v1.0 has been released. Thank you Khenta for pointing me in the right direction. Of course a huge thanks to NickaNak for creating Extra Drawing Animations and having open permissions. Big thank you to everyone else for your support. We are truly in the middle of a Skyrim Modding Renaissance! :)
If you like this mod, be sure to check out my other mods. :D
EDIT: Hi all! Be sure to check out my complimentary mod, Equip 2 built for Draw 2.
EDIT 2: Next version will focus on Simple Dual Sheathe as this is what I use now. Nothing against ALLGUD, it still has its uses - but I need to squeeze every potential bit of performance of my game that I can and I dont need the bells and whistles. I'm hoping to also include sword on back as an option in the next version.
EDIT 3: I said f*** it and stayed up late. New version now supports sword on back and dagger on back hip. MCM options added for both. Also updated the MCM to not be checked by default. Do let me know if any of you see other mods we can add to this one for drawing animation combos we dont have. Y'all can thank Bergzore for that open permission. :)
EDIT 4: I took feedback from the comments to add a missing combo and missing staff animation from Extra Drawing Animations.
is there anyway to have these animations without using DAR ? i'm playing on the latest version with almost 300mods so downgrading is really not an option .
Okay weird issue. When I equip 2 swords on back my character draws from the hip, but when I just have one sword then my characters does the dual sword on back animation. I have this and extra drawing animations installed.
ive got a problem where i'm dual wielding two swords on my back. the sheathe animation for putting them back works fine, but when i draw the weapons, my character is drawing from their hip.
im using xpsee, nemesis, and fnis, have played around with them a lot and even reinstalling doesnt help fix it. any suggestions?
Hey gamers weird problem: i use the shield on back option but the shield would slide back into my hand when im done with it, any suggestions? also the animations don't play for drawing the weapon but sheathing them works
Edit: Fixed the shield issue, just stuck on the drawing animations not playing correctly
Excelent. It took me a lot of time to figure how to have the draw animations from the back and the two hips. As far i know, they are not included in XPSSE and Ecotone + Immersive Animations is tricky.
Thank you for this mod, I recently switch to XP32 Maximum Skeleton lite to save myself from some script bloat. The functions of XP32 scripts can be mostly replaced with Immersive Equipment Display?(weapon scaling and positioning.) This mod is the final piece of the puzzle that handles equipment animation.?
sbModding, this fixes the issue thanks. also fixes the issue i had when i have 2 swords on back without checking shield on back mcm options, the animation is wrong.
however when i equip sword and shield, and only checked sword on back without shield on back on mcm, the animation is back to default sword on hip.
162 comments
If you like this mod, be sure to check out my other mods. :D
EDIT: Hi all! Be sure to check out my complimentary mod, Equip 2 built for Draw 2.
EDIT 2: Next version will focus on Simple Dual Sheathe as this is what I use now. Nothing against ALLGUD, it still has its uses - but I need to squeeze every potential bit of performance of my game that I can and I dont need the bells and whistles. I'm hoping to also include sword on back as an option in the next version.
EDIT 3: I said f*** it and stayed up late. New version now supports sword on back and dagger on back hip. MCM options added for both. Also updated the MCM to not be checked by default. Do let me know if any of you see other mods we can add to this one for drawing animation combos we dont have. Y'all can thank Bergzore for that open permission. :)
EDIT 4: I took feedback from the comments to add a missing combo and missing staff animation from Extra Drawing Animations.
the sheathe animation for putting them back works fine, but when i draw the weapons, my character is drawing from their hip.
im using xpsee, nemesis, and fnis, have played around with them a lot and even reinstalling doesnt help fix it. any suggestions?
Edit: Fixed the shield issue, just stuck on the drawing animations not playing correctly
W
The functions of XP32 scripts can be mostly replaced with Immersive Equipment Display?(weapon scaling and positioning.)
This mod is the final piece of the puzzle that handles equipment animation.?
meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\2871\_Conditions.txt
to say :
IsEquippedLeftType(1) OR
IsEquippedLeftType(11) AND
IsEquippedLeftType(1) OR
ValueEqualTo("Draw2.esp" | 0x00000800, 1) AND
ValueEqualTo("Draw2.esp" | 0x00000801, 1) AND
IsEquippedRightType(1)
however when i equip sword and shield, and only checked sword on back without shield on back on mcm, the animation is back to default sword on hip.
need some brain to get this conditions perfect