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stranghels24

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stranghels24

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11 comments

  1. lien028
    lien028
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    • 1 kudos
    I simply resolved the conflicts by heading into SSEEdit and manually copying the records from ELE to RW2. To anyone who wants to see the conflict, simply head to Fallowstone Cave w/o this patch. The cave would use Vanilla lighting instead of ELE.
    1. stranghels24
      stranghels24
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      • 5 kudos
      i did same,i uploaded this patch because some people dont know how to use ssedit
    2. Fawxer
      Fawxer
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      • 29 kudos
      you should make a video of how easy it is to identify and solve issues like this with ssedit, would help me to be able to clean my mods faster because when i clean mods i don't rlly know what i am doing, i just kinda guess and check if it helped...
  2. dzee349
    dzee349
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    • 29 kudos
    @lien028 Thank you for this patch! I'm seeing an error in xEdit about a placed object in cell 00015239 (Morvunskar) that is added by this patch.  Is this error save to remove?

    Spoiler:  
    Show
    1. stranghels24
      stranghels24
      • supporter
      • 5 kudos
      i dont know
  3. PhelpsStil001
    PhelpsStil001
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    • 6 kudos
    I am using ELE and Realistic water two without a patch (I did not know I needed one) but I don't know if they are conflicting or not, what does this patch fix?
    1. stranghels24
      stranghels24
      • supporter
      • 5 kudos
      in some cells are vanilla lighting because of RWT this mods adds lighting from ELE and also keep water edits from RWT
    2. OZY9000
      OZY9000
      • member
      • 3 kudos
      Note that you'll have the same issue with other mods, such as Sounds of Skyrim. Those mods each add something to the same records (well in many cases anyway), and without a patch only the last plugin to load will have its modifications apply. That doesn't break the game, and you might not even notice. This can be verified and fixed (like this patch does) using xEdit (SSEEdit for Skyrim SE), a necessary tool for modding IMO.

      By the way, this issue is very common. For instance, all the bug fixes made by the unofficial patch. That's why many mods have USSEP patches, or have USSEP as requirement, it's so their mod keeps the modifications made by USSEP. But many mods don't bother, and so as you add more mods, you may lose more and more bug fixes.
    3. HerrValkyr
      HerrValkyr
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      • 11 kudos
      How many Cells are affected ... and which ones are they?

      Just trying to determine if this patch is necessary or not ...

      Thx
  4. argininesy
    argininesy
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    • 15 kudos
    What sets this patch apart from https://www.nexusmods.com/skyrimspecialedition/mods/35744?

    Edit:  I'm dumb; seems the RW2 - ELE patch has been deleted from the above page.  Oddly, Mod Organizer is still linking me to the page.
    1. Xerlith
      Xerlith
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      • 26 kudos
      Probably the fact that there's no ELE patch in the link you provided.