I think he meant he wanted to apply it without any scripting, so that he could put it on with racemenu permanently? Of course that would be a his problem with the original mod, not your retexture...
hello, im having a visual issue where there is a seam between the thigh and crotch area and the butt that wont let dirt and blood textures work. how do i fix this?
Hi, first i would like to say that your textures are beautiful and second i would like to ask you something. After installing your retexture (with the optional plugin) sometimes the dirt/blood becomes invisible on my dragonborn's skin, you see, it keeps the dirty status, only the texture disappears. When I remove your textures, everything seems to be fine. Do your textures have any conflicts that can replace them/make them disappear or something like that? I checked xEdit and didn't find any conflicts involving the mod.
What I noticed is that it only applies one effect at a time. When I have disabled subsurface scattering effect from NAT mod, I am able to get the blood or dirt effect, but not at the same time.
Looking at the texture files between Just Blood - Dirt and Blood Lite and your HD Retextures mod (which is amazing!), Just Blood adds a texture file called gradblood.dds, and it removes the texture file called Bloody5.dds, so there is a slight mismatch between the texture file names between Just Blood and your HD Rextures mod
My mod should still work fine with Just Blood. Admittedly I haven't tested it myself, but the file structure of both mods is the same, other than the removal of Bloody5.dds (not sure why it was removed but it doesn't make a difference really, just means my mod will have more files than it needs to if you use it with the lite version). Both mods do actually contain gradblood.dds. It's the same file in both mods, and my mod doesn't touch it anyway so no worries.
Long way of saying you can use this with Just Blood no problem, just don't install the optional plugin that comes with this mod.
I'm using your shader tweak but still finding the dirtiest stage too dark for my set up. Is it possible to increase the transparency of the dirtiest version still more?
It's pretty easy to edit the transparency yourself using xEdit. Here's a screenshot showing the values you need to edit. Lower numbers will mean more transparent/less visible.
New Option in MCM. "NPCs can bathe too." (Disabled by default)
If you enable this option, you will get a new Wash and Rinse spell that can be used on NPCs to have them remove the blood and perform the same animation as the player. Is this needed? No, that's why it's off by default. NPCs will continue getting rid of their blood effects after 7 minutes without you having to do anything. I'm adding this option cause some of you have been asking for this forever and it was actually very easy to implement.
Blacksmiths/Beggars/Bandits won't be SUPER dirty anymore.
It was bothering me when playing the game that some blacksmiths were completely dirty. As in... "Jesus, at least clean your face, I can hardly see you under the mud" type of dirty. They will now only have somewhat acceptable levels of dirt.
Blood on NPCs ONLY gets applied when they're missing some health.
NPCs must be below 70% of their total health for my blood effects to apply. I think it makes sense: If they're only getting a couple of scratches, there's no chance for them to get bloody. This also will solve any issues with mods that register "attacks" or "hits" on actors when they're not really being attacked. (Don't ask for specifics, you don't want to know!)
Bugfix: "I said no effects on player, Mr JaySerpa!"
I hear you. Player won't get dirty when inflicting damage if they have deactivated "Effects on Player" via MCM. This is for those that only use the mod for the NPC bloody effects, and want none of that dirt on the player.
Soap direction when bathing reverted.
I'm unsure about this one. I've reduced the speed of the soap shader (the one that shows up when bathing, with bubbles and stuff) and have reversed the direction. Many of you complained that the soap was "going up" instead of going down. Thing is, the shader can only go in one direction and your character is "round", let's say. So if one side of the soap goes up, the other goes down. It used to be that soap would fall down in the face, torso, etc. and soap would go up on the back of your character. I've decided to revert this for now. Why? You usually see your character from the back, and in the front it should be less noticeable as your character will be moving their arms and cleaning themselves. Let me know your thoughts, I can revert this change OR even disable soap moving and just have it be an static shader.
87 comments
jesus. Im sick of all the extra nonsense just for a simple ass mod.
There is a new update of Dirt and Blood ! (2.0)
I assume your textures are still compatible ?
Looking at the texture files between Just Blood - Dirt and Blood Lite and your HD Retextures mod (which is amazing!), Just Blood adds a texture file called gradblood.dds, and it removes the texture file called Bloody5.dds, so there is a slight mismatch between the texture file names between Just Blood and your HD Rextures mod
Long way of saying you can use this with Just Blood no problem, just don't install the optional plugin that comes with this mod.
Love your textures, thank you :-)
I'm using your shader tweak but still finding the dirtiest stage too dark for my set up. Is it possible to increase the transparency of the dirtiest version still more?
Thanks
It's pretty easy to edit the transparency yourself using xEdit. Here's a screenshot showing the values you need to edit. Lower numbers will mean more transparent/less visible.
Dirt & Blood just got updated :
03 March 2021, 3:38PM
Small 1.75 Update!
- New Option in MCM. "NPCs can bathe too." (Disabled by default)
If you enable this option, you will get a new Wash and Rinse spell that can be used on NPCs to have them remove the blood and perform the same animation as the player. Is this needed? No, that's why it's off by default. NPCs will continue getting rid of their blood effects after 7 minutes without you having to do anything. I'm adding this option cause some of you have been asking for this forever and it was actually very easy to implement.
- Blacksmiths/Beggars/Bandits won't be SUPER dirty anymore.
It was bothering me when playing the game that some blacksmiths were completely dirty. As in... "Jesus, at least clean your face, I can hardly see you under the mud" type of dirty. They will now only have somewhat acceptable levels of dirt.
- Blood on NPCs ONLY gets applied when they're missing some health.
NPCs must be below 70% of their total health for my blood effects to apply. I think it makes sense: If they're only getting a couple of scratches, there's no chance for them to get bloody. This also will solve any issues with mods that register "attacks" or "hits" on actors when they're not really being attacked. (Don't ask for specifics, you don't want to know!)
- Bugfix: "I said no effects on player, Mr JaySerpa!"
I hear you. Player won't get dirty when inflicting damage if they have deactivated "Effects on Player" via MCM. This is for those that only use the mod for the NPC bloody effects, and want none of that dirt on the player.
- Soap direction when bathing reverted.
I'm unsure about this one. I've reduced the speed of the soap shader (the one that shows up when bathing, with bubbles and stuff) and have reversed the direction. Many of you complained that the soap was "going up" instead of going down. Thing is, the shader can only go in one direction and your character is "round", let's say. So if one side of the soap goes up, the other goes down. It used to be that soap would fall down in the face, torso, etc. and soap would go up on the back of your character. I've decided to revert this for now. Why? You usually see your character from the back, and in the front it should be less noticeable as your character will be moving their arms and cleaning themselves. Let me know your thoughts, I can revert this change OR even disable soap moving and just have it be an static shader.Enjoy! Let me know your thoughts