several dungeons. I'm simply talking about my quick-travel experience in Eastmark & Reach. Maybe it's one of vanilla bugs, I don't know, and we aren't supposed to take damage this way. But with great velocity comes great fall damage.
Mod seems to be conflicting with maxsu's Rolling After Landing (obviously?). Falling from high places don't give you damage but you still ragdoll, and if you try to roll it results into a hilarious animation of the character running forever towards the ground. https://gfycat.com/spotlesslightgrayling
Would be very cool if this can play nicely with Rolling After Landing. Successful landing results in rolls, while failed ones result in ragdolling.
Hello wSkeever, I encountered a mod conflict issue that might need patching.
If using Poise mod: https://www.nexusmods.com/skyrimspecialedition/mods/72653, Your ragdolling adventures will be replaced by a knockback animation. I tested this with a minimal load order on 1.5.97 SE with the following mods installed: (Open animation replacer, poise 1.0.2 + requirements, Slip of slopes 0.5. + requirements) And the issue is easily replicated by simple jumping off any high enough ledge.
if you go to your instaled poise mod ➡ right click➡open in explorer➡ SKSE➡Plugins➡doble click in loki_Poise.ini AND set bPlayerRagdollReplacer to false, it will be fixed
No worries, thank you wSkeever for the quick reply. And thnx Arkos9 for the potential fix, il test it out ingame later. Edit: fix won't fix it on my end, but if it works on your end it might work for others.
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For the love of god I refuse to edit an ini. My modlist is 800 mods deep, built from the ground up, cleaned with SSE edit and wyrebash....
Good concept but the implication is sad asf.
MCM patch: https://www.nexusmods.com/skyrimspecialedition/mods/72941?tab=description
Because the mountains don't give back what they take. Oh no.
Would be very cool if this can play nicely with Rolling After Landing. Successful landing results in rolls, while failed ones result in ragdolling.
If using Poise mod: https://www.nexusmods.com/skyrimspecialedition/mods/72653,
Your ragdolling adventures will be replaced by a knockback animation.
I tested this with a minimal load order on 1.5.97 SE with the following mods installed:
(Open animation replacer, poise 1.0.2 + requirements, Slip of slopes 0.5. + requirements)
And the issue is easily replicated by simple jumping off any high enough ledge.
And thnx Arkos9 for the potential fix, il test it out ingame later.
Edit: fix won't fix it on my end, but if it works on your end it might work for others.