It is strongly advised to generate terrain LOD through xLODGen
Your DynDOLOD lods will not be overwritten if you only generate terrain LODs through xLODGen. Terrain! If your DynDOLOD conflicts with this mod after that, and you want to play it safe, you should run xLODGen and DynDOLOD again. That's what I did.
Simple inquiry . . . This Screenshot I took is what all the landscape grass looks like. I believe this is supposed to be "fielddirtgrass01.dds" It looks like a star burst when looking directly at it and it follows the same burst pattern as I move around looking at it. LOAD ORDER that affects Veydogolt - Grass and Land Overhaul:
- Veydogolt - Grass and Land Overhaul - Veydogolt - No custom moss and snow on rocks - Skyrim Landscape and Water Fixes - Landscape Fixes For Grass Mods - Majestic Mountains - Normal - Majestic Mountains - Mesh Tangent Space Fixes - Better Dirt Cliffs and Alphas - Veydogolt Trees 7.0 - NoGrassias Extended
I can't seem to isolate the issue. Have you experienced this? Any thoughts on what else might be causing it?
I have the same problem and disabling the terrain parallax fixes it indeed. However, there is no way I will disable terrain parallax as I have so many other textures depending on it. It appears to be caused by the "green whiterun tundra" addon. I believe that it is not "fielddirtgrass01.dds" as overwriting it with another mod does not fix the issue, but probably "fieldgrass01.dds" or "tundra01.dds" of the green tundra that seems to match in appearance.
I loaded just a fieldgrass01 texture over this mod from two other mods and tested it. The star burst looking problem doesn't exist with other MOD textures. Here is a Screenshot of one of them. The problem is fixed using another MOD's fieldgrass01 texture.
UPDATE: I am noticing this effect in other ground textures, too, not just fieldgrass01. I'll fiddle with this a little more.
FIX UPDATE: I have found the solution, which does have to do with the "Terrain Parallax" in the enbseries.ini as suggested by colleeeenmk . . . but there needed to be a second step in the process for me and possibly other players who have been using their current ENB and have built up a Cache in their "enbcache" folder. 1. I went back to the suggested first step of setting Terrain Parallax to false, since this MOD's ground texture was not designed for parallax. Save. 2. Then, I opened up the enbcache" folder. and removed all contents of this folder. (actually cut and pasted in a backup folder in my docs just in case). 3. Reloaded the game and tested to perfection!
grvulture I had no idea this landscape looked this good until now. After finding this solution, this is the absolute best ground texture in the game.
New version 7.0 This version includes the latest Majestic Mountains meshes and textures. Majestic Mountains Double-Sided Patch is recommended on top of it.
I'm still experimenting around. This time it's about DyndoLod and grass: Although I generated grass billboards with TexGen, the option for grass remains inactive in DyndoLod. Is there somewhere pre-cache for the grass included here or is the generation of grass LODS not provided?
Hey grvulture, long time appreciator of this mod and its siblings. You mention that this is now also a water overhaul in the description, does Veydogolt - in your opinion - supersede Realistic Water Two, or would I still benefit from it?
Hmm... that's a tough one... It's all in the eye of the beholder! I wasn't a fan of RW2 and that's why I implemented my own water overhaul. RW2 however does many more things compared to what's in here. It over-complicates things IMHO. Veydogolt doesn't supersede RW2 because it doesn't want to. If you are a fan of RW2, I suggest loading it after Veydogolt to benefit from its changes.
Yeah, that's the thing. Battling incompatibilities, hunting for patches, bugs out of the (apparent) blue, I just got tired and decided to implement something simpler in here that (should) be compatible with everything.
That's not so. "Nature of the Wild Lands" uses only the textures of deciduous trees. Your mod uses pine trees. LOOT to put your mod above "Nature of the Wild Lands" and if this happens, if your beautiful mod overwrites "Nature of the Wild Lands", then in many places in Skyrim trees are replaced by pine trees and FLOAT IN the AIR. And maybe that's not all that causes conflict. But the pine trees uprooted and floating above the ground do not give rest to my eyes. To fix this, after sorting LOOT, you will have to reinstall "Nature of the Wild Lands" over and over again on top of "Veydogolt".
Well, that's LOOT's problem then. I said load "Nature of the Wild Lands" after my mod. It should overwrite my mod. I don't use LOOT, I decide my load order myself...
I really want to try this, but particularly recently there are a lot of very good parallax landscape mods out there, and using parallax with ENB now is really easy. So is it possible for this mod to get a parallax overhaul at some point in future?
If this would help you, there is a parallax batch processing script that seems (I havent tested it myself yet) make the process of adding parallax to meshes easier. https://www.nexusmods.com/skyrimspecialedition/mods/33846
It would make the already amazing and the best landscape mod even better! But if this is too much work, I totally understand.
I looked into that, now that I got the time, thank you for the suggestion! Problem is, I still need to create the parallax textures myself, and that's still a huge amount of work which I'm not willing to invest the time in, sorry...
1. Are these Grass Cache + fixes and "No Grass in Objects" really necessary because the instructions on how to do this are beyond my technical understanding and knowledge? 2. Should Majestic Landscapes and Majestic Mountains be used or not because DynDOLOD complained last time I didn't use the MM mod?
1. No, you don't need Grass Cache + fixes. I recommend No Grassias. You do need a mod to fix overgrowth of grass on areas where there shouldn't be any. 2. No, only Majestic Mountains Double-Sided Patch is recommended on top of it. However, if DynDOLOD is complaining, it won't hurt to use Majestic Mountains also.
