Hey Clever your got one of the best Texture packs on the Nexus !!! its my favorite of all =) i also found parallax mod of yours and in combination its looks just fantastic.. but in the moment i use pbr mods and community shaders. And I wanted to ask you if I can get your permission for one of the PBR authors to use your textures ?
Just wanted to say thank you for this great mod! I play in VR and was looking for a decent texture mod that wouldnt destroy my performance. Ive tried many and sadly it made the game lag and unplayable but this mod works perfectly. I saw no performance drop at all and makes the game look beautiful. Absolutely love whiterun! If your looking for something with quality but also lightweight this is the mod for you!
I had the same error. If you attempt an install after that data error message, it is likely that parts of the mod will be missing. Delete mod, Re-download and then install. It takes a while for the fomod installer to pop up, just give it time.
Man, I'm at a toss up here: No Parallax with the most beautiful retexture mod on Nexus, or keep parallax. No lie that sucks man, but god dammit, I gotta keep this. MAKE THIS PARALLAX PLEASE lol. Super Endorsed though.
Sorry it doesn't actually, but there's another new mod called ParallaxR that should. Also there's other users making parallax meshes themselves for this AIO that you can find
ParallaxGen by itself doesnt. It relies on parallax maps to create complex materials and modifies meshes on your load order.
but I can make parallax maps for this mod - I have a mod where I provide a tool to make those (different than ParallaxR). I also pre-generate those for people who do not want to bother running the pipeline (it takes a while to calculate).
Of course, you can always use ParallaxR, it uses a different algorithm than mine and it is up to you to decide which one you prefer.
@clevercharff - The license is allowing creation of modifications (please chime in if it doesn't!), so I'll also put the parallax maps for this mod on the same page as my pipeline tool. Or - if you prefer to make your own parallax maps - feel free to use my tool too! It would be also bit better because there is an installer I'll need to copy to keep the functionality similar. Original mod will definitely still be needed.
Ah man if you do that I'll probably end up reinstalling this mod. It was my favorite. I just don't want the inconsistancies, towns not parallaxed but everything else is. It was just too much.
I've placed it on my mod page. You still need original mod, remember to pick the same options as you do with AIO. If you use Terrain Parallax Blending Fix (and you probably should :)) select the options for it too.
I've kind of copied your installer, @clevercharff. Let me know if it is okay!
Do not forget to run ParallaxGen afterwards, my mod does not change meshes.
238 comments
First, thank you so much for your mod and hard work. You did an amazing job. Endorsed. I just have a question though. In the description of your mod, you put a list of places, if I installed some mods as Smelter for Riften and Solitude (Smelters for Riften and Solitude at Skyrim Special Edition Nexus - Mods and Community), Dawnstar (Dawnstar - The Pale Capital at Skyrim Special Edition Nexus - Mods and Community), JK's Riverwood (JK's Riverwood at Skyrim Special Edition Nexus - Mods and Community) and so on, can it be compatible? Thanks for the reply.
And I wanted to ask you if I can get your permission for one of the PBR authors to use your textures ?
Pleeease (Endorsed)
but I can make parallax maps for this mod - I have a mod where I provide a tool to make those (different than ParallaxR). I also pre-generate those for people who do not want to bother running the pipeline (it takes a while to calculate).
Of course, you can always use ParallaxR, it uses a different algorithm than mine and it is up to you to decide which one you prefer.
@clevercharff - The license is allowing creation of modifications (please chime in if it doesn't!), so I'll also put the parallax maps for this mod on the same page as my pipeline tool. Or - if you prefer to make your own parallax maps - feel free to use my tool too! It would be also bit better because there is an installer I'll need to copy to keep the functionality similar. Original mod will definitely still be needed.
I've kind of copied your installer, @clevercharff. Let me know if it is okay!
Do not forget to run ParallaxGen afterwards, my mod does not change meshes.