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Author notes
Released under Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) https://creativecommons.org/licenses/by-sa/4.0/
Please read the license carefully if you want to use content from this mod in your own.
File credits
azazellz for investigating fall animations in this thread (https://forums.nexusmods.com/index.php?/topic/6051663-how-to-determine-how-high-the-character-is-falling-from/) Ashen for helping with ideas
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Changelogs
Version 0.5
Use po3 papyrus extender functionality to detect large falls
Version 0.4
Improve compatibility with animation mods
Version 0.3.1
Minor code clean up. No user-facing change
Version 0.3
Added option to not have difficulty modify rag doll damage
Version 0.2.1
Tweak script. No feature changes
Version 0.2
Reregister events on race change
Description
When you take damage while falling, you twist your ankles and ragdoll.
If you land on flat ground, you take a moment to stand back up.
If you land on a cliff, you continue falling to your death.
This makes parkouring off mountains dangerous.
2 options:
Rag doll damage changes with difficulty.
Rag doll damage remains the same regardless of difficulty.