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Author notes
This has no assets so none of the "assets" permissions apply I think. For my own work I give open permissions to all, but since this is a patch between two other mods, please recognize that the opinions of the creators of those mods (jkrojmal, drengin) supercede mine so if they ever object, listen and abide by what they say.
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Changelogs
Version 0.0.2
Fixed bounds for RoomMarker 0003b5b1 that was causing occlusion issues in the SolitudeBluePalace lower floor area. Thanks to dionisiy300 for directing me to the fix and providing an example! I basically copied over the new Y coordinates from his example fix to this record, then tested to make sure it worked.
Version 0.0.1
first cut, everything is working with some testing, no visible bugs
So JK's Blue Palace was released this weekend. Because it's JK's, naturally I downloaded and took a look, and it's pretty great, because it's JK's and JK's stuff are always pretty great. Since I also maintain a set of patches for BPT here, I felt a bit motivated to try a patch, and after a whole weekend of debugging and learning more stuff, I seem to have succeeded. In time, I will probably try to roll this patch into the family of other BPT patches I have, but that will require more work, so for the time being here is the BPT-JK's Blue Palace patch.
What You Need To Know
VERY IMPORTANT: load JK's Blue Palace afterBPT, then use this patch.
If you use other BPT-related patches that could possibly touch the main blue palace interior, make sure to load both JK's and my patch AFTER those other ones. It is important for JK's + my patch to completely win and override any BPT content within the main blue palace interior, so we don't want another BPT patch's overrides to undo the intent of JK's + my patch.
What The Patch Does
TL,DR:
SolitudeBluePalace cell is 100% JK's
... but BPT's priestess continues to live and eat there, and BPT's imperial/stormcloak guard will continue to patrol there
... and you get new doors leading to BPT terrace, side gallery, and basement, in locations that make sense and close to where BPT had them
... all remaining BPT content is untouched and still there
All doors tested with a follower in both directions
No xEdit errors, no ITMs, no UDRs, no unnecessary navmesh overrides, and ESL
Read the below if you're interested in technical details.