Thank you, my friend. Been using this for years now (I'm an early adopter, y'know lol) and I just went ahead and updated all of my Veydogolt mods to the newest versions tonight. Again, thank you, I can only imagine how much time and effort it takes to put mods like these out, so I genuinely appreciate it, and you.
This seems amazing. I have a long list of mods though.
Would it be possible to separate the Whiterun Tundra textures into a separate file? I know this mod is an insane amount of work, and I really appreciate all you've done. However, I have lots of mods already for other terrain, but cant find anything I like for the Whiterun area tundra grass. I'd appreciate you so so much if you were willing to do that.
Either way, thanks for the effort you've put in. ^^
Skyrim AE no longer supports .NET Script Framework. So I can't generate a grass cache myself. Maybe we should use one of the following? ...Alternatively, we can just omit grass LODs, they are not game relevant. @grulture: What do you think about this? https://www.nexusmods.com/skyrimspecialedition/mods/78521 https://www.nexusmods.com/skyrimspecialedition/mods/78173
you can use the downgrade patch to use the SE version and also create a cache of the herbal mod. Believe me, it works. Only when creating grass lodes do not forget to use the manual https://www.nexusmods.com/skyrimspecialedition/mods/60891
229 comments
Your DynDOLOD lods will not be overwritten if you only generate terrain LODs through xLODGen. Terrain!
If your DynDOLOD conflicts with this mod after that, and you want to play it safe, you should run xLODGen and DynDOLOD again. That's what I did.
Example of SSE vanilla
Example of SSE with xLODGen and DynDOLOD
"fielddirtgrass01.dds"It looks like a star burst when looking directly at it and it follows the same burst pattern as I move around looking at it.LOAD ORDER that affects Veydogolt - Grass and Land Overhaul:
- Veydogolt - Grass and Land Overhaul
- Veydogolt - No custom moss and snow on rocks
- Skyrim Landscape and Water Fixes
- Landscape Fixes For Grass Mods
- Majestic Mountains - Normal
- Majestic Mountains - Mesh Tangent Space Fixes
- Better Dirt Cliffs and Alphas
- Veydogolt Trees 7.0
- NoGrassias Extended
I can't seem to isolate the issue. Have you experienced this? Any thoughts on what else might be causing it?
Thanks.
However, there is no way I will disable terrain parallax as I have so many other textures depending on it.
It appears to be caused by the "green whiterun tundra" addon.
I believe that it is not "fielddirtgrass01.dds" as overwriting it with another mod does not fix the issue, but probably "fieldgrass01.dds" or "tundra01.dds" of the green tundra that seems to match in appearance.
UPDATE: I am noticing this effect in other ground textures, too, not just fieldgrass01. I'll fiddle with this a little more.
FIX UPDATE:
I have found the solution, which does have to do with the "Terrain Parallax" in the enbseries.ini as suggested by colleeeenmk . . . but there needed to be a second step in the process for me and possibly other players who have been using their current ENB and have built up a Cache in their "enbcache" folder.
1. I went back to the suggested first step of setting Terrain Parallax to false, since this MOD's ground texture was not designed for parallax. Save.
2. Then, I opened up the enbcache" folder. and removed all contents of this folder. (actually cut and pasted in a backup folder in my docs just in case).
3. Reloaded the game and tested to perfection!
grvulture I had no idea this landscape looked this good until now. After finding this solution, this is the absolute best ground texture in the game.
This version includes the latest Majestic Mountains meshes and textures.
Majestic Mountains Double-Sided Patch is recommended on top of it.
This time it's about DyndoLod and grass:
Although I generated grass billboards with TexGen, the option for grass remains inactive in DyndoLod. Is there somewhere pre-cache for the grass included here or is the generation of grass LODS not provided?
And I too, have gotten tired of working around RW2. I like the way it looks, but I'd be lying if I said it wasn't a pain to work with.
LOOT to put your mod above "Nature of the Wild Lands" and if this happens, if your beautiful mod overwrites "Nature of the Wild Lands", then in many places in Skyrim trees are replaced by pine trees and FLOAT IN the AIR. And maybe that's not all that causes conflict. But the pine trees uprooted and floating above the ground do not give rest to my eyes. To fix this, after sorting LOOT, you will have to reinstall "Nature of the Wild Lands" over and over again on top of "Veydogolt".
So is it possible for this mod to get a parallax overhaul at some point in future?
That's too much work for a game I don't even play anymore...
It would make the already amazing and the best landscape mod even better! But if this is too much work, I totally understand.
Thanks for this great mod.
2. Should Majestic Landscapes and Majestic Mountains be used or not because DynDOLOD complained last time I didn't use the MM mod?
2. No, only Majestic Mountains Double-Sided Patch is recommended on top of it. However, if DynDOLOD is complaining, it won't hurt to use Majestic Mountains also.
Would it be possible to separate the Whiterun Tundra textures into a separate file? I know this mod is an insane amount of work, and I really appreciate all you've done. However, I have lots of mods already for other terrain, but cant find anything I like for the Whiterun area tundra grass. I'd appreciate you so so much if you were willing to do that.
Either way, thanks for the effort you've put in. ^^
...Alternatively, we can just omit grass LODs, they are not game relevant. @grulture: What do you think about this?
https://www.nexusmods.com/skyrimspecialedition/mods/78521
https://www.nexusmods.com/skyrimspecialedition/mods/78173
https://www.nexusmods.com/skyrimspecialedition/mods/60891