Hello, thank you for the update first of all. 2.1.0.4 had a patch for the Heart of Dibella Quest Expansion, but this one didn't. Has this mod been reworked so it doesn't need the patch? Or should we keep the patch from the last version?
I have both mods installed, and I'd like to point out that I have finished the Dibella quest before I picked up the note, and now the helm is still marked as stolen. Since the quest expansion allows you to receive the Dibella quest without stealing, thus not opening the sanctum, I never entered the sanctum since there was no incentive.
Not sure what to do now. Steal it and then fence it to mark it unstolen? Feels bad though.
EDIT: After trial and error, I used "setstage ccMTYSSE001_DES_RelicsoftheCrusader 65" to mark the Dibella quest as complete, and could take the helm without it counting as stealing.
Hi! This is a great mod. I am marking the rest of my feedback as a spoiler just in case others want to play the mod blind.
Spoiler:
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I think the new locations are very well chosen. They make sense and motivate the player to go through quests relating to the divines which I think mirrors what the player does in the Knights of the Nine DLC pretty well. I think you even placed the different armor pieces with the Followers of the Divine that the pieces were associated with in TES IV. I like that the Light Armor Set is included too and can still be found. The fact that Sir Areldur wrote and left the notes is something I really like too. He was one of my favourite named Knights. I like the details like the letter from Ondolemar to the Jarl of Markarth about wanting to search the temple of Dibella. I think choosing the Thalmor as the antagonists of this new quest is clever too, makes sense and makes the faction a bit more threatening and shows that are they are an active faction and a part of the world. The reworked honor mechanic is really cool. There are quests in Skyrim that the player just needs to commit crimes for (like stealing the proof letter of the Skooma trade from the riften warehouse) or even murders that are justified for a Vigilant/Holy Knight type character (like killing Sybille Stentor, who is actively torturing and feeding on prisoners and aids other vampires too (as mentioned in the journal of a vampire in Redwater Den). The honor system is a good balance between allowing those things and eventually also punishing the player for bad deeds.
The only (very subjective) minor thing that I don't like is how Stendarr's Beacon is handled. I like the idea of the Thalmor killing the Vigilants (again confirming that the Thalmor are strong and ruthless). What I don't like is that the Vigilants don't seem to respawn. This is not an actual problem. But I really like the Vigilant faction and since their main headquarters always gets destroyed, I was always happy that Stendarr's Beacon at least can still be a safe place for the surviving members. My good characters of all kinds would often stay with them and get their diseases cured. House of Horrors - Quest Expansion also turns it into the new home for Vigilant Tyranus. Seeing him get massacred by Thalmor when I visit him or seeing him all alone makes me almost sad. Again this is probably something that doesn't bother most people.
Thank you so much for the mod! :D
Edit: I also think that the unique Thalmor Dossier texture should probably be separated into it's own consistency patch for Book Covers Skyrim.
I think the one near rorikstead got moved and article is probably outdated on that note. I roamed around that place for 15minutes without finding anything then I checked in xedit and I'm pretty sure the cuirass is moved from that location to somewhere else more north west(don't want to spoil) but I have another problem that boot and gauntlet are not being ticked as complete in quest objective
Would be great if the armour piece in Northwatch Keep was moved to another prison cell, if you start as a Thalmor prisoner with Alternate Perspective:NB or Alternative Start:LAL you start in the same cell as the armour.
edit:I made a new run and breezed my way into doing the quest. no problem in getting all the items but boot, gaunlet and cuirass's objectives and also the two help objectives about whether to steal or become champion were not ticked as completed so the quest remain incomplete and I never get the honor mechanic. for the record I did not finish heart of dibella or wolf queen quest, just stole it in good old fashion way. it's a pretty good mod honestly but I would not put it in my next run in this state.
We've asked this question before, but time has passed, so we're asking it again. Is it still incompatible with the USCCCP AIO, and is there a problem with the 'TIF__000263B8' file in the 'Armor and Clothing Extension - SPID' having a conflict?
Does this mod include a solution the problem that the crusader armor becomes weakened and useless even when one commits a small crime, like the solution provided by this mod: Divine Crusader - Crime is Justified at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) where either you can break the law as much as you want, or you would only receive divines' judgement and be banned from using the armor when you murder someone?
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Not sure what to do now. Steal it and then fence it to mark it unstolen? Feels bad though.
EDIT: After trial and error, I used "setstage ccMTYSSE001_DES_RelicsoftheCrusader 65" to mark the Dibella quest as
complete, and could take the helm without it counting as stealing.
The only (very subjective) minor thing that I don't like is how Stendarr's Beacon is handled. I like the idea of the Thalmor killing the Vigilants (again confirming that the Thalmor are strong and ruthless). What I don't like is that the Vigilants don't seem to respawn. This is not an actual problem. But I really like the Vigilant faction and since their main headquarters always gets destroyed, I was always happy that Stendarr's Beacon at least can still be a safe place for the surviving members. My good characters of all kinds would often stay with them and get their diseases cured. House of Horrors - Quest Expansion also turns it into the new home for Vigilant Tyranus. Seeing him get massacred by Thalmor when I visit him or seeing him all alone makes me almost sad. Again this is probably something that doesn't bother most people.
Thank you so much for the mod! :D
Edit: I also think that the unique Thalmor Dossier texture should probably be separated into it's own consistency patch for Book Covers Skyrim.
but I have another problem that boot and gauntlet are not being ticked as complete in quest objective
for the record I did not finish heart of dibella or wolf queen quest, just stole it in good old fashion way.
it's a pretty good mod honestly but I would not put it in my next run in this state.
I have no idea why Armor Clothing Extension is editing TIF__000263B8.
(╯°□°)╯︵ ┻━┻
where either you can break the law as much as you want, or you would only receive divines' judgement and be banned from using the armor when you murder someone?