Skyrim Special Edition
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33 comments

  1. KajKajKaj
    KajKajKaj
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    A fair warning to anyone configuring this mid-game: it appears random radiant quests for some questlines are chosen immediately on starting a new save game, and won't respect your desired levels unless you've properly configured the MCM beforehand.

    If you're using something like Arena Encounters Overhaul, you need to set the levels to match the mod and start a new game. Otherwise the first Trouble in Skyrim quest will send you to a level 25 vampire den.
  2. Voldebert
    Voldebert
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    Are there any plans to add "Fetch me that Book!" and "Shalidor's Insights"?
    1. ronaldsmcnuggets
      ronaldsmcnuggets
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      Or "Totems of Hircine" and "The Forgemaster's Fingers"?
  3. shiftlock
    shiftlock
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    Is this safe to install and remove midgame?
    1. RhaevynHart
      RhaevynHart
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      No mod ever is unless it's a texture or sound file. Mods with an esp otherwise are not wise to do so with. Ever.
  4. shocefire
    shocefire
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    Can we have a setting for Trolls too?
  5. kalipou
    kalipou
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    Does this work on Missives and Notice Boards too?
    1. willrun4fun
      willrun4fun
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      I came here with the same question.
    2. tinalyn
      tinalyn
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      No. Only quests named in the description are affected.
  6. dumbcter
    dumbcter
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    I've just been sent by a "Rescue Mission" quest to Moldering Ruins at level 4, despite setting a minimum of 25 for vampire lairs to match the Arena EZs.
    I installed Radiant Requirements before starting a new game, so this shouldn't be a problem.

    Mods that i suspect could conflict are: Timing is Everything, Companions Radiant Quest Requirements (this one), Reasonable Quest Rewards, and Bounties are Worthwhile (including the patch on RQR page).
    Though none of them seem to touch the "Rescue Mission" quest, or any radiant companions quests at all for that matter. And RR is being loaded after all mods that touch quests in any way.

    I'm not sure how i can pin down what exactly caused it, zEdit didn't help, might be a script conflict.
    1. BecomingNplus1
      BecomingNplus1
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  7. Tetrol88
    Tetrol88
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    Was looking for something that could exclude particular dungeons rather than a type. As examples, Vominheim and Hammet's Dungeon packs are radiant enabled but suggested for lvl 40+ - not much good for a level 2 to get a radiant there.
    At the moment I have to place dummy esps in my load order and replace the dummies with the real ones when I reach the target level.
    1. JaeDL
      JaeDL
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      I ended up removing these from my load order due to radiant quests seeming to ALWAYS choose them when I was level 1. 
    2. kevinmig
      kevinmig
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      i'm facing the same problem, first companions quest sends me to the dungeon where the boss is level 45, just not a good time..
  8. Darkladylexy
    Darkladylexy
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    Out of curiosity anyone know if this is compatible with Timing is Eveything
    1. Mercury71
      Mercury71
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      Thougt it is since both is in your amazing guide?
  9. shocefire
    shocefire
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    Okay now how about an MCM menu to control how many radiant quests are required to progress in quest lines
  10. what777
    what777
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    Mod looks really promising, when I saw it, I knew I wanted to use it with Lexy's Legacy of the Dragonborn Guide, so I made a patch that fixes the incompatibilities, here: https://www.nexusmods.com/skyrimspecialedition/mods/45442.


    1. Darkshadownite
      Darkshadownite
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      May I ask what mod Radiant Requirements conflicts with in Lexy's guide and if they are correctable by a bash patch?
    2. what777
      what777
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      From what I remember, `Timing is Everything` and `Better Quest Objectives`, and maybe the mod that limits radiant quests to take place in Skyrim.