File information

Last updated

Original upload

Created by

Mihail

Uploaded by

MihailMods

Virus scan

Some manually verified files

16 comments

  1. MihailMods
    MihailMods
    • premium
    • 13,512 kudos
    Locked
    Sticky
    Greetings,


    • This mod is the release of a mod developed by me initially for the Legendary Edition, now available here also for the Special Edition and Anniversary Edition versions of Skyrim. The .esp is converted to Form 44 format, and all the .NIFs (meshes) and .DDSs (textures) are optimized in the correct ways to run in both SE and AE, requiring absolutely no further work on your part.


    • When possible, my releases to SE and AE are flagged as .ESLs, which means they don't take up an .ESP slot in the users load order. However, this is not always possible. Below, you can check the three possible scenarios and check which scenario applies to this specific release. Since the other two will be crossed out, and the correct one will be marked in yellow:

    • The mod is flagged as .ESL, so it won't take up space in your load order, and yet it will be read and executed perfectly by your game;
    • The mod is not flagged as .ESL, just like a normal .ESP, because it has FaceGen data on it, so if it was flagged, whoever is not using the last official updates for SE or AE, including most pirated Skyrim users, will have the NPCs added by this mod having the gray face bug. However, if you have the latest update installed, you can flag this mod as an .ESL using SSEEdit, at your own risk, but generally with no problems;
    • The mod is not flagged as .ESL, just like a normal .ESP, as it requires the use of .SEQ files. In all the tests I did, even regenerating the .SEQ files after flagging the .ESPs as .ESLs, the dialogues stopped working. So, to maintain the integrity of dialogues and even quests added by my mods with .SEQ files, you should not attempt to flag this file under any circumstances, and you should use it in the exact way I made it available for download. UPDATE(feb/23): I recently learned a safe method of .ESLfication of .ESPs with .SEQ files, however due to the considerable work involved it is generally only justified in mods with just a few lines of dialog. If this mod is not flagged as .ESL, it is due to the number of dialogs present in it, which would make the process slow and/or unfeasible within a reasonable amount of time.


    • One last comment: there is a common misconception that all LE meshes need to go through NifOptimizer in order to be used in SE or AE, with the most varied arguments defending this, and a few absurdities about what would happen if it wasn't done. This is just another one of the myths that this community believes without any basis, and that it spreads only because it saw many people repeating the same thing. DO NOT OPTIMIZE meshes, neither mine nor any from other mod's. Most meshes are ready to run directly from LE to SE. NifOptimizer should only be used in cases where they DO NOT WORK DIRECTLY WITHOUT BEING OPTIMIZED. Using NifOptimizer indiscriminately without need, and without knowing how to do it correctly, leads to terrible consequences, being able to damage UV's, Normal Maps, the very 3d structure of the models, and much more, in short, causing more problems than the possible problems you could have with 1 in every 100 meshes needing to be optimized, something you would later do manually and individually when proven necessary.
      JUST DON'T PASS MESHES THROUGH THE NIF OPTIMIZER EXCEPT IF THEY JUST DON'T WORK IN THE SPECIAL EDITION OR ANNIVERSARY EDITION AFTER YOU TESTED THEM YOURSELF FIRST.

      It's a fact that yes NifOptimizer can solve problems in problematic Nifs, but in this case, and if these Nifs are mine, just contact me and I'll solve the problem for you. If you have really in-depth knowledge of how to correct any negative consequences of using the program on the problematic mesh, that's ok, do it, but if not, just contact me and I'll solve it, since the nif having the problem would be caused by a little oversight of mine while I was producing it, so would be my responsability to fix the problem as well.Unfortunately, because the use of NifOptimizer was recommended in many tutorials as a possible step, a lot of people took it as mandatory, and many fools started to use it as gospel and to convince others, but remember, it's not because it's on the internet that is real. There is absolutely NO such thing as an "old nif format". NiTriShape works perfectly in SE and AE, it is NOT necessary in any way to convert the .nifs to BSTriShape format for them to run smoothly in game, and this messy conversion can even lead you to severe ingame problems. Unfortunately, 3 or 4 paranoids managed to create a legion of players who live in constant panic of corrupting their games, and in an attempt to avoid it, they end up diving into a corruption many times greater, created by themselves, unnecessarily.But don't just take my word for it based on my years of experience and dedication to this activity, listen to Arcane University's own words about it, possibly the best center of studies on modding for The Elder Scrolls available on the internet: (image extracted from the link: https://wiki.beyondskyrim.org/wiki/Arcane_University:NIF_Data_Format)   

    Play more, have more fun, and let the authors be responsible for the technical condition and functionality of the mods they release. And if you don't trust them enough to use mods without trying to fix what often doesn't need to be fixed, just stop using those mods.


    Take care, and if you have any doubts, 
    look for me on my Discord server,
    Mihail 
  2. Fawahar
    Fawahar
    • supporter
    • 28 kudos
    now thats some real bugger that lives in caves. kudos :X)) 
    1. MihailMods
      MihailMods
      • premium
      • 13,512 kudos
      :3
  3. tarponpet
    tarponpet
    • supporter
    • 0 kudos
    Where are the camps and spawns placed?
    1. erokra2021
      erokra2021
      • premium
      • 0 kudos
      +1
    2. MihailMods
      MihailMods
      • premium
      • 13,512 kudos
      try next to wispmother locations, friend
      i don't remember where the 6th one is right now without checking the mod.
  4. erokra2021
    erokra2021
    • premium
    • 0 kudos
    5 Camps (failed on searhing the 6th one):
    Mzinchaleft
    Raldbthar
    Irkngthand
    Great Lift at Alftand
    Ruins of Rkund
    1. MihailMods
      MihailMods
      • premium
      • 13,512 kudos
      try next to wispmother locations, friend
      i don't remember where the 6th one is right now without checking the mod.
  5. MihailMods
    MihailMods
    • premium
    • 13,512 kudos
    thanks guys, later i answer more comments
  6. zaorish83
    zaorish83
    • member
    • 1 kudos
    hi, thanks for the mod ,  this mod replace  Riekling Roughriders at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) ? both creatures?
    ( i want your and wondering if i should delete that one  or i still need it) .cheer
    1. MihailMods
      MihailMods
      • premium
      • 13,512 kudos
      no friend, this mod is standalone, riekrs and rieklings are different creatures.
  7. ThePrusa
    ThePrusa
    • member
    • 8 kudos
    They look awesome! Thanks. :)
  8. serdna18
    serdna18
    • member
    • 0 kudos
    Thank you for sharing your gifts. Much respect for your art and design.
  9. rozenflames
    rozenflames
    • member
    • 0 kudos
    all I read was snow goblins and I hit download lol. Thanks for the mod :)
  10. ctune
    ctune
    • supporter
    • 2 kudos
    Another great Creature ESL to enrich the game!
  11. RainstormWander
    RainstormWander
    • premium
    • 67 kudos
    Thank you for helping to bring Skyrim to life with so many wonderful creatures. It's so appreciated to be wandering around and bumping into so many unique critters. :)