Skyrim Special Edition
0 of 0

File information

Last updated

Original upload

Created by

Korodic

Uploaded by

Korodic

Virus scan

Safe to use

162 comments

  1. Korodic
    Korodic
    • premium
    • 545 kudos
    Locked
    Sticky
    v1.0 has been released. Thank you Khenta for pointing me in the right direction. Of course a huge thanks to NickaNak for creating Extra Drawing Animations and having open permissions. Big thank you to everyone else for your support. We are truly in the middle of a Skyrim Modding Renaissance! :)

    If you like this mod, be sure to check out my other mods. :D

    EDIT: Hi all! Be sure to check out my complimentary mod, Equip 2 built for Draw 2.

    EDIT 2: Next version will focus on Simple Dual Sheathe as this is what I use now. Nothing against ALLGUD, it still has its uses - but I need to squeeze every potential bit of performance of my game that I can and I dont need the bells and whistles. I'm hoping to also include sword on back as an option in the next version.

    EDIT 3: I said f*** it and stayed up late. New version now supports sword on back and dagger on back hip. MCM options added for both. Also updated the MCM to not be checked by default. Do let me know if any of you see other mods we can add to this one for drawing animation combos we dont have. Y'all can thank Bergzore for that open permission. :)

    EDIT 4: I took feedback from the comments to add a missing combo and missing staff animation from Extra Drawing Animations.
  2. AlmightyOsiris
    AlmightyOsiris
    • member
    • 0 kudos
    is there any fix for the running-draw dual weapons animation? 
    1. Korodic
      Korodic
      • premium
      • 545 kudos
      Not to my knowledge. I suspect this is a behavior file issue and is outside of my skillset.
    2. diegomensan
      diegomensan
      • member
      • 0 kudos
      https://www.nexusmods.com/skyrimspecialedition/mods/37804 this one work for me
  3. despair64
    despair64
    • member
    • 1 kudos
    is there anyway to have these animations without using DAR ? i'm playing on the latest version with almost 300mods so downgrading is really not an option .
    1. Rockmabalboa
      Rockmabalboa
      • member
      • 2 kudos
      you can use oar, mods that work with dar work with oar.
  4. JJW1112
    JJW1112
    • member
    • 0 kudos
    Great mod fixed alot of my sheath animations that werent working correctly that was bother my autism we thank you 
  5. Relentlessx757
    Relentlessx757
    • premium
    • 3 kudos
    Okay weird issue. When I equip 2 swords on back my character draws from the hip, but when I just have one sword then my characters does the dual sword on back animation. I have this and extra drawing animations installed.
    1. Korodic
      Korodic
      • premium
      • 545 kudos
      this should not be installed with Extra Drawing Animations. One or the other, not both.
    2. lord7171171
      lord7171171
      • member
      • 0 kudos
      Hello I have the same problem how did you fix it?
  6. nekr0s
    nekr0s
    • member
    • 1 kudos
    ive got a problem where i'm dual wielding two swords on my back.
    the sheathe animation for putting them back works fine, but when i draw the weapons, my character is drawing from their hip.

    im using xpsee, nemesis, and fnis, have played around with them a lot and even reinstalling doesnt help fix it. any suggestions?
  7. Troy1014
    Troy1014
    • member
    • 0 kudos
    Hey gamers weird problem: i use the shield on back option but the shield would slide back into my hand when im done with it, any suggestions? also the animations don't play for drawing the weapon but sheathing them works

    Edit: Fixed the shield issue, just stuck on the drawing animations not playing correctly
    1. kijikun
      kijikun
      • supporter
      • 11 kudos
      How did you fix the shield issue?
    2. illuminoous
      illuminoous
      • premium
      • 0 kudos
      I think you need to edit the .ini file for a shield to show up on your back.
  8. snakejp756
    snakejp756
    • member
    • 0 kudos
    "1 + 1 = 2, unless you're Bethesda"

    W
  9. Falkirk93
    Falkirk93
    • member
    • 0 kudos
    Excelent. It took me a lot of time to figure how to have the draw animations from the back and the two hips. As far i know, they are not included in XPSSE and Ecotone + Immersive Animations is tricky. 
    1. kijikun
      kijikun
      • supporter
      • 11 kudos
      How'd you figure it out?
  10. ElderOGCS
    ElderOGCS
    • member
    • 5 kudos
    Thank you for this mod, I recently switch to XP32 Maximum Skeleton lite to save myself from some script bloat.
    The functions of XP32 scripts can be mostly replaced with Immersive Equipment Display?(weapon scaling and positioning.)
    This mod is the final piece of the puzzle that handles equipment animation.?
  11. MajesticMonstrosity
    MajesticMonstrosity
    • premium
    • 0 kudos
    When I want to have both my sword and shield be drawn from the back, it draws the shield from the back but my sword from my hip. How do I fix this?
    1. SBModding
      SBModding
      • premium
      • 32 kudos
      I think there is a bit of a problem with the logic for condition 2871. It might help to change:

      meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\2871\_Conditions.txt

      to say :

      IsEquippedLeftType(1) OR
      IsEquippedLeftType(11) AND

      IsEquippedLeftType(1) OR
      ValueEqualTo("Draw2.esp" | 0x00000800, 1) AND

      ValueEqualTo("Draw2.esp" | 0x00000801, 1) AND

      IsEquippedRightType(1)
    2. babix
      babix
      • member
      • 7 kudos
      sbModding, this fixes the issue thanks. also fixes the issue i had when i have 2 swords on back without checking shield on back mcm options, the animation is wrong.

      however when i equip sword and shield, and only checked sword on back without shield on back on mcm, the animation is back to default sword on hip.

      need some brain to get this conditions perfect